Search found 63 matches

by Alyndiar
Thu Mar 21, 2019 10:15 pm
Forum: Mods & Features General
Topic: Verbose Combat
Replies: 8
Views: 151

Re: Verbose Combat

Yup, this sounds good. Especially giving a hint about luck and skill use in the description. I would be nice to make multiple phrases to express the same thing and select them randomly, as the same phrase again and again would soon get tiresome. Let's say R is random value, L is luck, S is skill and...
by Alyndiar
Tue Mar 05, 2019 7:43 am
Forum: Creator's Corner
Topic: Quiet dungeons (suggested mod/fix)
Replies: 5
Views: 257

Re: Quiet dungeons (suggested mod/fix)

Narf the Mouse wrote:
Tue Mar 05, 2019 12:10 am
"You cannot sleep. There is a bat in a closed-off dungeon room which cannot possible reach you, but whose annoying squeeking is keeping you awake..."

Yeah, this is a mod I'd want. :D
Yes, yes! Please! I would love that kind of humor in DFU ;)
by Alyndiar
Wed Feb 27, 2019 6:14 am
Forum: Developer Discussion
Topic: Modifying the way NPCs give directions
Replies: 8
Views: 274

Re: Modifying the way NPCs give directions

Given how tedious building discovery through random NPC dialogue can be, I usually just run around a new base of operations and info-click buildings manually to add them to my map. Now I feel stupid... It never occured to me that this could be done... <banging head on desk repeatedly> Thanks for th...
by Alyndiar
Mon Feb 11, 2019 12:42 am
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 428
Views: 36548

Re: KoW - D.R.E.A.M.

Once again, I am flabbergasted by what I see :o
Great work, once again!
by Alyndiar
Mon Feb 11, 2019 12:37 am
Forum: Creator's Corner
Topic: Just some new 2D/3D ideas and proposals
Replies: 611
Views: 109462

Re: Just some new 2D/3D ideas and proposals

I want to do stylized painted aesthetics, but that is much harder it seems. Not because of that you need to paint all your textures, but because I want to do a lot of unusual stunts with the shaders and other FX. It is actually quite ease to do realistic stuff in Unity, simply because it is set up ...
by Alyndiar
Thu Feb 07, 2019 11:38 pm
Forum: Released Mods
Topic: [MOD] Handpainted model replacement project (Release v1.50)
Replies: 379
Views: 73323

Re: [MOD] Handpainted model replacement project (Release v1.42c) - Updated february 2019

Ohhhhh! so nice! Is that in v1.42c or will it be in a later release?
by Alyndiar
Wed Jan 23, 2019 3:25 pm
Forum: Modder Discussion
Topic: [MOD] Buff/Debuff Icons
Replies: 105
Views: 3252

Re: [MOD] Buff/Debuff Icons

Ad the "add spell effect" button... I start to think there might be a actual text there, saying exactly this. Time will tell You know, that actually sound like the best possible idea. I understand that was not possible in 320x200 but nowadays, why did nobody think of this before :!: :?: :!: :?: :id...
by Alyndiar
Wed Jan 23, 2019 2:26 am
Forum: Modder Discussion
Topic: [MOD] Buff/Debuff Icons
Replies: 105
Views: 3252

Re: [MOD] Buff/Debuff Icons

Made an error in previous post about installation path. Corrected now :oops:

Installation : Extract to <DFU_folder>/DaggerfallUnity_Data/StreamingAssets/
by Alyndiar
Wed Jan 23, 2019 12:47 am
Forum: Modder Discussion
Topic: [MOD] Buff/Debuff Icons
Replies: 105
Views: 3252

Re: [MOD] Buff/Debuff Icons

So, here is v0.1 of VMblast New Spell Icons with my recolors. I've seen the comments on the shield icons and I might make the changes later this week. Here's a preview of the Icon Atlas : https://i.imgur.com/6mZNnN6.jpg And here is the file : https://www.dropbox.com/s/rkyzudqqh2xa71s/VMBlast_SpellIc...
by Alyndiar
Tue Jan 22, 2019 9:38 pm
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 428
Views: 36548

Re: KoW - D.R.E.A.M.

Congrats on the results of DREAM! I don't think I could ever play Daggerfall without this mod again. Glad to see the Linux and Mac versions work too! This is really awesome!