Search found 1404 matches

by pango
Wed Sep 18, 2019 6:08 pm
Forum: Developer Discussion
Topic: Can the Shift+Tab combo for Quest Info be changed/edited?
Replies: 5
Views: 409

Re: Can the Shift+Tab combo for Quest Info be changed/edited?

I made debugger keys configurable in a patch, because "[" and "]" cannot be typed on Azerty keyboard (they're combos AltGr-( and AltGr-) ) The patch is a RFC, so I can't tell if it will be accepted or when, but here it is: https://github.com/Interkarma/daggerfall-unity/pull/1510 All externalized key...
by pango
Wed Sep 18, 2019 12:15 pm
Forum: General
Topic: Nearly constant quest bugs
Replies: 5
Views: 77

Re: Nearly constant quest bugs

You didn't specify any specific quest, or provide some example gamesaves, so yes this qualifies as rant post, as those would be useful to give you some informed reply... Some dungeons are bugged, but many times the problem is just that the quests are either badly explained, or actually hard (quest t...
by pango
Mon Sep 16, 2019 9:01 pm
Forum: General
Topic: Please is there anyway to increase more time on Quests ?
Replies: 4
Views: 206

Re: Please is there anyway to increase more time on Quests ?

Also useful is Recall spell: cast an anchor near the questor, and when the quest is done teleport back directly to the questor, so you save the travel back time. Items enchanted with that spell can also do the job if you lack the magicka to cast it yourself.
by pango
Mon Sep 16, 2019 4:56 pm
Forum: Developer Discussion
Topic: itemInfoPanel for gold
Replies: 17
Views: 205

Re: itemInfoPanel for gold

@Pango, I've used MonoDevelop on Linux to debug DFU. I wouldn't call it great or amazingly stable, but it does work. Not sure what's required to get it to work, it just came integrated with Unity editor way back when DFU was using an older version in 2017. It seems the MonoDevelop support has been ...
by pango
Mon Sep 16, 2019 4:53 pm
Forum: General
Topic: Encumbrance
Replies: 11
Views: 188

Re: Encumbrance

Darn, no work-arounds? Not a one-fit-them-all solution, no. That's something you have to manage in Daggerfall. Put everything you don't readily need in your wagon, including gold (400 golds weights 1kg). Sell what you don't need. Put your gold at the bank and take letters of credit. Buy a ship or a...
by pango
Mon Sep 16, 2019 3:30 pm
Forum: General
Topic: Encumbrance
Replies: 11
Views: 188

Re: Encumbrance

Welcome to the forums, Sojonin! Your max encumbrance is Strength x 1.5, so increase your strength! Wagon capacity is always 750kg. It seems classic used 1000kg for some time, but 750kg is used in the last released version, so that's what Daggerfall Unity uses. They're some lightweight item enchantme...
by pango
Sun Sep 15, 2019 8:00 pm
Forum: Developer Discussion
Topic: itemInfoPanel for gold
Replies: 17
Views: 205

Re: itemInfoPanel for gold

jimfcarroll wrote:
Sun Sep 15, 2019 7:17 pm
Are you on Windows?
On Linux, using MonoDevelop (and Unity Editor as a last resort ;) )
by pango
Sun Sep 15, 2019 7:09 pm
Forum: Help & Support
Topic: Stretched or repeating textures
Replies: 65
Views: 3415

Re: Stretched or repeating textures

Frontage of alchemist, right in the marketplace of Daggerfall.
I was almost sure it was already reported, but couldn't find any proof of that, so here it is...
Screenshot.jpg
Screenshot.jpg (104.22 KiB) Viewed 44 times
by pango
Sun Sep 15, 2019 6:55 pm
Forum: Help & Support
Topic: Stretched or repeating textures
Replies: 65
Views: 3415

Re: Stretched or repeating textures

Lesser issue (but less standard) in a "pyramid" module:
Screenshot.jpg
Screenshot.jpg (106.8 KiB) Viewed 47 times
Looks like they used the wrong texture or something. The symetric texture (on the other side of the stairs) is also wrong.