Search found 253 matches

by MasonFace
Sat May 25, 2019 2:52 am
Forum: Modder Discussion
Topic: PBR Materials for classic textures
Replies: 16
Views: 372

Re: PBR Materials for classic textures

Very cool to hear that you've ported over to Unity. If you want to use my "Spriter" asset, I'd be happy to share it. I could use some help finishing it up if you are proficient with C#. Otherwise, you can at least use it in its alpha stage until I get around to cleaning it up and finish it. Also, ve...
by MasonFace
Thu May 23, 2019 11:27 pm
Forum: Released Mods
Topic: [MOD] Pure Vanilla Extract
Replies: 57
Views: 3414

Re: [MOD] Pure Vanilla Extract

Looks awesome!!!!
by MasonFace
Mon May 20, 2019 12:46 pm
Forum: Released Mods
Topic: [MOD] Post Processing Effects
Replies: 121
Views: 28650

Re: [MOD] Post Processing Effects

is there a way to make reflections a bit less hard?
It depends on the smoothness value of the particular material, so it's up to the modder how hard the reflection is.
by MasonFace
Sun May 19, 2019 1:09 pm
Forum: Released Mods
Topic: [MOD] Post Processing Effects
Replies: 121
Views: 28650

Re: [MOD] Post Processing Effects

are you sure UseLegacyDeferred is disabled in settings? I have that option disabled. Your screenshot looks excellent! I'm wondering if the smoothness on my materials are just too low. I'll do some testing and see. Thanks! Update: I increased the smoothness a little and started to notice the reflect...
by MasonFace
Sat May 18, 2019 4:04 pm
Forum: Released Mods
Topic: [MOD] Post Processing Effects
Replies: 121
Views: 28650

Re: [MOD] Post Processing Effects

Oh you're right. I hadn't seen the option in there. Yeah, when I enable it, it doesn't seem to add screen space reflections. In other Unity projects, it adds reflections to surfaces proportional to that material's smoothness at that pixel but it doesn't seem to be working yet . Of course it still re...
by MasonFace
Fri May 17, 2019 7:48 pm
Forum: Modder Discussion
Topic: PBR Materials for classic textures
Replies: 16
Views: 372

Re: PBR Materials for classic textures

Thanks for the GDF of the textures!

I would also like the GDF for the sprites!

Thanks!
by MasonFace
Fri May 17, 2019 7:47 pm
Forum: Released Mods
Topic: [MOD] Post Processing Effects
Replies: 121
Views: 28650

Re: [MOD] Post Processing Effects

Hey TheLacus! I really like Nystul's realtime reflection mod. It looks great with the vanilla textures, but it looks out of place once you add normal maps because the reflected pixels don't seem to consider any PBR textures other than the metallic map. screen space reflections on the other hand look...
by MasonFace
Fri May 17, 2019 2:10 pm
Forum: Modder Discussion
Topic: My modding projects / introduction
Replies: 6
Views: 74

Re: My modding projects / introduction

I'll add some updates periodically to the Creator's Corner once there's something cool to show :D Very cool! I'm looking forward to seeing updates on this! I'm fairly proficient with C# so I'll be glad to help you out with any coding advice too! Thanks! I may take you up on that! :) Oh, and welcome...
by MasonFace
Thu May 16, 2019 1:00 pm
Forum: Modder Discussion
Topic: PBR Materials for classic textures
Replies: 16
Views: 372

Re: PBR Materials for classic textures

Oh Unity is not a problem for me. I'm a game developer full time so I've plenty of experience. Excellent! Our community could definitely benefit from your experience. :P Those are some really neat looking material you show in your video. I'll definitely be keeping my eye on your Project Tremors gam...
by MasonFace
Thu May 16, 2019 12:25 pm
Forum: Released Mods
Topic: [MOD] Pure Vanilla Extract
Replies: 57
Views: 3414

Re: [MOD] Pure Vanilla Extract

They're not great, but here are the wereboar upscales. I'm afraid I don't have time to apply the masks and all that. :oops:

https://megaupload.nz/Qat0N3r2nc/269_rar