Search found 46 matches

by ACNAero
Sat Apr 20, 2019 9:07 pm
Forum: Community
Topic: Speedrunning DFU
Replies: 8
Views: 339

Re: Speedrunning DFU

Well... I think I only have one more thing to say about this, then...

Daggerfall Unity by Jay-H at ESA when? :lol:
by ACNAero
Sat Apr 20, 2019 6:50 pm
Forum: Community
Topic: Speedrunning DFU
Replies: 8
Views: 339

Re: Speedrunning DFU

This is gonna be an interesting can of worms. Tbh, I don't entirely see DFU becoming the default way to speedrun. While the original is obviously more prone to crashing, it also has a larger number of time saving glitches than DFU does. Honestly, I kinda see it that either the original engine remain...
by ACNAero
Sun Apr 07, 2019 7:51 pm
Forum: General
Topic: Battlespire and Redguard support?
Replies: 5
Views: 228

Re: Battlespire and Redguard support?

Battlespire I'm for sure hoping they'll do. Hell, I even have an idea on how to easily fix the ambiguous jump arrow problem. And yeah, hopefully the fact Daggerfall and Battlespire used nearly the same engine should hopefully streamline things. Redguard, though... considering that game is a nearly n...
by ACNAero
Thu Mar 28, 2019 2:39 am
Forum: Released Mods
Topic: Villager Immersion Overhaul
Replies: 29
Views: 8044

Re: Villager Immersion Overhaul

Jay_H wrote:
Thu Mar 28, 2019 2:35 am
I keep having this illusory idea of my own that replaces all townspeople with daedra and all monsters with townspeople :lol:
The true Oblivion Crisis?

"The Daedra are moving in! Quick, flee to the dark dungeons filled with spiders!" :D
by ACNAero
Thu Mar 28, 2019 2:34 am
Forum: Released Mods
Topic: Villager Immersion Overhaul
Replies: 29
Views: 8044

Re: Villager Immersion Overhaul

I'd like to know if sprites are still disappearing with compressed textures on. That's something I'd like to fix before I move on from this project. They do not. That was a bug with DFU that was fixed some months ago. I can confirm that the texture compression disappearing does not happen from when...
by ACNAero
Tue Mar 26, 2019 10:45 pm
Forum: Modder Discussion
Topic: Racial Advs/Disadvs
Replies: 8
Views: 311

Re: Racial Advs/Disadvs

Think I might have figured out how to add weapon proficiencies to the races properly. Still open to suggestions on what to do with High Elves.
by ACNAero
Tue Mar 26, 2019 8:15 pm
Forum: Modder Discussion
Topic: Racial Advs/Disadvs
Replies: 8
Views: 311

Re: Racial Advs/Disadvs

Increased Magery and Expertise in Weapon removed from classes due to not having flags (well, there's a ProficiencyFlag, but that's for both Expertise and Forbidden Weapon, and I don't want to take chances), and Khajiit Acute Hearing fixed. I'm just wondering what to do with High Elves and Khajiit. L...
by ACNAero
Tue Mar 26, 2019 7:53 pm
Forum: Modder Discussion
Topic: Racial Advs/Disadvs
Replies: 8
Views: 311

Re: Racial Advs/Disadvs

Thanks again... yeah, my complete lack of any experience in this is showing badly :oops:
by ACNAero
Tue Mar 26, 2019 7:37 pm
Forum: Modder Discussion
Topic: Racial Advs/Disadvs
Replies: 8
Views: 311

Re: Racial Advs/Disadvs

Thanks, Pongo. Hopefully proper version here. Now I just need conformation if I did the Special Abilities coding correctly or not. I used the references the way they're typed here because I couldn't find a better reference. https://github.com/Interkarma/daggerfall-unity/blob/master/Assets/Scripts/Ga...
by ACNAero
Tue Mar 26, 2019 5:51 pm
Forum: Modder Discussion
Topic: Racial Advs/Disadvs
Replies: 8
Views: 311

Re: Racial Advs/Disadvs

I've made a rudimentary edit to the RaceTemplate file, which I believe is the correct file the race data is stored in. However, I was pretty much guessing when it came to the Special Abilities flags, and I'd be very appreciative if someone could check my coding and be able to confirm that I did it r...