Search found 122 matches

by jedidia
Wed Jun 19, 2019 3:22 pm
Forum: Creator's Corner
Topic: Roads of Daggerfall
Replies: 80
Views: 19673

Re: Roads of Daggerfall

Just simplify it, than it will work. I agree that a KISS approach usually leads to tangible results the fastest. The problem is, though, we'd need an actual PoC first. I.e. the problem of how to actually display roads between two arbitrary points in the game, especially with different terrain gener...
by jedidia
Sun Jun 16, 2019 10:23 am
Forum: Creator's Corner
Topic: Roads of Daggerfall
Replies: 80
Views: 19673

Re: Roads of Daggerfall

... Roads are only as straight as obvious terrain features allow (hills, valleys ravines, rivers, etc.) Roads are only as straight as non-obvious terrain features allow (quality of ground to be built on) Roads have a economic cost and must be paid for with a return on investment. Roads are built to...
by jedidia
Wed Jun 12, 2019 3:12 pm
Forum: Released Mods
Topic: Tedious Travel 0.4.1 (2019-06-08)
Replies: 170
Views: 19183

Re: Tedious Travel 0.4.1 (2019-06-08)

I assume you are running the latest stable DFUnity build? Have you tried on a clean DFUnity install that never had any mods installed? The only thing I'm doing with sounds is deactivate horse and footstep sounds under time acceleration. But if that leads to cache duplication, we have a core bug unde...
by jedidia
Sat Jun 08, 2019 8:53 am
Forum: Released Mods
Topic: Tedious Travel 0.4.1 (2019-06-08)
Replies: 170
Views: 19183

Re: Tedious Travel 0.4.1 (2019-06-08)

The Pango-Patch is out, featuring some bugfixes for annyoing little issues.

I didn't merge the OnEncounter stuff yet, I'll wait with that until the feature is merged in the core (give me a heads up when that happens, it's entirely possible I'll miss it).
by jedidia
Fri Jun 07, 2019 9:16 am
Forum: Released Mods
Topic: [Mod] Convenient Clock
Replies: 44
Views: 9088

Re: [Mod] Convenient Clock

I too however would like to see a compatibility option/version for DREAM. Just here to say thank you for the mod, I love it, and to throw my meager voice behind this. Note that you could achieve universal compatibility by providing your own compass texture, then people could choose which one they w...
by jedidia
Mon Jun 03, 2019 9:01 am
Forum: Released Mods
Topic: Tedious Travel 0.4.1 (2019-06-08)
Replies: 170
Views: 19183

Re: Tedious Travel 0.4.0 (2019-05-29)

Skippable encounters talk about "hostile encounter(s)", couldn't that wording become too biased for future random encounters quests? Well, the intent of the addition does seem to be to avoid enemies by skillchecks, so the name seems to be accurate. If it would avoid quest encounters, that would pro...
by jedidia
Tue May 28, 2019 10:45 pm
Forum: Released Mods
Topic: Tedious Travel 0.4.1 (2019-06-08)
Replies: 170
Views: 19183

Re: Tedious Travel 0.4.0 (2019-05-29)

And done. Sorry everybody this update took so long. Most of this update is really by Kaedius, I just pulled the map through a diff in the end to adapt to the new way the overlay panel is handled to enable mod support. A pitty visual studios diff tools are somewhat rudimentary... Also, promptly ran i...
by jedidia
Mon May 27, 2019 8:35 pm
Forum: Released Mods
Topic: Tedious Travel 0.4.1 (2019-06-08)
Replies: 170
Views: 19183

Re: Tedious Travel 0.3.0

Which is why I offered to make the changes you needed to the base class. I could still do this if you were to list the extension hooks you need The problem is of course, those hooks are somewhat in flux. I just took the time to merge Kaedius' pull requests, and realised that while the map now works...
by jedidia
Mon May 27, 2019 11:53 am
Forum: Released Mods
Topic: Tedious Travel 0.4.1 (2019-06-08)
Replies: 170
Views: 19183

Re: Tedious Travel 0.3.0

So it would just first require changes to DFU code... Technically, yes. Practically, it's not quite "just". That is quite a refactor, and I didn't want to suggest it, because it would essentially make the DFU API inconsistent, with some UI classes being open and some final, without much rhyme or re...
by jedidia
Mon May 27, 2019 7:05 am
Forum: Released Mods
Topic: Tedious Travel 0.4.1 (2019-06-08)
Replies: 170
Views: 19183

Re: Tedious Travel 0.3.0

I submitted a pull request with some of pangos suggestions. Wow, thanks a *lot*! Sorry I didn't reply earlier, the weekend was somewhat murderous. I should have enough time to merge and release this evening, though. A better fix, admittedly harder but that would lower the risks of breaking again th...