Search found 10 matches

by MoloMowChow
Sat Dec 15, 2018 9:50 am
Forum: General
Topic: Optionally simpler dungeons
Replies: 14
Views: 947

Re: Optionally simpler dungeons

I figured I put in my two cents here as a newbie. Since I started with Daggerfall Unity, I had at one point, tried going back to the past and playing the Classic Daggerfall on the DosBox setup to get an idea of what it was like. I could see how dungeon delving in the Classic Daggerfall would be a re...
by MoloMowChow
Fri Dec 14, 2018 9:22 pm
Forum: Mods & Features General
Topic: UI/controls - enhancements
Replies: 37
Views: 3700

Re: UI/controls - enhancements

I think that being able to at least see the enemy's Health Bar like in later Elder Scroll games, will help newer players figure out more quickly what does and does not work. Like figuring out they need higher grade weapon material to hurt certain creatures, or figure out when their spells are actual...
by MoloMowChow
Wed Dec 12, 2018 2:12 pm
Forum: Resolved
Topic: Build#140(x64): Dungeon Stairs of Tumbling Death [NOT A BUG}
Replies: 2
Views: 98

Re: Build#140(x64): Dungeon Stairs of Tumbling Death

Oh, and here i was making a big deal out of it. How embarrassing :oops: It just didn't cross my mind that this was legit, since every other trap in Daggerfall I've encountered so far has made me go "Oh! A trap!" while these stairs look like every other stairs in the dungeon room. I mean, I guess tha...
by MoloMowChow
Wed Dec 12, 2018 1:40 pm
Forum: Resolved
Topic: Build#140(x64): Dungeon Stairs of Tumbling Death [NOT A BUG}
Replies: 2
Views: 98

Build#140(x64): Dungeon Stairs of Tumbling Death [NOT A BUG}

In a dungeon, I ran into a particular set of nasty stairs that, with each step, injures you. As if you were falling up and down these stairs. Uncontrollably. Curiously, standing still on these steps will keep you safe. One need only to jump or levitate over them. Heck, there's a side path right besi...
by MoloMowChow
Wed Dec 12, 2018 9:39 am
Forum: Resolved
Topic: Build#139(x64): Dungeon "Castle Corrulus" Unopenable Secret doors + Unreachable Warp loop [RESOLVED]
Replies: 9
Views: 389

Build#139(x64): Dungeon "Castle Corrulus" Unopenable Secret doors + Unreachable Warp loop [RESOLVED]

I undertook a mage quest that led me to a rather janky dungeon. Where one section of the dungeon can't be reached since the secret door behind a statue won't open, and another section of a dungeon that can only be reached by warp, but seemingly traps you in there in an endless loop warping between t...
by MoloMowChow
Wed Dec 12, 2018 9:16 am
Forum: Resolved
Topic: Build#139(x64): Possibly Broken "Order of Raven" Knight quest [UNREPRODUCIBLE]
Replies: 4
Views: 201

Re: Build#139(x64): Possibly Broken "Order of Raven" Knight quest

After discovering Daggerfall Unity's console commands, I decided to try and see if i could solve the problem with cheats. While using the same Save with me still in the dungeon, I typed the command to teleport straight to my quest objective. It actually sent me straight to the actual Nightblade I ne...
by MoloMowChow
Tue Dec 11, 2018 8:35 am
Forum: Resolved
Topic: Build#139(x64): Possibly Broken "Order of Raven" Knight quest [UNREPRODUCIBLE]
Replies: 4
Views: 201

Build#139(x64): Possibly Broken "Order of Raven" Knight quest [UNREPRODUCIBLE]

I undertook my first Knight quest from Deerwood for the Order of the Ravens. They wanted me to go to a dungeon to kill a Nightblade. Nothing seemed wrong with the quest log the first time I read it, so I proceeded to travel to the dungeon. It was a bandit hideout and I ended up seeing the Nightblade...
by MoloMowChow
Sun Dec 09, 2018 10:30 am
Forum: Mods & Features General
Topic: More obvious visual hit detection
Replies: 4
Views: 319

Re: More obvious visual hit detection

For melee weapons and arrows, clinging sounds are parries, so they're misses . When you hit, enemies have recoil animation (well, frames really), thud sound, moan (depending on how hard you hit them) and a spatter of blood appears on hit. It's just that you'll be missing or countered a lot in the b...
by MoloMowChow
Sun Dec 09, 2018 8:47 am
Forum: Mods & Features General
Topic: More obvious visual hit detection
Replies: 4
Views: 319

More obvious visual hit detection

A bit of background that may be relevant: I'm someone who discovered Daggerfall Unity from Youtube exposure just this past week, and haven't played Classic Daggerall before, I started at Oblivion. But I have an appreciation for older or indie games, especially RPGs. I quite enjoyed my first experie...
by MoloMowChow
Sun Dec 09, 2018 8:20 am
Forum: Community
Topic: MRW people say "Daggerfall Unity looks awesome, can't wait til it's done"
Replies: 11
Views: 934

Re: MRW people say "Daggerfall Unity looks awesome, can't wait til it's done"

Well, as someone who discovered Daggerfall Unity from Youtube exposure just this past week (and haven't played Classic Daggerall before, I started at Oblivion), it seems it really is just the last few missing bits of content that are keeping people from diving deep, even though the game is really cl...