Search found 1091 matches

by pango
Sun Jun 23, 2019 10:03 pm
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 660
Views: 56027

Re: KoW - D.R.E.A.M.

Well, what's a bit specific (but maybe they have functions for that case too? or more general/complex functions that depend on surface normal...) is that in the distance the terrain texture is seen almost tangentially, so LODs should drop faster than standard; From what I understand that was the ro...
by pango
Sun Jun 23, 2019 8:05 pm
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 660
Views: 56027

Re: KoW - D.R.E.A.M.

King of Worms wrote:
Sun Jun 23, 2019 7:35 pm
And some dungeons

Notice the observing small red eyes at the ceiling duct in the 1st screen .)
3rd image is with a hand held torch active
Looking good, I can't wait!
I particularly like the stones and beams walls of the last screenshot, it's nicely uneven :)
by pango
Sun Jun 23, 2019 7:51 pm
Forum: General
Topic: Where Is The Information About What The 'Analytics' System Collects?
Replies: 5
Views: 126

Re: Where Is The Information About What The 'Analytics' System Collects?

Hi Kraggy, I'm not a specialist of this question, but this is Unity doing some data collection (Unity Analytics), as it has been for, like, the last 5 years? https://unity3d.com/legal/privacy-policy Nothing Daggerfall Unity specific then, but that should probably be documented indeed. Also, from wha...
by pango
Sun Jun 23, 2019 7:08 pm
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 660
Views: 56027

Re: KoW - D.R.E.A.M.

somewhere in the unity built-in shaders (can be downloaded for each unity version) there should also be the mip map selection mechanism in there I think - but I never had the time to really look through all those files pretty sure, it will approximately match your values Well, what's a bit specific...
by pango
Sun Jun 23, 2019 3:21 pm
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 660
Views: 56027

Re: KoW - D.R.E.A.M.

Modifying the code was easy: https://github.com/petchema/daggerfall-unity/tree/kow-mipmap-levels But I'm not quite sure what to look at :( Ok, I did more perceptual tests, then some analysis, using DREAM RC4 and no post processing mod on my screen (1080p). First I checked that a mipmap level of 8.0...
by pango
Sat Jun 22, 2019 10:35 pm
Forum: Resolved
Topic: win x64 0.7.91: getting very similar quests in a raw (JHTP001) [RESOLVED]
Replies: 4
Views: 92

win x64 0.7.91: getting very similar quests in a raw (JHTP001) [RESOLVED]

This is something seen in a stream ; Steen_machine_ is taking quests from The Order of Arkay in Shalgora, Shalgora. Each time he completed the quest, turned it in, and asked for the next one: https://www.twitch.tv/videos/417942085?t=01h08m21s "Novice, regardless of your past accomplishments and your...
by pango
Fri Jun 21, 2019 6:10 pm
Forum: Help & Support
Topic: Silly question about silence
Replies: 3
Views: 64

Re: Silly question about silence

Well, to me it's just that "silence" etymological root is the latin word "sileo" which could mean absence of speech; That's still one of the meanings of silence...
by pango
Fri Jun 21, 2019 1:53 pm
Forum: General
Topic: Automap (indoor & dungeon) implementation
Replies: 242
Views: 45607

Re: Automap (indoor & dungeon) implementation

Still, if you're that convinced it will work, post a video of it working. You can already lay down 1gp loot as a marker, so show a video working by exploring a whole dungeon with it. Do the Conclave of Evelyn. Since he can't stand the dungeon maps, IndyofComo on Twitch has been exploring dungeons i...
by pango
Thu Jun 20, 2019 7:15 pm
Forum: Help & Support
Topic: Isues seen during Calyptic G streams
Replies: 24
Views: 966

Re: Isues seen during Calyptic G streams

NPC messages too easy to click thru during combat https://www.youtube.com/watch?v=B18JVhJOE3E&t=10453 https://www.youtube.com/watch?v=B18JVhJOE3E&t=12215 https://www.youtube.com/watch?v=B18JVhJOE3E&t=12262 I know what's happening here. He's got his bindings flipped so that mouse0 is swing and mouse...