Search found 95 matches

by jedidia
Fri Feb 15, 2019 8:26 am
Forum: Released Mods
Topic: Tedious Travel 0.3.0
Replies: 110
Views: 9605

Re: Tedious Travel 0.3.0

The only thing this mod does to the map is the port button, that's why I think it's the port thing. That one is overlaid dynamically, it shouldn't affect the resource used. The problem must lie somewhere else. I think I'll hold off on this until there's a released mod using the new map resources, t...
by jedidia
Thu Feb 14, 2019 2:08 pm
Forum: Mods & Features General
Topic: Hand-maded main quest cities
Replies: 3
Views: 259

Re: Hand-maded main quest cities

I think some sort of terrain-following spline generator mod would make river and road mods a lot more viable. The trouble with those is, you never know where they go... It's fine for a completely procedural world, but if you have some requirements for where your river is supposed to flow through, a...
by jedidia
Thu Feb 14, 2019 1:49 pm
Forum: Released Mods
Topic: Tedious Travel 0.3.0
Replies: 110
Views: 9605

Re: Tedious Travel 0.3.0

Huh... that's what you get when you have game logic in the UI, I guess... To my knowledge I didn't touch the code that influences that, but I'll have to take a look if I messed something up somehow. Might be a while until I get around to it. One question, though: Have you tried the same steps with t...
by jedidia
Mon Feb 11, 2019 8:38 am
Forum: Creator's Corner
Topic: AI Upscaled Textures
Replies: 211
Views: 11632

Re: AI Upscaled Textures

I love what you did with the mountains! :o
by jedidia
Mon Feb 11, 2019 8:34 am
Forum: Released Mods
Topic: Tedious Travel 0.3.0
Replies: 110
Views: 9605

Re: Tedious Travel 0.3.0

Huh, that seems strange... The map loads the same resource as the default map, so if that resource is replaced, I don't quite see why it wouldn't work. Will have to take a look at it.
by jedidia
Wed Feb 06, 2019 12:34 pm
Forum: Released Mods
Topic: [MOD] Handpainted model replacement project (Release v1.42c) - Updated february 2019
Replies: 334
Views: 68443

Re: [MOD] Handpainted model replacement project (Release v1.42b)

Can you describe specifically which ones work and which ones don't? Pictures would be nice
I posted one of them a few pages back:
https://forums.dfworkshop.net/viewtopic ... 260#p16292
by jedidia
Tue Feb 05, 2019 1:11 pm
Forum: Community
Topic: Daggerfall graphics asset commercial usage
Replies: 6
Views: 236

Re: Daggerfall graphics asset commercial usage

would there be any legal ramifications to this? Oh hell yes! Bethesda lets you use the assets for free, but that doesn't mean you own them. You are not even allowed to distribute them for free. This is why daggerfall unity comes without assets. It would infringe on bethesdas copyright, since they s...
by jedidia
Thu Jan 31, 2019 8:40 pm
Forum: Released Mods
Topic: Tedious Travel 0.3.0
Replies: 110
Views: 9605

Re: Tedious Travel 0.3.0

Here we are, the "need for speed" update, all credits to Hazelnut. I didn't need to do more than merge the pull request, build, run a few quick tests, and push a new release. Thanks a lot, man! With this drastic performance improvement, the mod now integrates into the game better than I ever thought...
by jedidia
Thu Jan 31, 2019 8:35 am
Forum: Released Mods
Topic: [MOD] Handpainted model replacement project (Release v1.42c) - Updated february 2019
Replies: 334
Views: 68443

Re: [MOD] Handpainted model replacement project (Release v1.42b)

Haven't got much time for it (new daddy of twins :) )
Outch, welcome to the club. You're in for a few turbulent years with not much time left over for anything, I can tell you that...
by jedidia
Wed Jan 30, 2019 8:48 am
Forum: Released Mods
Topic: [MOD] Handpainted model replacement project (Release v1.42c) - Updated february 2019
Replies: 334
Views: 68443

Re: [MOD] Handpainted model replacement project (Release v1.42b)

Think... whole DFU is open. It's also published under the MIT license, which means there's no way to force mods to be open-sourced (and even if it was GPLed, there's no way to force accompanying *artwork* to be open sourced as well, that's a whole other can of worms. In essence, for artwork to be r...