Search found 47 matches

by daggerdude
Sun Feb 03, 2019 6:44 am
Forum: General
Topic: Using Drain Fatigue / Sleep Offensively
Replies: 14
Views: 401

Re: Using Drain Fatigue / Sleep Offensively

There was someone making a bloodless corpse mod - this would be nice to have in the game because honestly the spells are otherwise worthless. I think that bethesda had bigger plans but they bit off more than they could chew and this sort of fell to the wayside.
by daggerdude
Sat Feb 02, 2019 2:44 am
Forum: General
Topic: Will Dual Wield come back?
Replies: 13
Views: 885

Re: Will Dual Wield come back?

i could not manage to get the demo to work unfortunately but... basically, i'd like either that both weapons are drawn on the screen and i can use either mouse button to swing right/left hands, or at least that the weapons are both drawn and i can alternate with the switch hand key. it's not really ...
by daggerdude
Tue Jan 29, 2019 5:10 am
Forum: Community
Topic: Did Daggerfall go overboard?
Replies: 19
Views: 982

Re: Did Daggerfall go overboard?

I'll be honest. I'd like a mod that makes daggerfall more like arena in terms of size and terrain. Not ditto, but it just feels way to crowded in daggerfall. I mean, if each province had 10 cities, villages, temples, manors, dungeons, and crypts ( i think thats everything) and shrunk to 1/4th of the...
by daggerdude
Tue Jan 29, 2019 5:00 am
Forum: Modder Discussion
Topic: will daggerfall support models/animations to support on screen weapons?
Replies: 4
Views: 338

Re: will daggerfall support models/animations to support on screen weapons?

I used 3d studio max for a bit so i was hoping to get used to blender now since i do not have access to 3dstudio. I made static models with texture baking and knew how to do basic animations with key frames, no character rigging or anything like that. used a lot of mental ray textures. anyway, i may...
by daggerdude
Mon Jan 28, 2019 4:38 am
Forum: Mods & Features General
Topic: Blocking/Parry mechanics?
Replies: 2
Views: 152

Blocking/Parry mechanics?

One thing i hated about daggerfall is the generic clanking sound when you swing a weapon at a humanoid. my idea on how daggerfall combat could be jazzed up. 1.) Arena's manual had a parry mechanic apparently if you swung at the same time your attack negated each other. this is how parries are done I...
by daggerdude
Mon Jan 28, 2019 4:26 am
Forum: Mods & Features General
Topic: Archery - updated mechanics
Replies: 3
Views: 210

Re: Archery - updated mechanics

I would love to see expanded bow mechanics.
by daggerdude
Mon Jan 28, 2019 4:07 am
Forum: Modder Discussion
Topic: will daggerfall support models/animations to support on screen weapons?
Replies: 4
Views: 338

will daggerfall support models/animations to support on screen weapons?

native support i mean. I was contemplating making voxel weapons and thought it would fit for daggerfall to have high quality voxel weapons or at least battlespire quality md2 models and animations in the game.
by daggerdude
Mon Jan 28, 2019 4:04 am
Forum: Modder Discussion
Topic: Discussion on armor
Replies: 36
Views: 8079

Re: Discussion on armor

I'm starting to plug away at my daggerfall sprite redux mod for character doll stuff, was contemplating doing racial weapons and armor. was also contemplating transitional armors such as studded leather, brigadines, and heavy vs light plate armor, ect. If we are keeping to sprites it would be easy e...
by daggerdude
Tue Jan 15, 2019 8:05 pm
Forum: Mods & Features General
Topic: Daggerfall Sprite Redux
Replies: 15
Views: 5085

Re: Daggerfall Sprite Redux

so i had quite a few weapons done, was finishing up on chain armor, and I unified and improved bodies so that only male and female variants were needed, unlike daggerfall with multiple item variants due to body differences.... I'm curious how much work it would be to code if i made variants for each...
by daggerdude
Tue Jan 15, 2019 7:53 pm
Forum: Mods & Features General
Topic: Daggerfall Sprite Redux
Replies: 15
Views: 5085

Re: Daggerfall Sprite Redux

I switched computers and got rid of the old one but forgot to port over my 2d sprites.

Oh well, thanks everyone for looking for me, i'll have to start. I did a number of weapons and totally new bodies and faces was my last test run.