Search found 57 matches

by Zadroter
Wed Jan 30, 2019 2:21 am
Forum: Community
Topic: Did Daggerfall go overboard?
Replies: 19
Views: 1095

Re: Did Daggerfall go overboard?

I think both a related; To get edges you need noisy heightmap. I personally don't regret ground edges, they don't look natural at all. I kind of expect rougher terrain in rocky regions (mountains?) but even then, I'd prefer not see too many polygons if that can be helped... Well not shure if it act...
by Zadroter
Mon Jan 28, 2019 12:10 pm
Forum: Community
Topic: Did Daggerfall go overboard?
Replies: 19
Views: 1095

Re: Did Daggerfall go overboard?

Hazelnut wrote:
Mon Jan 28, 2019 8:44 am
Do you mean flat with jagged noise?
No, I mean not as soft, you know. More retro-like, edged. :D
by Zadroter
Mon Jan 28, 2019 4:26 am
Forum: Community
Topic: Did Daggerfall go overboard?
Replies: 19
Views: 1095

Re: Did Daggerfall go overboard?

I'd like to see classic landscape in Unity. I know this is not a priortiy currently, but still
by Zadroter
Wed Jan 16, 2019 4:58 pm
Forum: Creator's Corner
Topic: Book UI
Replies: 29
Views: 1502

Re: Book UI

If replacing a bunch of town buildings is task bordering with impossible (an not planned to be improved on, that's why you suggested looking for a game/engine with different goals), what is the intended scope of modding? 1:1 asset replacers and minor cosmetic additions only? Just adding more of the...
by Zadroter
Wed Jan 16, 2019 3:21 am
Forum: Creator's Corner
Topic: Book UI
Replies: 29
Views: 1502

Re: Book UI

Well, buying third party engine and then use it for next 17 years, make it worse and more broken every time is not evolution. MW just have user editor, while DF not I will continue build it in free time, just to see how it will look, add detail and maybe somebody will help me port it just as dummy m...
by Zadroter
Wed Jan 16, 2019 2:59 am
Forum: Creator's Corner
Topic: Book UI
Replies: 29
Views: 1502

Re: Book UI

Well, crap :lol: I expected I can make model of new city block, interiors for it and sets of textures for different climate zones and times of the year And then someone will help me port it in game, since I thought it will be same easy as in Morrowind editor - just attach "door teleport" exit, add t...
by Zadroter
Wed Jan 16, 2019 2:09 am
Forum: Creator's Corner
Topic: Book UI
Replies: 29
Views: 1502

Re: Book UI

So in upscaling texture thread I seen this picture, and questioned myself, what if daggerfall had blocks that will look more like actual cities, rather than just placement of same 1-2 floor flat houses on flat floor? https://i.imgur.com/u8H25Bb.gif And there made little test with house based on vani...
by Zadroter
Tue Jan 15, 2019 5:27 pm
Forum: Community
Topic: Re Twitter
Replies: 238
Views: 33335

Re: Re Twitter

Offtopic but if you like rougelikes but searching for something first person experience, you may like game Dungeon Hack - it like classic dungeon crawler, but dungeon randomley generates :)
by Zadroter
Tue Jan 15, 2019 2:54 pm
Forum: Community
Topic: Re Twitter
Replies: 238
Views: 33335

Re: Re Twitter

Well, daggerfall is kind of first person real time rogulike :)
by Zadroter
Mon Jan 14, 2019 1:35 pm
Forum: Community
Topic: The CRPG Book
Replies: 2
Views: 188

Re: The CRPG Book

Did they made impovments over 1.0 version? I readed it on steam, it sadly was far from perfect in terms of articles size and quality and editor work.