Search found 152 matches

by jedidia
Thu Oct 17, 2019 9:10 am
Forum: Released Mods
Topic: Tedious Travel 0.4.2 (2019-10-16)
Replies: 229
Views: 46497

Re: Tedious Travel 0.4.2 (2019-10-16)

It would be great if you could add your mod to the Daggerfall Unity category on nexusmods.com, too: Nope, a bit too public for me, sorry. I hardly get around to maintain the thing as it is, I don't need the audience of the Nexus nagging me about it. This way, there's at least another forum or githu...
by jedidia
Wed Oct 16, 2019 10:08 pm
Forum: Released Mods
Topic: Tedious Travel 0.4.2 (2019-10-16)
Replies: 229
Views: 46497

Re: Tedious Travel 0.4.2 (2019-10-16)

It took me another darn while, but a new version is finally up. Most notably, this should fix the issues the mod had with warm ashes, which was a shame because the two go really well together. Much thanks to Pango for laying the heavy groundwork! There's a few other improvements, see changelog in th...
by jedidia
Wed Oct 16, 2019 9:16 pm
Forum: Released Mods
Topic: Roleplay & Realism mod pack
Replies: 119
Views: 22793

Re: Roleplay & Realism mod pack

Maybe each item of plate should lower agility & speed a bit, so maybe 2 points / item? Lowering agility would mostly mean that the armor doesn't fit well... Which, considering you probably picked it upin a dungeon might well be the case, but I'd rather avoid the "heavy armor is clumsy" stereotype. ...
by jedidia
Wed Oct 16, 2019 9:52 am
Forum: Released Mods
Topic: Roleplay & Realism mod pack
Replies: 119
Views: 22793

Re: Roleplay & Realism mod pack

Armour effects: One of the things that makes everyone wear plate armour is that there are no downsides to this. Yeah, a stealth penalty and faster endurance drain would be pretty realistic downsides, so that would be a cool feature to have. I like the idea of the wagon, but the effect on the gamepl...
by jedidia
Mon Oct 14, 2019 10:24 pm
Forum: Released Mods
Topic: Tedious Travel 0.4.2 (2019-10-16)
Replies: 229
Views: 46497

Re: Tedious Travel 0.4.1 (2019-06-08)

but I think I pasted that code in here about a month ago?
Whoops, completely forgot about that. Found it, thanks!
by jedidia
Mon Oct 14, 2019 9:49 pm
Forum: Released Mods
Topic: Tedious Travel 0.4.2 (2019-10-16)
Replies: 229
Views: 46497

Re: Tedious Travel 0.4.1 (2019-06-08)

Do a DaggerfallUI.Instance.PopupMessage() Those don't pause the game though, which is the entire point... v0.2.0 of Ironman Game Systems has these implemented for Tedious Travel, if you want to see what I mean. Yeah, I'd be very interested in seeing how you solved that. I can't find a repository of...
by jedidia
Mon Oct 14, 2019 8:10 pm
Forum: Released Mods
Topic: Tedious Travel 0.4.2 (2019-10-16)
Replies: 229
Views: 46497

Re: Tedious Travel 0.4.1 (2019-06-08)

perhaps it would be a bit less jarring?
I've tried around with that, but pretty much any message is jarring if the quest already introduced the situation beforehand...
by jedidia
Mon Oct 14, 2019 7:45 pm
Forum: Released Mods
Topic: Tedious Travel 0.4.2 (2019-10-16)
Replies: 229
Views: 46497

Re: Tedious Travel 0.4.1 (2019-06-08)

Ok, I'm in a bit of a bind here. It's mostly a cosmetic bind, but it's uncomfortable none the less and I'd like some opinions. Early in TT development, there was a feature request to pause the game on a hostile encounter, mostly to give players time to actually grab their mouse which they might have...
by jedidia
Sun Oct 13, 2019 10:41 pm
Forum: Released Mods
Topic: Tedious Travel 0.4.2 (2019-10-16)
Replies: 229
Views: 46497

Re: Tedious Travel 0.4.1 (2019-06-08)

Thanks, I'll use that to write my data, then.
by jedidia
Sun Oct 13, 2019 9:10 pm
Forum: Released Mods
Topic: Tedious Travel 0.4.2 (2019-10-16)
Replies: 229
Views: 46497

Re: Tedious Travel 0.4.1 (2019-06-08)

Currently in final testing for a new release. I think I saw some mention of a common cache folder that mods are supposed to write data to now if they have data to write. Could somebody enlighten me where that folder is, respectively if there's an API call to retrieve the path?