Search found 4 matches

by Man-Bull Cultist
Fri Apr 13, 2018 6:31 am
Forum: Released Mods
Topic: [MOD] Archaeologists
Replies: 82
Views: 7019

Re: [MOD] Archaeologists

I'm not well versed in Elder Scrolls lore myself, and I have never heard of Reachmen. You're welcome to contribute ideas based on a better knowledge of lore, I'd be happy to implement but not to do the research that would be required. If you have played Skyrim you will know them by the name of the ...
by Man-Bull Cultist
Wed Apr 11, 2018 10:34 pm
Forum: Released Mods
Topic: [MOD] Archaeologists
Replies: 82
Views: 7019

Re: [MOD] Archaeologists

It's a shame that no one has made any Ayleid Ruins resources yet, those would be great locations for an Archaeology Guild quest. Either way, if you are still looking for some inspiration, maybe try looking into Oblivion's Archaeology Guild mod or the ESO character Lady Clarisse Laurent. As for recom...
by Man-Bull Cultist
Wed Apr 11, 2018 10:22 pm
Forum: Mods & Features General
Topic: A few mod ideas
Replies: 14
Views: 2212

Re: A few mod ideas

I would like to see someone try to implement the feature that Bethesda didn't have time to in the original Daggerfall, that being the ability to customize your house/boat.
by Man-Bull Cultist
Wed Apr 11, 2018 9:57 pm
Forum: Mods & Features General
Topic: Custom enemies
Replies: 4
Views: 1061

Re: Custom enemies

I personally would like to see modders attempt to recreate enemies from later games in the art style of Daggerfall. In particular, I would like to see Dwemer Automatons and Hags/Hagravens, the latter of which could even replace the character models of the Witch Covens' witches.