Search found 47 matches
- Sun Feb 03, 2019 6:44 am
- Forum: General
- Topic: Using Drain Fatigue / Sleep Offensively
- Replies: 14
- Views: 401
Re: Using Drain Fatigue / Sleep Offensively
There was someone making a bloodless corpse mod - this would be nice to have in the game because honestly the spells are otherwise worthless. I think that bethesda had bigger plans but they bit off more than they could chew and this sort of fell to the wayside.
- Sat Feb 02, 2019 2:44 am
- Forum: General
- Topic: Will Dual Wield come back?
- Replies: 13
- Views: 885
Re: Will Dual Wield come back?
i could not manage to get the demo to work unfortunately but... basically, i'd like either that both weapons are drawn on the screen and i can use either mouse button to swing right/left hands, or at least that the weapons are both drawn and i can alternate with the switch hand key. it's not really ...
- Tue Jan 29, 2019 5:10 am
- Forum: Community
- Topic: Did Daggerfall go overboard?
- Replies: 19
- Views: 982
Re: Did Daggerfall go overboard?
I'll be honest. I'd like a mod that makes daggerfall more like arena in terms of size and terrain. Not ditto, but it just feels way to crowded in daggerfall. I mean, if each province had 10 cities, villages, temples, manors, dungeons, and crypts ( i think thats everything) and shrunk to 1/4th of the...
- Tue Jan 29, 2019 5:00 am
- Forum: Modder Discussion
- Topic: will daggerfall support models/animations to support on screen weapons?
- Replies: 4
- Views: 338
Re: will daggerfall support models/animations to support on screen weapons?
I used 3d studio max for a bit so i was hoping to get used to blender now since i do not have access to 3dstudio. I made static models with texture baking and knew how to do basic animations with key frames, no character rigging or anything like that. used a lot of mental ray textures. anyway, i may...
- Mon Jan 28, 2019 4:38 am
- Forum: Mods & Features General
- Topic: Blocking/Parry mechanics?
- Replies: 2
- Views: 152
Blocking/Parry mechanics?
One thing i hated about daggerfall is the generic clanking sound when you swing a weapon at a humanoid. my idea on how daggerfall combat could be jazzed up. 1.) Arena's manual had a parry mechanic apparently if you swung at the same time your attack negated each other. this is how parries are done I...
- Mon Jan 28, 2019 4:26 am
- Forum: Mods & Features General
- Topic: Archery - updated mechanics
- Replies: 3
- Views: 210
Re: Archery - updated mechanics
I would love to see expanded bow mechanics.
- Mon Jan 28, 2019 4:07 am
- Forum: Modder Discussion
- Topic: will daggerfall support models/animations to support on screen weapons?
- Replies: 4
- Views: 338
will daggerfall support models/animations to support on screen weapons?
native support i mean. I was contemplating making voxel weapons and thought it would fit for daggerfall to have high quality voxel weapons or at least battlespire quality md2 models and animations in the game.
- Mon Jan 28, 2019 4:04 am
- Forum: Modder Discussion
- Topic: Discussion on armor
- Replies: 36
- Views: 8079
Re: Discussion on armor
I'm starting to plug away at my daggerfall sprite redux mod for character doll stuff, was contemplating doing racial weapons and armor. was also contemplating transitional armors such as studded leather, brigadines, and heavy vs light plate armor, ect. If we are keeping to sprites it would be easy e...
- Tue Jan 15, 2019 8:05 pm
- Forum: Mods & Features General
- Topic: Daggerfall Sprite Redux
- Replies: 15
- Views: 5085
Re: Daggerfall Sprite Redux
so i had quite a few weapons done, was finishing up on chain armor, and I unified and improved bodies so that only male and female variants were needed, unlike daggerfall with multiple item variants due to body differences.... I'm curious how much work it would be to code if i made variants for each...
- Tue Jan 15, 2019 7:53 pm
- Forum: Mods & Features General
- Topic: Daggerfall Sprite Redux
- Replies: 15
- Views: 5085
Re: Daggerfall Sprite Redux
I switched computers and got rid of the old one but forgot to port over my 2d sprites.
Oh well, thanks everyone for looking for me, i'll have to start. I did a number of weapons and totally new bodies and faces was my last test run.
Oh well, thanks everyone for looking for me, i'll have to start. I did a number of weapons and totally new bodies and faces was my last test run.