Search found 62 matches

by Zadroter
Tue Jul 02, 2019 1:01 am
Forum: Creator's Corner
Topic: Book UI
Replies: 32
Views: 2546

Re: Book UI

You are basically complaining about the modding capabilities of a game version 0.7.146 its not even alpha. Plus what others already said... You replied by very old post of his, it is from january lol. PS: Love the bridge model Zadroter! Thanks! I also did a little test - model of watermill based on...
by Zadroter
Mon Jul 01, 2019 11:36 pm
Forum: Creator's Corner
Topic: Isle of Betony
Replies: 23
Views: 1481

Re: Isle of Betony

Okay, thanks for answer.
by Zadroter
Mon Jul 01, 2019 6:55 pm
Forum: Creator's Corner
Topic: Isle of Betony
Replies: 23
Views: 1481

Re: Isle of Betony

I'd like to ask how you done that. I know you use mod that allow it, but well, I'am complete noob in unity, so absoluetly no idea what I should do to inject my model in some place around map.
by Zadroter
Sun Jun 30, 2019 8:55 pm
Forum: Creator's Corner
Topic: Isle of Betony
Replies: 23
Views: 1481

Re: Isle of Betony

You addeding models for specific locations by hand, right?
by Zadroter
Wed Jun 26, 2019 5:26 pm
Forum: Creator's Corner
Topic: Book UI
Replies: 32
Views: 2546

Re: Book UI

Had some time, did simple model that in mine opinion daggerfall really needs: bridge! Simple bridge in TES2 style, using vanilla upscaled textures. It will be possible to add this model to some city blocks? Well if not, at least I think it'll be possible to hand-place it near castle daggerfall, wher...
by Zadroter
Wed Jan 30, 2019 2:21 am
Forum: Community
Topic: Did Daggerfall go overboard?
Replies: 19
Views: 1595

Re: Did Daggerfall go overboard?

I think both a related; To get edges you need noisy heightmap. I personally don't regret ground edges, they don't look natural at all. I kind of expect rougher terrain in rocky regions (mountains?) but even then, I'd prefer not see too many polygons if that can be helped... Well not shure if it act...
by Zadroter
Mon Jan 28, 2019 12:10 pm
Forum: Community
Topic: Did Daggerfall go overboard?
Replies: 19
Views: 1595

Re: Did Daggerfall go overboard?

Hazelnut wrote:
Mon Jan 28, 2019 8:44 am
Do you mean flat with jagged noise?
No, I mean not as soft, you know. More retro-like, edged. :D
by Zadroter
Mon Jan 28, 2019 4:26 am
Forum: Community
Topic: Did Daggerfall go overboard?
Replies: 19
Views: 1595

Re: Did Daggerfall go overboard?

I'd like to see classic landscape in Unity. I know this is not a priortiy currently, but still
by Zadroter
Wed Jan 16, 2019 4:58 pm
Forum: Creator's Corner
Topic: Book UI
Replies: 32
Views: 2546

Re: Book UI

If replacing a bunch of town buildings is task bordering with impossible (an not planned to be improved on, that's why you suggested looking for a game/engine with different goals), what is the intended scope of modding? 1:1 asset replacers and minor cosmetic additions only? Just adding more of the...
by Zadroter
Wed Jan 16, 2019 3:21 am
Forum: Creator's Corner
Topic: Book UI
Replies: 32
Views: 2546

Re: Book UI

Well, buying third party engine and then use it for next 17 years, make it worse and more broken every time is not evolution. MW just have user editor, while DF not I will continue build it in free time, just to see how it will look, add detail and maybe somebody will help me port it just as dummy m...