Search found 579 matches

by pango
Tue Jan 22, 2019 7:03 am
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 335
Views: 27541

Re: KoW - D.R.E.A.M.

Im affraid the sources are not available. But if we ask Alexander Sig, he might be up to sharing it. He is busy with a school now, he said he may eventually return during the summer holidays... I hope he will eventually, because we're exactly in the kind of situation when a public sources repositor...
by pango
Tue Jan 22, 2019 6:08 am
Forum: Help & Support
Topic: Invisible grid in ground textures in cities
Replies: 10
Views: 468

Re: Invisible grid in ground textures in cities

I was also getting seams along the edges of stairs in dungeons and some seams in walls. I think this is a totally different issue, those come from the approximate modeling of the original game, some have cracks like that. Most of the time it was fine in the original game because scenes were rendere...
by pango
Mon Jan 21, 2019 7:34 pm
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 335
Views: 27541

Re: KoW - D.R.E.A.M.

That flame... its not modded by DREAM, as that sprite is remade in a mod by Alexander Sig and that one is recomended so I felt like it will just take up a precious space (and initializing times) ... I never used Handpainted models mod, it has no working Linux version... (where are the sources?) Mus...
by pango
Mon Jan 21, 2019 7:04 pm
Forum: Released Mods
Topic: Tedious Travel 0.2.2
Replies: 89
Views: 7198

Re: Tedious Travel 0.2.2

For me, it's installing D.R.E.A.M. at the same time that made a difference; Because otherwise terrain computation time is dwarfed by the mod textures loading times.

So, to keep in short: Tedious Travel + 0.7.32 + DREAM = smooth traveling
by pango
Mon Jan 21, 2019 6:57 pm
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 335
Views: 27541

Re: KoW - D.R.E.A.M.

Heres the Linux version to test out No idea if it works, but it appears as it indeed should :lol: I can't possibly have checked everything (not even everything new ;) ), but here's my first report: I don't know if that's expected at that point, but It takes about 60 seconds longer to get from launc...
by pango
Sun Jan 20, 2019 9:59 pm
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 335
Views: 27541

Re: KoW - D.R.E.A.M.

King of Worms wrote:
Sun Jan 20, 2019 9:18 pm
BTW anyone up to testing the Linux or Mac versions?
I can test the Linux version :)
by pango
Sun Jan 20, 2019 8:25 pm
Forum: Released Mods
Topic: [MOD] Cleaned SoundClips
Replies: 23
Views: 1122

Re: [MOD] Cleaned SoundClips

I made some experiments with thunder sounds, but that's hard! I'm not sure this material is good enough for a new release... Anyway, feel free to try, comment or participate :) Magic formula for testing is "set_weather 5" in console. StormLightningThunderFast.wav matches the rhythm of the original D...
by pango
Sun Jan 20, 2019 1:46 am
Forum: Resolved
Topic: Build #111: City Watch issues [RESOLVED]
Replies: 13
Views: 929

Re: Build #111: City Watch issues

Couldn't reproduce #1, found guards appropriately aggressive and numerous, I think this can be marked as resolved
by pango
Sun Jan 20, 2019 12:22 am
Forum: Bug Reports
Topic: Dev build/Linux: enable rappel mode with PH tables
Replies: 1
Views: 37

Dev build/Linux: enable rappel mode with PH tables

If, while standing up against one of the low tables of Privateers Hold, I simultaneously press forward and jump, it activates Rappel mode on the border of the table, and I'm forcefully crouched and partially pushed thru the floor. (it seems that, as I suspected, furniture have no under side - which ...