Search found 214 matches

by Adrinus
Mon Aug 19, 2019 12:36 pm
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 1009
Views: 85409

Re: KoW - D.R.E.A.M.

Hi Adrinus, Two questions about the masks: 1) Why is there this black outline present? That might be the reason there are some white outlines around the helmets and some other parts of clothing. Is there any fast way to generate the masks without these black lines? Are you sure this is not problema...
by Adrinus
Sun Aug 18, 2019 12:28 pm
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 1009
Views: 85409

Re: KoW - D.R.E.A.M.

Sorry for the recent radio silence: I'm hoping the paperdoll offset bug will fix the helmets, but until then it can't really be packaged.

As for the villagers, I'll start on them as the very first thing I do when I get back into it.
by Adrinus
Mon Aug 12, 2019 8:47 pm
Forum: Help & Support
Topic: Paperdoll Offset Bug [Classic bug]
Replies: 7
Views: 129

Re: Paperdoll Offset Bug [Classic bug]

I think the problem is the hilt of the sword. The hand, it's not around the hilt, but inside :shock: Not quite. Oddly, though they (OG Creators of DFC) developed a masking solution for hats and cloaks, they decided not to use that for the weapons, instead opting for just cutting out an area on the ...
by Adrinus
Mon Aug 12, 2019 8:41 pm
Forum: Help & Support
Topic: Paperdoll Offset Bug [Classic bug]
Replies: 7
Views: 129

Re: Paperdoll Offset Bug [Classic bug]

Look at the longsword, and where it connects with the hand.

In classic it's off by a pixel, in DFU it's off by say... 3-4 (classic daggerfall)pixels.

I'm not testing the mace in those examples specifically, but it shows that both hands suffer from offset issues.
by Adrinus
Mon Aug 12, 2019 5:55 pm
Forum: Help & Support
Topic: Paperdoll Offset Bug [Classic bug]
Replies: 7
Views: 129

Re: Paperdoll Offset Bug [Classic bug]

It would be a daunting task to manually change all the off-sets, specially when they already exist as defaults. If I were making new items that would be a perfect solution. The classic tag makes sense, but DFU is causing the bug to be more pronounced than in Classic, leading me to believe there's so...
by Adrinus
Mon Aug 12, 2019 5:30 pm
Forum: Help & Support
Topic: Silver Mace Texture Cannot be Replaced
Replies: 4
Views: 96

Re: Silver Mace Texture Cannot be Replaced

Awesome! Thanks!
by Adrinus
Mon Aug 12, 2019 5:22 pm
Forum: Help & Support
Topic: Silver Mace Texture Cannot be Replaced
Replies: 4
Views: 96

Re: Silver Mace Texture Cannot be Replaced

Is this only the case with Maces? Or will I need to make a base item for all silver weapons?
by Adrinus
Mon Aug 12, 2019 5:20 pm
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 1009
Views: 85409

Re: KoW - D.R.E.A.M.

King of Worms wrote:
Mon Aug 12, 2019 4:50 pm
Thanks Adrinus, I obviously need a break :lol:
Ill post that axe bug there
EDIT: Done viewtopic.php?f=5&t=2507
Nice, I got the paperdoll bugs posted as well.
by Adrinus
Mon Aug 12, 2019 4:36 pm
Forum: Help & Support
Topic: Silver Mace Texture Cannot be Replaced
Replies: 4
Views: 96

Silver Mace Texture Cannot be Replaced

Much like the Tanto Bug, Silver variants of the mace won't use upscaled textures provided.

Other material maces seem to work fine, just silver.

I had thought it might be due to the _Elven tag being used for both, so I added a _Silver variant, and still no change.
by Adrinus
Mon Aug 12, 2019 4:33 pm
Forum: Help & Support
Topic: Paperdoll Offset Bug [Classic bug]
Replies: 7
Views: 129

Paperdoll Offset Bug [Classic bug]

DF Classic had a quirk where some items don't fit into the female variant hands: https://i.gyazo.com/17cecb28664b30f8fa68670b90a0b253.png While the bug was present in DF Classic, DFU seems to further displace these items for both hands. My theory is that the "male" variants of the weapon textures (a...