Search found 17 matches

by BlueBolt
Mon Nov 12, 2018 5:33 am
Forum: Resolved
Topic: Linux #138: Enemy spells launch PC into air [RESOLVED]
Replies: 9
Views: 618

Re: Linux #138: Enemy spells launch PC into air

Something like that happened to me too, in Build #139 on Windows, except it was with an arrow. It launched me against the ceiling for a splitsecond.
by BlueBolt
Mon Nov 12, 2018 5:11 am
Forum: Resolved
Topic: Build #139 - Hugging/walking while crouched down against certain walls and window openings crushes you [RESOLVED]
Replies: 3
Views: 204

Build #139 - Hugging/walking while crouched down against certain walls and window openings crushes you [RESOLVED]

This is another funny one. In some dungeons, some walls that are at an angle can crush you if you hug them while crouched down, or into those weird window openings where you can see on the other side, you get crushed and instantly die.

Here's some examples of areas where you can reproduce the bug :
by BlueBolt
Mon Nov 12, 2018 4:33 am
Forum: Resolved
Topic: Build #139 - Dungeon Automap in 3D View gets zoomed out each time you press Tab a few times
Replies: 6
Views: 471

Build #139 - Dungeon Automap in 3D View gets zoomed out each time you press Tab a few times

This is an annoying one that I don't recall happening until recently. I have the Automap shortcut key set to Tab since that's what I'm used to when playing original Doom, and each time I press Tab to close the map, I gotta zoom back in when I reopen it. Closing the Automap by pressing Exit or pressi...
by BlueBolt
Mon Nov 12, 2018 3:56 am
Forum: Resolved
Topic: Build # 138 - Player Health Does Not Update Graphically On HUD Upon Level Up [RESOLVED]
Replies: 7
Views: 327

Re: Build # 138 - Player Health Does Not Update Graphically On HUD Upon Level Up

Negative, I know what you are talking about though. It is working normally in terms of the actual health value, but the HUD does not seem to update after leveling up to show that you are not actually at your new health value. Like the health bar on the HUD says you are at max health, when you are n...
by BlueBolt
Mon Nov 12, 2018 3:47 am
Forum: Resolved
Topic: Build #139 - Casting spells via spellbook in middle of casting animation breaks casting/attacking [RESOLVED/CLOSED]
Replies: 4
Views: 334

Build #139 - Casting spells via spellbook in middle of casting animation breaks casting/attacking [RESOLVED/CLOSED]

So I found out casting certain spells like Waterbreathing via the spellbook then immediately opening the spellbook to cast again in the middle of the casting animation can break your actions and you can't attack/cast spells anymore. Unequipping and re-equiping or switching weapon hands doesn't fix t...
by BlueBolt
Mon Oct 08, 2018 7:07 pm
Forum: Bug Reports
Topic: Build #133 - Enemies that spawn outside may randomly poof out of existence
Replies: 3
Views: 303

Build #133 - Enemies that spawn outside may randomly poof out of existence

So after about 5-10 minutes outside on the fields, sleeping to spawn some enemies near me, I noticed some of them just disappear. At first, I thought they were just using a potion or spell of invisibility, but apparently not, as after they went poof, I can go back to sleep without being prevented by...
by BlueBolt
Mon Jul 02, 2018 7:41 am
Forum: Resolved
Topic: Build #124 - Mouse isn't locked in game window when playing [RESOLVED]
Replies: 5
Views: 625

Re: Build #124 - Mouse isn't locked in game window when playing

Interkarma wrote:
Mon Jul 02, 2018 7:38 am
Thanks for the report! Which OS are you on?
Windows 7 Home Premium Service Pack 1 64-bit.
by BlueBolt
Mon Jul 02, 2018 7:31 am
Forum: Resolved
Topic: Build #124 - Mouse isn't locked in game window when playing [RESOLVED]
Replies: 5
Views: 625

Build #124 - Mouse isn't locked in game window when playing [RESOLVED]

So first thing I noticed in the first minute of this new build is when I tab out of the game or unfocus the window and then go back in, the mouse doesn't lock into the window anymore. It only locks in when I first launch the game. Switching to fullscreen doesn't lock the mouse either if you have mul...
by BlueBolt
Sat May 05, 2018 7:39 am
Forum: Mods & Features General
Topic: A few mod ideas
Replies: 14
Views: 3506

Re: A few mod ideas

I had a couple ideas for how to make the Climbing skill more interesting and more inclusive into the game. 1) The ability to move in any direction when in Climbing mode instead of just climbing upwards. This would make things like climbing up a hole leading to a floor above in the middle of a corrid...
by BlueBolt
Thu May 03, 2018 7:45 am
Forum: Resolved
Topic: Build #107 - Can climb up enemies [RESOLVED]
Replies: 8
Views: 681

Build #107 - Can climb up enemies [RESOLVED]

This is a funny one I stumbled on by accident. Incidentally it happened in conjunction with the Immortal Enemy bug as well.

I discovered that walking/running against an enemy long enough will let you climb up them. Being surrounded by enemies makes it easier to pull off.