Search found 332 matches

by MasonFace
Wed Sep 18, 2019 12:47 pm
Forum: Released Mods
Topic: [MOD] Pure Vanilla Extract - Help Wanted!
Replies: 102
Views: 11695

Re: [MOD] Pure Vanilla Extract - Help Wanted!

Thank you Goblurf! I'll send you a PM.
by MasonFace
Fri Sep 13, 2019 7:02 pm
Forum: Modder Discussion
Topic: Trees Of Daggerfall [PERFORMANCE PROBLEM/SOLUTIONS]
Replies: 67
Views: 2983

Re: Trees Of Daggerfall [PERFORMANCE PROBLEM/SOLUTIONS]

Put the trees and player on different layers. When tedious fast travel is activated, disable the physics interactions between player/trees. When fast travel is off, turn the collision detection between them back on. Check for collisions. If player is colliding with a tree, translate the player forwa...
by MasonFace
Tue Sep 10, 2019 3:32 pm
Forum: Modder Discussion
Topic: Modding Tutorials: Asset-Injection
Replies: 184
Views: 56855

Re: Modding Tutorials: Asset-Injection

Awesome! Will this take effect with the next DFU release?
by MasonFace
Tue Sep 10, 2019 12:54 pm
Forum: Released Mods
Topic: [MOD] Pure Vanilla Extract - Help Wanted!
Replies: 102
Views: 11695

Re: [MOD] Pure Vanilla Extract - Help Wanted!

Thanks again, BoneofMalkav, for bringing this to my attention on Nexus Mods. In classic Daggerfall, the ghosts are transparent. In Daggerfall Unity, the standard shader will make the ghost opaque like any other enemy by default. I used an XML file for the ghosts and wraiths to override the standard ...
by MasonFace
Tue Sep 10, 2019 2:07 am
Forum: Creator's Corner
Topic: AI Upscaled Textures
Replies: 537
Views: 43340

Re: AI Upscaled Textures

I've been able to import the .VID movies using Openshot.
by MasonFace
Sun Sep 08, 2019 10:55 pm
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 1130
Views: 103077

Re: KoW - D.R.E.A.M.

just a question, the FACES.CIF - do you plan to do them as well? Those are usually the VIPs... nobility etc
I totally missed those.

I've uploaded the full set of portraits including the FACES.CIF set: https://mega.nz/#!fkMA2AgK!3SuuNxHqNVGH ... lrz3QV5r28
by MasonFace
Fri Sep 06, 2019 9:07 pm
Forum: Modder Discussion
Topic: Modding Tutorials: Asset-Injection
Replies: 184
Views: 56855

Re: Modding Tutorials: Asset-Injection

Sorry for giving a false hope.
Sorry I gave you false hope earlier when I thought it was working! lol

And that's okay, I know you'll get it working once you get it integrated into the core game.

You're still the man, TheLacus!
by MasonFace
Fri Sep 06, 2019 9:05 pm
Forum: Modder Discussion
Topic: Trees Of Daggerfall [PERFORMANCE PROBLEM/SOLUTIONS]
Replies: 67
Views: 2983

Re: Trees Of Daggerfall [PERFORMANCE PROBLEM/SOLUTIONS]

I did a quick test last week where I replaced the billboard LOD with a simple billboard shader and set all of the billboards to use the same texture. Performance wise, it should have produced the same effect as what you described since they all share the same texture/material, they should get batche...