Search found 877 matches

by pango
Fri Apr 19, 2019 7:41 pm
Forum: Bug Reports
Topic: Win_x64_0.7.91: Map orientation incorrect for Orsinium Area: Orsinium
Replies: 6
Views: 43

Re: Win_x64_0.7.91: Map orientation incorrect for Orsinium Area: Orsinium

... and Scourg Barrow, and Shedungent... and maybe others I didn't test
So it's not specific to Orsinium anymore. And I tested with 0.5.541 and the problem is already present, it's interesting how it went below the radar for so long...
by pango
Fri Apr 19, 2019 7:27 pm
Forum: Resolved
Topic: Win_x64_0.7.91: Gate sound plays [MATCHES CLASSIC]
Replies: 7
Views: 51

Re: Win_x64_0.7.91: Gate sound plays [MATCHES CLASSIC]

You're perfectly right that if the only rule is to match classic then you end up copying bugs too, so that can't be a hard rule. Good or bad, it's not uncommon for Daggerfall to give no clue about what you just triggered (say, with levers) or if you triggered something at all (example that comes to ...
by pango
Fri Apr 19, 2019 3:07 pm
Forum: Bug Reports
Topic: Win_x64_0.7.91: Map orientation incorrect for Orsinium Area: Orsinium
Replies: 6
Views: 43

Re: Win_x64_0.7.91: Map orientation incorrect for Orsinium Area: Orsinium

By the way in classic the map is not available in Orsinium ("Automap not available here.") Given it doesn't show up on the map until revealed by the main quest, I suspect it's considered a dungeon rather than a town in game data. It may very well be a special case in Daggerfall Unity, and the source...
by pango
Fri Apr 19, 2019 2:55 pm
Forum: Bug Reports
Topic: Win_x64_0.7.91: Floating loot pile above pedestal in Orsinium
Replies: 3
Views: 29

Re: Win_x64_0.7.91: Floating loot pile above pedestal in Orsinium

I was about to say it's a game-data related issue, since it happens all over the place and is something that may find a workaround in mods, but this one seems actually correctly placed in Daggerfall classic:
orsinium lootpile 2 - classic.jpg
orsinium lootpile 2 - classic.jpg (41.66 KiB) Viewed 21 times
orsinium lootpile - classic.jpg
orsinium lootpile - classic.jpg (47.56 KiB) Viewed 22 times
by pango
Fri Apr 19, 2019 2:48 pm
Forum: Resolved
Topic: Win_x64_0.7.91: Gate sound plays [MATCHES CLASSIC]
Replies: 7
Views: 51

Re: Win_x64_0.7.91: Stretched texture

SlainByWoodborne wrote:
Fri Apr 19, 2019 2:39 pm
Any idea about the weird noises when crossing the threshold of the gate?
The very same thing happens in classic. Maybe it triggers something, somewhere, I don't know how to investigate game data deeper; But in any case that matches classic.
by pango
Fri Apr 19, 2019 2:29 pm
Forum: Resolved
Topic: Win_x64_0.7.91: Gate sound plays [MATCHES CLASSIC]
Replies: 7
Views: 51

Re: Win_x64_0.7.91: Stretched texture

Yes, this is a recurring issue (as it is game-data related), and the best place to report them is in the forum thread you linked
by pango
Fri Apr 19, 2019 2:25 pm
Forum: Resolved
Topic: Win_x64_0.7.91: Hidden door texture [MATCHES CLASSIC]
Replies: 2
Views: 23

Re: Win_x64_0.7.91: Hidden door texture

The very same door in Daggerfall classic:
orsinium hidden door - classic.jpg
orsinium hidden door - classic.jpg (40.49 KiB) Viewed 19 times
orsinium hidden door 2 - classic.jpg
orsinium hidden door 2 - classic.jpg (48.61 KiB) Viewed 19 times
So I think it matches classic, not every hidden door is hinted.

There was a related question about modded textures.
And feature request to be able to detect them
by pango
Fri Apr 19, 2019 2:11 pm
Forum: Bug Reports
Topic: Win_x64_0.7.91: Map orientation incorrect for Orsinium Area: Orsinium
Replies: 6
Views: 43

Re: Win_x64_0.7.91: Map orientation incorrect for Orsinium Area: Orsinium

I'm not sure what you mean by orthogonal; I think the map orientation is correct, but I agree it seems shifted to the west (by one town block?)
view.jpg
view.jpg (160.14 KiB) Viewed 39 times
map.jpg
map.jpg (249.01 KiB) Viewed 39 times
by pango
Fri Apr 19, 2019 2:00 pm
Forum: Developer Discussion
Topic: Fix (most) duplicate doors
Replies: 10
Views: 479

Re: Win_x64_0.7.91: Double door in Orsinium

There's a discussion about this issue here: viewtopic.php?f=23&t=1719
by pango
Wed Apr 17, 2019 9:03 pm
Forum: Released Mods
Topic: [MOD] Cleaned SoundClips
Replies: 76
Views: 4466

Re: [MOD] Cleaned SoundClips

I recognized 2 out of the 3 thunder sounds from The General 6000 StormLightningThunder comes from Sound Ideas, THUNDER - THUNDER CLAP AND RUMBLE, WEATHER 05 StormThunderRoll comes from Sound Ideas, THUNDER - THUNDER ROLL AND RUMBLE, WEATHER 01 The third one (the thunder clap used for the logo) is ha...