Search found 55 matches

by ACNAero
Wed Jul 17, 2019 4:33 am
Forum: Quest Hub
Topic: The Quest Prompt Thread
Replies: 104
Views: 19128

Re: The Quest Prompt Thread

Knightly Orders *Angry Noble* 1. Noble is angry about their child being kidnapped, and for some reason has been led on to think that the Order has something to do with it. They are kicking up a political dust storm and need to be dealt with. 2. You go visit them and try to talk to them. An Etiquette...
by ACNAero
Sat Jul 06, 2019 2:57 am
Forum: Mods & Features General
Topic: Suggestion: Attributes above 100
Replies: 13
Views: 1224

Re: Suggestion: Attributes above 100

Jay_H wrote:
Sat Jul 06, 2019 2:44 am
Indeed, it's hard to imagine a Morrowind without incredibly broken basic mechanics :lol:
I mean, isn't everything being broken just part of the charm of old games? Hell, look at Marvel vs Capcom 2 pros, they love their balance nice and broken :lol:
by ACNAero
Wed Jul 03, 2019 6:32 pm
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 783
Views: 64750

Re: KoW - D.R.E.A.M.

Win 7 x64, 8GB RAM, AMD R7 370 4GB VRAM, AMD FX-6350 6-core 3.92 GHz. And a 2TB harddrive and no SSD if you think that may make a difference.
by ACNAero
Wed Jul 03, 2019 6:20 pm
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 783
Views: 64750

Re: KoW - D.R.E.A.M.

Two issues so far (that I've noticed): 1. The FMV cinematic basically doesn't work for me. It kinda gets hung up and chugs at 1 frame every 20 seconds. I'm not sure if it's maybe too hi-res that the game has trouble with it or if it's just my machine, but all the other new cutscenes work perfectly. ...
by ACNAero
Fri Jun 28, 2019 11:20 pm
Forum: Resolved
Topic: Win x64 0.8.1 - Exterior door not "interactable" [RESOLVED]
Replies: 3
Views: 79

Re: Win x64 0.8.1 - Exterior door not "interactable"

Same. Was just about to make a report. None of the modes of interaction work, the door is functionally a wall, but it'll still say "you are too far away" when at the appropriate distance.
by ACNAero
Thu Jun 27, 2019 10:15 pm
Forum: Resolved
Topic: v 0.7.146 climbing bug [DUPLICATE]
Replies: 1
Views: 52

v 0.7.146 climbing bug [DUPLICATE]

This has been a bug I've noticed for a while and did't see a prior report on it when searching. Sometimes when climbing (both with vanilla and advanced) up a building with an angled roof, if you reach the peak of the roof without having stopped your movement, you'll teleport hundreds of feet into th...
by ACNAero
Tue May 28, 2019 2:16 pm
Forum: Released Mods
Topic: [MOD] Post Processing Effects
Replies: 128
Views: 32512

Re: [MOD] Post Processing Effects

I know lots of mods had this problem, the devs kept the setting quite open, than it got to the wider audience and ppl went nuts, because they are used to "max out" whatever that means, just for the sake of maxing it out :lol: Reason is the average player sees someone on YT with a $5k rig playing a ...
by ACNAero
Sun May 26, 2019 10:01 pm
Forum: Creator's Corner
Topic: Compass retexture
Replies: 25
Views: 6949

Re: Compass retexture

only other thing i can think of is to make sure that you have Asset Injection turned on in the options. If it's not that, then I don't know :/
by ACNAero
Sat May 25, 2019 12:54 am
Forum: Creator's Corner
Topic: Compass retexture
Replies: 25
Views: 6949

Re: Compass retexture

The mod still works for me. What platform are you on? If you're on Linux, the folder name is case sensitive, and you may need to try different capitalizations, like img or IMG. If those don't work... then I don't know :(
by ACNAero
Sat Apr 20, 2019 9:07 pm
Forum: Community
Topic: Speedrunning DFU
Replies: 11
Views: 598

Re: Speedrunning DFU

Well... I think I only have one more thing to say about this, then...

Daggerfall Unity by Jay-H at ESA when? :lol: