Search found 67 matches

by Alyndiar
Sun Mar 31, 2019 2:28 pm
Forum: Creator's Corner
Topic: On intro video
Replies: 51
Views: 3665

Re: On intro video

I don't know about others, but I love the big exposure boost version. I would never have tought there was so much detail in there! Thanks for your great work!
by Alyndiar
Fri Mar 29, 2019 9:51 pm
Forum: Creator's Corner
Topic: AI Upscaled Textures
Replies: 378
Views: 20570

Re: AI Upscaled Textures

I'm going to take a look at this new SC-FEGAN neural network this weekend. It looks really cool! Could help this project out with restoring the faces of the NPCs and maybe the portraits, too. https://github.com/JoYoungjoo/SC-FEGAN An example of what it can do with incomplete pictures of faces: rest...
by Alyndiar
Wed Mar 27, 2019 3:25 am
Forum: Mods & Features General
Topic: Verbose Combat
Replies: 16
Views: 500

Re: Verbose Combat

jayhova wrote:
Tue Mar 26, 2019 9:51 am
Not to belabor a point but this would really need to be adjustable to suit the player's sense of style. Maybe the player wants the occasional bit of flavor text. Maybe the player wants blow by blow fight calling. Or maybe just critical hits.
Couldn't have said it better!
by Alyndiar
Mon Mar 25, 2019 7:03 am
Forum: Mods & Features General
Topic: Verbose Combat
Replies: 16
Views: 500

Re: Verbose Combat

Well, I guess with real-time combat/actions, not all hits/misses/successes/failured need to be verbose. Only those where something special happened. Still, I'd love to optionnally see more than just "Miss" or other trite messages. But that's only my take on the matter.
by Alyndiar
Thu Mar 21, 2019 10:15 pm
Forum: Mods & Features General
Topic: Verbose Combat
Replies: 16
Views: 500

Re: Verbose Combat

Yup, this sounds good. Especially giving a hint about luck and skill use in the description. I would be nice to make multiple phrases to express the same thing and select them randomly, as the same phrase again and again would soon get tiresome. Let's say R is random value, L is luck, S is skill and...
by Alyndiar
Tue Mar 05, 2019 7:43 am
Forum: Creator's Corner
Topic: Quiet dungeons (suggested mod/fix)
Replies: 5
Views: 313

Re: Quiet dungeons (suggested mod/fix)

Narf the Mouse wrote:
Tue Mar 05, 2019 12:10 am
"You cannot sleep. There is a bat in a closed-off dungeon room which cannot possible reach you, but whose annoying squeeking is keeping you awake..."

Yeah, this is a mod I'd want. :D
Yes, yes! Please! I would love that kind of humor in DFU ;)
by Alyndiar
Wed Feb 27, 2019 6:14 am
Forum: Developer Discussion
Topic: Modifying the way NPCs give directions
Replies: 8
Views: 305

Re: Modifying the way NPCs give directions

Given how tedious building discovery through random NPC dialogue can be, I usually just run around a new base of operations and info-click buildings manually to add them to my map. Now I feel stupid... It never occured to me that this could be done... <banging head on desk repeatedly> Thanks for th...
by Alyndiar
Mon Feb 11, 2019 12:42 am
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 460
Views: 41241

Re: KoW - D.R.E.A.M.

Once again, I am flabbergasted by what I see :o
Great work, once again!
by Alyndiar
Mon Feb 11, 2019 12:37 am
Forum: Creator's Corner
Topic: Just some new 2D/3D ideas and proposals
Replies: 611
Views: 111635

Re: Just some new 2D/3D ideas and proposals

I want to do stylized painted aesthetics, but that is much harder it seems. Not because of that you need to paint all your textures, but because I want to do a lot of unusual stunts with the shaders and other FX. It is actually quite ease to do realistic stuff in Unity, simply because it is set up ...
by Alyndiar
Thu Feb 07, 2019 11:38 pm
Forum: Released Mods
Topic: [MOD] Handpainted model replacement project (Release v1.57)
Replies: 416
Views: 79312

Re: [MOD] Handpainted model replacement project (Release v1.42c) - Updated february 2019

Ohhhhh! so nice! Is that in v1.42c or will it be in a later release?