Search found 8 matches

by Alexander DeLarge
Sun Jun 30, 2019 8:45 am
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 1127
Views: 102236

Re: KoW - D.R.E.A.M.

Any updated ETA on RC5? Consolidating my mod list is something I'm very excited about.
by Alexander DeLarge
Sat Jun 29, 2019 8:21 pm
Forum: Creator's Corner
Topic: Roads of Daggerfall
Replies: 101
Views: 25550

Re: Roads of Daggerfall

I'm all for making things simple. A thought occurred to me, though. ' Having no roads is simple . You don't have to do anything, it's already there .' For some reason, somebody would like to try and add roads anyway... saying 'simple' seems simple, but it's not that simple... ...the next question c...
by Alexander DeLarge
Sat Apr 20, 2019 12:22 pm
Forum: Community
Topic: Daggerfall Spiritual Successor Project (Artists Needed!)
Replies: 44
Views: 11054

Re: Daggerfall Spiritual Successor Project (Artists Needed!)

Glad to see these guys working together again. Have you looked into the technical viability of OpenMW? Imagine a Daggerfall successor that was open source and moddable using a recreation of the same toolset that fans of the series are already extremely comfortable with.
by Alexander DeLarge
Mon Dec 17, 2018 10:00 am
Forum: Modder Discussion
Topic: Spriter: Real-Time Sprite Imposter System
Replies: 24
Views: 3456

Re: Spriter: Real-Time Sprite Imposter System

For the sake of visual consistency, it's really nice to have a tool like this. I really, really like this project.
by Alexander DeLarge
Sat Dec 15, 2018 7:01 pm
Forum: Creator's Corner
Topic: HD Pre-rendered Daggerfall Sprites
Replies: 89
Views: 11511

Re: HD Pre-rendered Daggerfall Sprites

If you want, you could use a Unity asset that I'm developing to render the 3D model into a sprite inside Unity in real-time. It would benefit from high levels of customization and real-time lighting. You can customize the FPS of the animation, number of discrete view angles (4, 8, or 16), resolutio...
by Alexander DeLarge
Thu Jun 28, 2018 1:50 pm
Forum: Mods & Features General
Topic: Custom UI Mods
Replies: 34
Views: 10091

Re: Custom UI Mods

I don't really have anything to contribute on the subject but I'd really like to see a centered HUD. I wouldn't say my ultrawide monitor necessitates it but I love Fortnite/PUBG/Kingdom Come's UI on my monitor. As you can imagine, with such a wide aspect ratio it's a pretty nice thing to have the UI...
by Alexander DeLarge
Thu Jun 28, 2018 1:31 pm
Forum: General
Topic: Daggerfall Unity on Android
Replies: 7
Views: 2839

Re: Daggerfall Unity on Android

Is there a requirement that apps are touch screen compatible on the Play Store? I definitely wouldn't mind a version released only for users that intend to run it using some alternative input methods, most likely on HTPCs, AndroidTV hardware or tablets.
by Alexander DeLarge
Thu Jun 28, 2018 1:16 pm
Forum: Released Mods
Topic: [MOD]Shut those damn crickets up!
Replies: 8
Views: 3464

[MOD]Shut those damn crickets up!

Probably the most simple "mod" that'll ever be put on these forums but I have a feeling a lot of people are going to enjoy this one. It's a blank .wav file that replaces the annoying ambient chirping that has driven most of us mad for the past 20 years. If anyone's interested, I could release a bett...