Search found 129 matches

by jedidia
Thu Aug 22, 2019 3:25 pm
Forum: Released Mods
Topic: Tedious Travel 0.4.1 (2019-06-08)
Replies: 186
Views: 26471

Re: Tedious Travel 0.4.1 (2019-06-08)

Huh... could be several things preventing that, I'll have to look into it. Didn't think of levitation until now, honestly...
by jedidia
Tue Aug 06, 2019 10:06 am
Forum: Released Mods
Topic: Tedious Travel 0.4.1 (2019-06-08)
Replies: 186
Views: 26471

Re: Tedious Travel 0.4.1 (2019-06-08)

I added an OnEncounter delegate in Daggerfall Unity 2 months ago that could be used to trigger mods immediately. My life has been kind of on hold for the past month with several things going not according to plan, so I haven't gotten around to look at this... I hope things will get more quiet again...
by jedidia
Wed Jul 10, 2019 12:11 pm
Forum: Released Mods
Topic: Tedious Travel 0.4.1 (2019-06-08)
Replies: 186
Views: 26471

Re: Tedious Travel 0.4.1 (2019-06-08)

You weren't fucking around when you said it took awhile. I disabled everything and it still took about 2 minutes long. Well, yeah... "a minute or two" was meant quite literally :lol: Also, disabling anything wouldn't help. It's just parsing through the entire native town data and writing some of th...
by jedidia
Tue Jul 09, 2019 6:21 am
Forum: Released Mods
Topic: Tedious Travel 0.4.1 (2019-06-08)
Replies: 186
Views: 26471

Re: Tedious Travel 0.4.1 (2019-06-08)

SoundIndex was 99 (horse neigh?), it that matters If it's really the horse neigh, there might be a connection. If I remember right, the neighing is controlled by some primitive Markov chain. It might be that there are side effects from disabling it that maybe makes the sound play before it is prope...
by jedidia
Fri Jun 28, 2019 7:34 am
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 1049
Views: 89249

Re: KoW - D.R.E.A.M.

Thanks, that's good to hear! :)
by jedidia
Thu Jun 27, 2019 1:25 pm
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 1049
Views: 89249

Re: KoW - D.R.E.A.M.

KOW, I don't mean to diminish the superb effort you're doing, but I'm a bit afraid that too much reflections, bump mapping and whatnot might work against the charming painted look that DFU DREAMS has in many places right now. I'm not sure what your further priorities are, do you intend to preserve a...
by jedidia
Fri Jun 21, 2019 7:49 am
Forum: Released Mods
Topic: Daggerfall Remastered Music Project (Released)
Replies: 119
Views: 19410

Re: Daggerfall Remastered Music Project (Released)

By the way, if y'all like my work here, do you think y'all could give me some advice on bringing some attention to my mod request? You should be able to achieve this by using some third-party software to run an input macro: https://www.prohavit.com/blog/8-free-macro-recorder-automate-traditional-mo...
by jedidia
Wed Jun 19, 2019 3:22 pm
Forum: Creator's Corner
Topic: Roads of Daggerfall
Replies: 101
Views: 24189

Re: Roads of Daggerfall

Just simplify it, than it will work. I agree that a KISS approach usually leads to tangible results the fastest. The problem is, though, we'd need an actual PoC first. I.e. the problem of how to actually display roads between two arbitrary points in the game, especially with different terrain gener...
by jedidia
Sun Jun 16, 2019 10:23 am
Forum: Creator's Corner
Topic: Roads of Daggerfall
Replies: 101
Views: 24189

Re: Roads of Daggerfall

... Roads are only as straight as obvious terrain features allow (hills, valleys ravines, rivers, etc.) Roads are only as straight as non-obvious terrain features allow (quality of ground to be built on) Roads have a economic cost and must be paid for with a return on investment. Roads are built to...
by jedidia
Wed Jun 12, 2019 3:12 pm
Forum: Released Mods
Topic: Tedious Travel 0.4.1 (2019-06-08)
Replies: 186
Views: 26471

Re: Tedious Travel 0.4.1 (2019-06-08)

I assume you are running the latest stable DFUnity build? Have you tried on a clean DFUnity install that never had any mods installed? The only thing I'm doing with sounds is deactivate horse and footstep sounds under time acceleration. But if that leads to cache duplication, we have a core bug unde...