Search found 1152 matches

by pango
Thu Jul 18, 2019 6:08 am
Forum: Mods & Features General
Topic: Endless wagon prompts on exit
Replies: 26
Views: 806

Re: Endless wagon prompts on exit

By the way, if somebody has an example of dungeon with a secondary exit door, I'm still looking for one :)
by pango
Thu Jul 18, 2019 3:28 am
Forum: Bug Reports
Topic: 0.8.6 Win10 Using Classic Load Screen Cancel Button Does Not Work
Replies: 12
Views: 124

Re: 0.8.6 Win10 Using Classic Load Screen Cancel Button Does Not Work

Teralitha wrote:
Wed Jul 17, 2019 9:40 pm
BTW, Ive noticed that the save game screen does not have a classic option. So, is the classic load screen even necessary?
It''s just that Daggerfall Unity will actually import the classic save; But it''s unable to export one...
(oops, not fast enough :D )
by pango
Thu Jul 18, 2019 3:21 am
Forum: Help & Support
Topic: Unable To Turn While Attacking.[SOLVED]
Replies: 18
Views: 195

Re: Unable To Turn While Attacking.

I did figure it out. In classic, you would turn off fullscreen mode to get the portrait and buttons. In unity it actually just changes from fullscreen to windowed. So I guess they removed the portrait/button view. Or havent implemented it yet, as you said. I wasnt aware this project was only partia...
by pango
Thu Jul 18, 2019 3:07 am
Forum: General
Topic: Screenshot thread
Replies: 282
Views: 45314

Re: Screenshot thread

It comes from Daggerfall itself I think. You can find it in several castles/dungeons (Castle Wayrest, Aetherius,...)

Nice attic! Houses and dungeons could really use more stuff in them, I guess they kept furniture to the bare minimum for performance reasons at the time...
by pango
Thu Jul 18, 2019 2:59 am
Forum: Help & Support
Topic: console commands
Replies: 8
Views: 3603

Re: console commands

if you type "help" you'll get a listing of all available commands, with a short description of each; If you type "help command " you'll get a slightly more detailed description of the command, and its usage. Mods can add commands, so the list of available commands varies. The content of the console ...
by pango
Tue Jul 16, 2019 5:50 pm
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 783
Views: 64152

Re: KoW - D.R.E.A.M.

I didn't change anything related to normal maps handling, as far as I can see I didn't break it either, but this is still all new to me... Are we just applying mipmapping to normal maps? From a quick search it seems it's not that simple, generated normal maps are not normalized, and need to be tweak...
by pango
Sun Jul 14, 2019 11:17 pm
Forum: Mods & Features General
Topic: Add music to game menu
Replies: 2
Views: 99

Re: Add music to game menu

I checked musics using MusicRemasteredFinal, I hope it doesn't affect too much my choices... My favorite for the menu may be song_30, it's a determined "let's go have an adventure" tune, I feel it would be good for a starter screen. If we want to play a trick to the player, we could use that tune on...
by pango
Sun Jul 14, 2019 5:00 pm
Forum: News
Topic: June Builds - Map Upgrades, Retro Rendering, Crime Features, and More!
Replies: 41
Views: 2396

Re: June Builds - Map Upgrades, Retro Rendering, Crime Features, and More!

There's some kind of far-reaching suggestion code going on here that only works well on long strings, and interferes hardcore on short ones. If I type in "Hearmsly Manor" it offers me "Hearthsly Manor". Ok, neat. But if I type in just "Hea", "Hearthsly Manor" doesn't even show up. If I type in "Hea...
by pango
Sun Jul 14, 2019 1:51 pm
Forum: News
Topic: June Builds - Map Upgrades, Retro Rendering, Crime Features, and More!
Replies: 41
Views: 2396

Re: June Builds - Map Upgrades, Retro Rendering, Crime Features, and More!

I don't really understand your explanation of what gets priority in the list. So I'm supposed to do all the understanding of what the other says? Also, for what reason can't the results show up in real time as you're typing, so you don't have to commit to typing too little or too much? Unless the s...
by pango
Sun Jul 14, 2019 1:33 pm
Forum: News
Topic: June Builds - Map Upgrades, Retro Rendering, Crime Features, and More!
Replies: 41
Views: 2396

Re: June Builds - Map Upgrades, Retro Rendering, Crime Features, and More!

Yup, as expected increasing the distance of letters transitions give the result you want: diff --git a/Assets/Scripts/Game/Utility/DaggerfallDistance.cs b/Assets/Scripts/Game/Utility/DaggerfallDistance.cs index dbfce2b3..dcf3d0f4 100644 --- a/Assets/Scripts/Game/Utility/DaggerfallDistance.cs +++ b/A...