Search found 96 matches

by Prester Lewin
Sat Nov 24, 2018 7:11 pm
Forum: Help & Support
Topic: Build #139 (win 10, x64): shadow effect with item based player torch
Replies: 3
Views: 328

Build #139 (win 10, x64): shadow effect with item based player torch

If I have the new "item based player torch" option checked and the light source is the candle of a light spell, it causes strong shadow effects when getting close to enemies and other objects, when my light source is calculated to be behind the object. See screenshot below, which is a frost daedra. ...
by Prester Lewin
Fri Nov 23, 2018 3:12 pm
Forum: Resolved
Topic: Build #139, win 10, x64; Contents of store shelves identical across multiple shelves [NOT REPRODUCIBLE]
Replies: 11
Views: 765

Re: Build #139, win 10, x64; Contents of store shelves identical across multiple shelves

[*] The save seems to have a persistent scene for the small ship interior that is still using the old building key of 0 - see https://forums.dfworkshop.net/viewtopic.php?f=28&t=1426 for info. Yes, indeed. I tried to fix it recently by changing the building key as your post indicated, but it didn't ...
by Prester Lewin
Fri Nov 23, 2018 10:38 am
Forum: Resolved
Topic: Build #139, win 10, x64; Contents of store shelves identical across multiple shelves [NOT REPRODUCIBLE]
Replies: 11
Views: 765

Re: Build #139, win 10, x64; Contents of store shelves identical across multiple shelves

Some shelves contents are indeed identical beside ids: [snip] Random seeding issue? UnityEngine.Random.InitState() is used in several places in the code, but will have an effect on all subsequent UnityEngine.Random.* results, so maybe under special circumstances shelves content generation could be ...
by Prester Lewin
Fri Nov 23, 2018 1:28 am
Forum: Resolved
Topic: Build #139, win 10, x64; Contents of store shelves identical across multiple shelves [NOT REPRODUCIBLE]
Replies: 11
Views: 765

Re: Build #139, win 10, x64; Are shop contents meant to be entirely random?

I should mention also - my base game is DaggerfallSetup 2.14.1 with all the default options ticked. So I have DFQFIX, HackFall, etc. If your setup doesn't have unofficial patches, I have access to a fresh GOG install I can try too. Thanks again. I've just got GOG. In the circumstances, unless the G...
by Prester Lewin
Fri Nov 23, 2018 12:13 am
Forum: Resolved
Topic: Build #139, win 10, x64; Contents of store shelves identical across multiple shelves [NOT REPRODUCIBLE]
Replies: 11
Views: 765

Re: Build #139, win 10, x64; Are shop contents meant to be entirely random?

I recall all shops having different items from each other in classic. Different shelves in the same shop would also have different items. I tried those Ykalon shops and they do indeed have different items in classic. Well, first of all, thanks for doing so much extra work on this. Those first two p...
by Prester Lewin
Thu Nov 22, 2018 7:51 pm
Forum: Resolved
Topic: Immunity to Disease not working? [RESOLVED]
Replies: 5
Views: 542

Re: Immunity to Disease not working?

Oddly enough, my character doesn't have any immunity/resistance to disease other than max attributes, but hasn't been diseased for so long I was thinking of asking if diseases had stopped working. When I say "for so long", I'm thinking maybe since Build #137 or so.
by Prester Lewin
Thu Nov 22, 2018 7:39 pm
Forum: Help & Support
Topic: DFU feature request (toggle HUD on/off)
Replies: 9
Views: 610

Re: DFU feature request (toggle HUD on/off)

Midknightprince wrote:
Thu Nov 22, 2018 1:23 pm
Jay_H wrote:
Thu Nov 22, 2018 12:50 am
:D Why not add a cool feature while juggling quest fixes, spell functionality, and bug reports in addition to full-time work? :lol: Interkarma, you're great.
Bigtime second this !
Thirded
by Prester Lewin
Thu Nov 22, 2018 7:37 pm
Forum: Resolved
Topic: Build #139 (win 10, x64): Combat visuals do not match actions [RESOLVED]
Replies: 6
Views: 554

Re: Build #139 (win 10, x64): Combat visuals do not match actions

I don't know how to video what I see in-game, don't know what software I might use. both Nvidia and AMD have video capture software that is available for you to use (shadowplay for Nvidia and Relive for AMD) and if you are on Intel integrated graphics you can try Windows 10s inbuilt solution or a 3...
by Prester Lewin
Thu Nov 22, 2018 7:31 pm
Forum: Resolved
Topic: Build 139 (win 10 x64): Arrow weight handling [RESOLVED]
Replies: 8
Views: 575

Re: Build 139 (win 10 x64): Arrow weight handling

I had some red-tipped arrows in my inventory last night (daedric, not bloody!), but, on rebooting the game today, they had reverted to grey tips, so I can't prove it. I've had green tips and different greys (silver or elven, for example). That's all in DFU and I'm fairly sure the price in shops refl...
by Prester Lewin
Thu Nov 22, 2018 6:21 pm
Forum: Resolved
Topic: Build 139 (win 10 x64): Arrow weight handling [RESOLVED]
Replies: 8
Views: 575

Re: Build 139 (win 10 x64): Arrow weight handling

Not to mention that you get arrows of different materials that can really catch you out for cost with a new character, but they then all get merged together in your inventory... But no, I am definitely not proposing that they be kept separate (unless they do different damage).