Search found 21 matches

by Highyena
Mon May 14, 2018 10:00 pm
Forum: Released Mods
Topic: [Mod] Convenient Clock
Replies: 58
Views: 24154

Re: [Mod] Convenient Clock

Uncanny_Valley wrote:
Mon May 14, 2018 5:54 am
I have updated the mod to version 1.01. I added the option to override any textures used. So you can easily remove the "horns" if you wish. :D
Thank you!

Sorry, didn't know what to call them. XD
by Highyena
Sun May 13, 2018 11:01 pm
Forum: Released Mods
Topic: (Slightly) Higher Res Vanilla Sprites v1.1
Replies: 14
Views: 9548

Re: (Slightly) Higher Res Vanilla Sprites

The link works now, thanks for the fix. ;)
by Highyena
Sun May 13, 2018 7:33 pm
Forum: Released Mods
Topic: [Mod] Convenient Clock
Replies: 58
Views: 24154

Re: [Mod] Convenient Clock

This makes things so much better, thank you!

I do have a request though. I'm using the simple text option, would it be possible to add an additional toggle to remove that extra detail at the top of the border (the "horns")?
by Highyena
Fri May 11, 2018 10:28 pm
Forum: General
Topic: Regarding Faction Inactivity Penalties...
Replies: 12
Views: 1325

Re: Regarding Faction Inactivity Penalties...

I'll probably test that out myself if I make another character once more progress has been made. For now, I guess I'll pump my rep up to 99 with the knights (I'm assuming you can't go beyond that) and start working on another faction. I suppose I didn't consider that being able to check all of your ...
by Highyena
Fri May 11, 2018 10:11 pm
Forum: General
Topic: Regarding Faction Inactivity Penalties...
Replies: 12
Views: 1325

Re: Regarding Faction Inactivity Penalties...

Fair enough. I guess I was just worried about loosing rewards like that if I waited too long, but if that's not the case, then okay.
by Highyena
Fri May 11, 2018 9:55 pm
Forum: General
Topic: Regarding Faction Inactivity Penalties...
Replies: 12
Views: 1325

Re: Regarding Faction Inactivity Penalties...

Thanks for clarifying. I guess I'll just reiterate if its possible to implement something post 1.0 that prevents the loss of rep once you've achieved max rank. Again, not a huge deal, but just a nice thing to have for those of us who are more OCD about it. Something else I'm wondering is that I rece...
by Highyena
Fri May 11, 2018 6:20 pm
Forum: General
Topic: Regarding Faction Inactivity Penalties...
Replies: 12
Views: 1325

Regarding Faction Inactivity Penalties...

(Not sure if this is the right category for this, let me know.) I never played the original game to the point where I could observe this, but I was wondering about how reputation loss works in factions, more specifically the loss of reputation due to inactivity. According to UESP, you loose 1 point ...
by Highyena
Tue May 08, 2018 10:16 pm
Forum: Resolved
Topic: Build #107 24-Apr-18 - Crash on quest turn-in (symptom: can't rest) [RESOLVED]
Replies: 18
Views: 1914

Re: Build #107 24-Apr-18 - Crash on quest turn-in (symptom: can't rest) [RESOLVED]

All good now, thanks for the help (and to Nystul for the quick fix).

EDIT - Would I be able to do something similar to remove those two old quest notes from my inventory (the one for the "Wedding" and the "Missing Prince")? I kind of ignored them for a while, but I'm not sure why they're still there.
by Highyena
Tue May 08, 2018 8:07 pm
Forum: Resolved
Topic: Build #107 24-Apr-18 - Crash on quest turn-in (symptom: can't rest) [RESOLVED]
Replies: 18
Views: 1914

Re: Build #107 24-Apr-18 - Crash on quest turn-in (symptom: can't rest) [RESOLVED]

Oh, didn't realize it was already up. I was able to accept the next quest with no issue, but the previous quest still remains in my log. Here's the last save file I was using.
by Highyena
Tue May 08, 2018 6:53 pm
Forum: Resolved
Topic: Build #107 24-Apr-18 - Crash on quest turn-in (symptom: can't rest) [RESOLVED]
Replies: 18
Views: 1914

Re: Build #107 24-Apr-18 - Crash on quest turn-in (symptom: can't rest) [RESOLVED]

Thanks for looking into that right away. Once the fix is out, I'll shoot you a message with my save (the one time I forget to make a backup before accepting a quest... :roll: ).