Search found 137 matches

by jedidia
Mon Sep 16, 2019 3:05 pm
Forum: Released Mods
Topic: Tedious Travel 0.4.1 (2019-06-08)
Replies: 206
Views: 32679

Re: Tedious Travel 0.4.1 (2019-06-08)

Oh, thanks! I'll take a look at it when I get around to it. Doing some itsy bitty things every once in a while, but I have to update to the new travel map ui, which will take a while... The ideal thing would be to add an event in DFUnity's DiseaseEffect.UpdateDisease() that gets thrown when the dise...
by jedidia
Sat Sep 07, 2019 7:39 pm
Forum: Released Mods
Topic: Starting Dungeon Randomizer
Replies: 8
Views: 595

Re: Starting Dungeon Randomizer

I can't. It uses a dual teleport action, which plants the character at the dungeon entrance when it fires the second time. That's necessary if it's in a different region. I don't know the mechanics at work here, so I'm probably just saying something you already thought of and discarded, but can't y...
by jedidia
Sat Sep 07, 2019 7:27 pm
Forum: News
Topic: September Builds 0.10.6
Replies: 19
Views: 817

Re: September Builds 0.10.6

I. LOVE! What you did with the virtual mods. Just tried it out. Had a slight hickup because I thought I'd actually have to create the class to attach it to the game myself, but no. Dump it in the right folder, fire it up, works. Attach VS debugger, works. At first I was so confused that it just show...
by jedidia
Sat Sep 07, 2019 4:34 pm
Forum: Released Mods
Topic: Starting Dungeon Randomizer
Replies: 8
Views: 595

Re: Starting Dungeon Randomizer

Couldn't you move the player to a random quest location inside the dungeon? That would be perfectly awesome in combination with that permadeath mod that came out lately.
by jedidia
Tue Sep 03, 2019 3:47 pm
Forum: Released Mods
Topic: Tedious Travel 0.4.1 (2019-06-08)
Replies: 206
Views: 32679

Re: Tedious Travel 0.4.1 (2019-06-08)

Would you be willing to add the ability to automatically stop travel once you get a disease message? Sounds like a sensible idea, the problem will be intercepting the message. I guess it goes into a similar area like the quest hooks, which Pango provided, but It'll need some testing, which is a pro...
by jedidia
Sun Sep 01, 2019 6:35 pm
Forum: Released Mods
Topic: Tedious Travel 0.4.1 (2019-06-08)
Replies: 206
Views: 32679

Re: Tedious Travel 0.4.1 (2019-06-08)

From Vondur's current video series: https://youtu.be/cBywUal2koU?t=1497 There are some quest locations that simply can't be reached, except by teleportation. There's no port city where he's trying to go. Not sure if feature or bug? Whoops, no, that's an oversight. There are several islands that don...
by jedidia
Thu Aug 29, 2019 9:11 am
Forum: Released Mods
Topic: [MOD] Ironman v0.1.3
Replies: 37
Views: 2789

Re: [MOD] Ironman v0.1.3

This sounds great, I would however advocate for optional permadeath. I.e. an option to play iron man (you only get one save, so you have to live with the consequences of what you're doing), but don't wipe it upon death. I do love roguelikes a lot, but I find permadeath doesn't work for me when a gam...
by jedidia
Thu Aug 29, 2019 9:03 am
Forum: Released Mods
Topic: Tedious Travel 0.4.1 (2019-06-08)
Replies: 206
Views: 32679

Re: Tedious Travel 0.4.1 (2019-06-08)

I'll just throw out that this is something that a number of people seem to be interested in. Maybe spin it off as a separate mod called "Less Tedious Tedious Travel" or whatever. I don't know, something to think about. Trouble is, right now I don't even find the time to maintain those parts of the ...
by jedidia
Thu Aug 22, 2019 3:25 pm
Forum: Released Mods
Topic: Tedious Travel 0.4.1 (2019-06-08)
Replies: 206
Views: 32679

Re: Tedious Travel 0.4.1 (2019-06-08)

Huh... could be several things preventing that, I'll have to look into it. Didn't think of levitation until now, honestly...
by jedidia
Tue Aug 06, 2019 10:06 am
Forum: Released Mods
Topic: Tedious Travel 0.4.1 (2019-06-08)
Replies: 206
Views: 32679

Re: Tedious Travel 0.4.1 (2019-06-08)

I added an OnEncounter delegate in Daggerfall Unity 2 months ago that could be used to trigger mods immediately. My life has been kind of on hold for the past month with several things going not according to plan, so I haven't gotten around to look at this... I hope things will get more quiet again...