Search found 93 matches

by johnwax
Tue Mar 12, 2019 6:14 pm
Forum: Mods & Features General
Topic: Storage boxes for ships?
Replies: 4
Views: 164

Re: Storage boxes for ships?

Thanks all for the info. Unfortunately, I am not a modder. My only foray was a Direnni Annex mod I made for Morrowind using their editor (my majordomo was orc sgt Thud N. Blunder, lately retired from Gortwog's Horde :) ). Anyway, would appreciate if this could be worked into someone's mod plans. Tha...
by johnwax
Mon Mar 11, 2019 11:16 pm
Forum: Mods & Features General
Topic: Storage boxes for ships?
Replies: 4
Views: 164

Storage boxes for ships?

Thought I had posted this once, but apparently not - will try again. For all my chars, I buy a small ship as soon as I can afford to. I use it for storage as I like to 'collect'. My 'collection' is weapons by material in one hold, armor in another and books, magic items I want to keep, ingredients, ...
by johnwax
Fri Mar 08, 2019 8:57 pm
Forum: Mods & Features General
Topic: Magicka Regeneration - Ready for testing; definitely not ready for prime-time
Replies: 16
Views: 1009

Re: Magicka Regeneration - Ready for testing; definitely not ready for prime-time

[/quote]
there hasn't been much incentive.
[/quote]

Don't wait! Do it now! (please) :)
by johnwax
Sun Mar 03, 2019 8:16 pm
Forum: Mods & Features General
Topic: Magicka Regeneration - Ready for testing; definitely not ready for prime-time
Replies: 16
Views: 1009

Re: Magicka Regeneration - Ready for testing; definitely not ready for prime-time

@Narf the Mouse - I have always wanted to play an Honest-to-Merlin blast-em mage and this test mod has given me the opportunity - Thank you! I rolled a lady High Elf with 3XINT magicka and general spell absorption, named (of course) Nimue. Shock is one of your three beginning spells. Its pretty weak...
by johnwax
Mon Feb 18, 2019 7:20 pm
Forum: General
Topic: New spell icons - a comment
Replies: 3
Views: 171

Re: New spell icons - a comment

Sounds good and thanks! Future artists maybe should give more weight to form vs function rather than just neat looking whatsis symbols - e.g. winged feet for levitate, hooded figure for chameleon, eeye for identify, etc. Thanks again===
by johnwax
Sun Feb 17, 2019 9:38 pm
Forum: General
Topic: New spell icons - a comment
Replies: 3
Views: 171

New spell icons - a comment

The new spell icons are great looking and the ability to assign or change from the spellbook or spell maker is good. Having said that, however, the new icons are not all that useful. Icons are useful only for spells that have duration (e.g. levitate, water breath, attribute enhancements when held et...
by johnwax
Fri Feb 15, 2019 10:32 pm
Forum: General
Topic: Cartographers letter
Replies: 5
Views: 193

Re: Cartographers letter

Thanks again! :D
by johnwax
Fri Feb 15, 2019 12:12 am
Forum: Resolved
Topic: 0.7.32: Removing spellbook from inventory creates new spellbook [RESOLVED]
Replies: 9
Views: 408

Re: 0.7.32: Removing spellbook from inventory creates new spellbook

Jay_H wrote:
Mon Jan 21, 2019 9:51 pm
Current mods are Archaeologists and Magicka Regen by Narf the Mouse.
I searched for the magicka regen mod and couldn't find it. Can you tell me where 'tis?
by johnwax
Thu Feb 14, 2019 11:51 pm
Forum: General
Topic: Cartographers letter
Replies: 5
Views: 193

Re: Cartographers letter

It looked interesting. Do you know the quest number? I could use the console startquest command. Speaking of startquest, the random (permanent?) quest pack is automatically used by my DFU chars, but I need to activate it or each import char. I read somewhere on the forum that it had a number that I ...
by johnwax
Thu Feb 14, 2019 8:47 pm
Forum: General
Topic: Cartographers letter
Replies: 5
Views: 193

Cartographers letter

Received the letter to join the Cartographers (I assume this is a random quest from the pack). Made the mistake of doing something else first and was a day late in arriving at the city, so of course the letter was gone. Will there be another opportunity, or was that it?