Search found 95 matches

by johnwax
Mon Apr 08, 2019 8:20 pm
Forum: General
Topic: "Relic" console command
Replies: 4
Views: 72

Re: "Relic" console command

Oh! That relig! (hand slaps forehead) -thanks!
by johnwax
Mon Apr 08, 2019 6:31 pm
Forum: General
Topic: "Relic" console command
Replies: 4
Views: 72

"Relic" console command

The "Help Add" console command gives "relig" as an option. I thought this was a typo for "relic". Tried "Add Relic 1" with no joy. Then tried "Add Relig 1" with 'success' and found I had received a non-magical candle. Tried again and just got misc items (no magic). I was trying to get an artifact pe...
by johnwax
Tue Mar 12, 2019 6:14 pm
Forum: Mods & Features General
Topic: Storage boxes for ships?
Replies: 4
Views: 201

Re: Storage boxes for ships?

Thanks all for the info. Unfortunately, I am not a modder. My only foray was a Direnni Annex mod I made for Morrowind using their editor (my majordomo was orc sgt Thud N. Blunder, lately retired from Gortwog's Horde :) ). Anyway, would appreciate if this could be worked into someone's mod plans. Tha...
by johnwax
Mon Mar 11, 2019 11:16 pm
Forum: Mods & Features General
Topic: Storage boxes for ships?
Replies: 4
Views: 201

Storage boxes for ships?

Thought I had posted this once, but apparently not - will try again. For all my chars, I buy a small ship as soon as I can afford to. I use it for storage as I like to 'collect'. My 'collection' is weapons by material in one hold, armor in another and books, magic items I want to keep, ingredients, ...
by johnwax
Fri Mar 08, 2019 8:57 pm
Forum: Mods & Features General
Topic: Magicka Regeneration - Ready for testing; definitely not ready for prime-time
Replies: 16
Views: 1126

Re: Magicka Regeneration - Ready for testing; definitely not ready for prime-time

[/quote]
there hasn't been much incentive.
[/quote]

Don't wait! Do it now! (please) :)
by johnwax
Sun Mar 03, 2019 8:16 pm
Forum: Mods & Features General
Topic: Magicka Regeneration - Ready for testing; definitely not ready for prime-time
Replies: 16
Views: 1126

Re: Magicka Regeneration - Ready for testing; definitely not ready for prime-time

@Narf the Mouse - I have always wanted to play an Honest-to-Merlin blast-em mage and this test mod has given me the opportunity - Thank you! I rolled a lady High Elf with 3XINT magicka and general spell absorption, named (of course) Nimue. Shock is one of your three beginning spells. Its pretty weak...
by johnwax
Mon Feb 18, 2019 7:20 pm
Forum: General
Topic: New spell icons - a comment
Replies: 3
Views: 193

Re: New spell icons - a comment

Sounds good and thanks! Future artists maybe should give more weight to form vs function rather than just neat looking whatsis symbols - e.g. winged feet for levitate, hooded figure for chameleon, eeye for identify, etc. Thanks again===
by johnwax
Sun Feb 17, 2019 9:38 pm
Forum: General
Topic: New spell icons - a comment
Replies: 3
Views: 193

New spell icons - a comment

The new spell icons are great looking and the ability to assign or change from the spellbook or spell maker is good. Having said that, however, the new icons are not all that useful. Icons are useful only for spells that have duration (e.g. levitate, water breath, attribute enhancements when held et...
by johnwax
Fri Feb 15, 2019 10:32 pm
Forum: General
Topic: Cartographers letter
Replies: 5
Views: 220

Re: Cartographers letter

Thanks again! :D
by johnwax
Fri Feb 15, 2019 12:12 am
Forum: Resolved
Topic: 0.7.32: Removing spellbook from inventory creates new spellbook [RESOLVED]
Replies: 9
Views: 438

Re: 0.7.32: Removing spellbook from inventory creates new spellbook

Jay_H wrote:
Mon Jan 21, 2019 9:51 pm
Current mods are Archaeologists and Magicka Regen by Narf the Mouse.
I searched for the magicka regen mod and couldn't find it. Can you tell me where 'tis?