Search found 68 matches

by ACNAero
Mon Sep 09, 2019 6:40 pm
Forum: Creator's Corner
Topic: Toggle Mount
Replies: 12
Views: 1440

Re: Toggle Mount

BoneofMalkav wrote:
Mon Sep 09, 2019 3:34 pm
Bug: No matter what you change the key bind to, it'll still only work with it's default key bind ( G )
You have to capitalize the letter for the binding change to work.
by ACNAero
Fri Aug 09, 2019 10:42 pm
Forum: Released Mods
Topic: [MOD] Daggerfall Autosave
Replies: 26
Views: 4261

Re: [MOD] Daggerfall Autosave

FieldsingAround wrote:
Fri Aug 09, 2019 7:44 pm
it would be nice to have an option to store saves by character
This is already a part of DFU by default. It separates characters into different profiles with their own saves like how Mass Effect did.
by ACNAero
Thu Aug 08, 2019 11:18 am
Forum: Modder Discussion
Topic: Releasing via NexusMods
Replies: 37
Views: 2876

Re: Releasing via NexusMods

In taking the good with the bad, you also have to remember the general attitude of people on the Nexus is... different than here. People get much more protective of their mods there, and, depending on the author, lose their mind if you try to make something like a compatibility patch and say that no...
by ACNAero
Wed Aug 07, 2019 8:37 pm
Forum: Released Mods
Topic: DREAM/Convenient Clock compatibility
Replies: 6
Views: 1277

Re: DREAM/Convenient Clock compatibility

I just looked into the txt files for CC, KoW. The mod is using UIScale as a custom multiplier, and each individual clock option has it's own values for UIScale, compared to the files I uploaded which are simple X and Y value changes. Making the clock options smaller is beyond my ability or knowledge...
by ACNAero
Wed Aug 07, 2019 7:55 pm
Forum: Released Mods
Topic: DREAM/Convenient Clock compatibility
Replies: 6
Views: 1277

Re: DREAM/Convenient Clock compatibility

Thanks, Jay :D
by ACNAero
Wed Aug 07, 2019 7:47 pm
Forum: Released Mods
Topic: DREAM/Convenient Clock compatibility
Replies: 6
Views: 1277

Re: DREAM/Convenient Clock compatibility

Sorry, these are just the files I've kept ever since I asked you about resizing the compass all that time ago, uploaded for people's convenience. :lol: I don't know what files are being used for Convenient Clocks, nor how to overwrite them.
by ACNAero
Wed Aug 07, 2019 7:20 pm
Forum: Released Mods
Topic: DREAM/Convenient Clock compatibility
Replies: 6
Views: 1277

DREAM/Convenient Clock compatibility

As the reduced size of DREAM's compass and the size for Convenient Clock seems to be a very common question, I decided to make this so that people have a convenient download to restore vanilla compass size so the two mods fit together better. Note this mod doesn't strictly require Convenient Clocks,...
by ACNAero
Fri Aug 02, 2019 10:50 pm
Forum: General
Topic: Racial traits question
Replies: 23
Views: 917

Re: Racial traits question

Found where the code for Argonian racial abilities is, but I can't easily read it and figure out it's exact values like the rest of the racial bonuses. Also, Mike, I know you're gonna ask for it, so here :p https://github.com/Interkarma/daggerfall-unity/blob/7c4a3dc8e00b46dd3e36a18966788979bd723d8b/...
by ACNAero
Thu Aug 01, 2019 10:30 pm
Forum: General
Topic: Racial traits question
Replies: 23
Views: 917

Re: Racial traits question

Huh I always figured it would be fire resistance for Dark elf. That was a Morrowind change. This bonus damage and hit is the same thing they had in Arena. Thanks, ACNAero... so much missing/incorrect information on UESP. I give up. :lol: If it cheers you up any... The UESP isn't as bad as the Borde...
by ACNAero
Thu Aug 01, 2019 10:28 pm
Forum: General
Topic: Racial traits question
Replies: 23
Views: 917

Re: Racial traits question

Nord: +30% Frost Resistance I thought Nords got the standard +25% racial frost "Resistance"? Or is there proof in the code that it's in fact +30% instead of/in addition to that 25? Yeah, check this link, hit control+f, and type in "nord" https://github.com/Interkarma/daggerfall-unity/blob/master/As...