Search found 17 matches

by Aleryn
Sat Jun 15, 2019 8:22 am
Forum: Community
Topic: Re Twitter
Replies: 261
Views: 37241

Re: Re Twitter

Throw my hat in the ring of appreciation for the easier input for travel destinations. I remember some of Daggerfall's more oddball named locations being good challenges as a young typist.
by Aleryn
Sun Jun 09, 2019 6:48 pm
Forum: General
Topic: Question about randomness...
Replies: 3
Views: 156

Re: Question about randomness...

Just adding to data with my anecdotal experience: 1) Identical treasure piles should be very rare in classic Daggerfall and Daggerfall Unity. 2) Identically chosen quest locations should happen, but rarely. Its mostly noticeable if you spend A LOT of time in one province. I'd just heed Interkarma's ...
by Aleryn
Sat Jun 08, 2019 9:35 pm
Forum: News
Topic: May Builds - Lycanthropy
Replies: 12
Views: 786

Re: May Builds - Lycanthropy

Thanks to everyone involved for the lycanthropy element. This affliction and vampirism really set Daggerfall apart originally and even to this day. And particular appreciation for all the banking updates. Being able to just check where I have what deposited where saves me the need to keep a journal ...
by Aleryn
Thu Jun 06, 2019 5:16 am
Forum: General
Topic: "Implement Jump skill formula, refine movement speed, and tune gravity to better match classic"
Replies: 10
Views: 386

Re: "Implement Jump skill formula, refine movement speed, and tune gravity to better match classic"

I played Daggerfall mostly on an original Pentium at 150mhz [I was very fortunate.] The operating system was Windows 95 restarted in MS-DOS 7.0. mode. I recall some minor physics things being a bit off when played in Windows 95. I will also add that when later played on a Pentium 2, NPCs walk paths ...
by Aleryn
Wed Jun 05, 2019 5:51 pm
Forum: General
Topic: Night Sight or infra/dark vision spell?
Replies: 2
Views: 116

Night Sight or infra/dark vision spell?

I am curious if a spell like Night Sight, Infravision/darkvision, or other similar light enhancing spells would be possible in Daggerfall Unity. I love playing with the lightsource based illumination in the game that requires the use of lanterns and whatnot, but my stealth characters sometimes have ...
by Aleryn
Thu May 23, 2019 11:22 pm
Forum: Community
Topic: Re Twitter
Replies: 261
Views: 37241

Re: Re Twitter

Thanks to Pango for adding the information and notifications for bank loans in the game. Another feature I never thought of but will result in me using and enjoying a system I never did before. I'd also like to thank those responsible for the update some time back that highlighted recently improved ...
by Aleryn
Wed May 15, 2019 7:45 am
Forum: General
Topic: "Skill and attribute changes after prison time"
Replies: 10
Views: 441

Re: "Skill and attribute changes after prison time"

Is it possible that this was a feature in early versions of Daggerfall before the latter and final patches by Bethesda?

Also, I'm pretty sure this attribute loss can occur in Morrowind... not sure about Arena though.
by Aleryn
Mon May 13, 2019 10:27 pm
Forum: General
Topic: Run Toggle?
Replies: 10
Views: 336

Re: Run Toggle?

Thank you for the consideration. To be more specific, I mean a toggle that causes the 'move forward' command to be switchable between the current WALK default, to that of using RUN without the need of an interrupt key; commonly the SHIFT key. Sorry if thats what you meant already. Good luck with dev...
by Aleryn
Mon May 13, 2019 4:42 pm
Forum: General
Topic: Run Toggle?
Replies: 10
Views: 336

Run Toggle?

Is it possible to toggle run on and off, like in contemporary games 'autorun' toggle? I don't know a lot about Unity as a general engine, so for all I know there might be some kind of standard command for this. My reason for this query is to avoid longterm stress on the fingers/etc.
by Aleryn
Fri Jan 25, 2019 1:03 am
Forum: Creator's Corner
Topic: Daggerfall: Music To Travel By
Replies: 13
Views: 1636

Re: Daggerfall: Music To Travel By

Thank you so much for this album. I realize its not your compositions, but the arrangement work and organization of this soundtrack into a 'listening' form is incredible. 'Love this game's music and enjoy all the work you and the other musically talented fans do. Gotta also say the inclusion of the ...