Search found 39 matches

by jimfcarroll
Fri Oct 18, 2019 10:27 am
Forum: Help & Support
Topic: Hircine's quest bugged
Replies: 8
Views: 105

Re: Hircine's quest bugged

Wow. I'm really sorry for wasting your time. I expected a dialog to popup like on every other quest and thought I was stuck. I didn't realize it was looking for me to answer with a Y or N.
by jimfcarroll
Fri Oct 18, 2019 2:47 am
Forum: Help & Support
Topic: Latest build removes associations with Archaeologists
Replies: 4
Views: 89

Re: Latest build removes associations with Archaeologists

Seems to work fine with your latest. Thanks.
by jimfcarroll
Fri Oct 18, 2019 2:46 am
Forum: Help & Support
Topic: Hircine's quest bugged
Replies: 8
Views: 105

Re: Hircine's quest bugged

I also tried it with all of the mods disabled and got the same thing.
by jimfcarroll
Fri Oct 18, 2019 2:39 am
Forum: Help & Support
Topic: Hircine's quest bugged
Replies: 8
Views: 105

Hircine's quest bugged

Hello, I have a save file (see attached) right before summoning Hircine. When I summon him and he offers the quest, I never get the dialog to accept or refuse. The game becomes stuck here and the only way out is to force the window closed. This happens on both the Alpha released version and the curr...
by jimfcarroll
Thu Oct 17, 2019 1:45 pm
Forum: Help & Support
Topic: Latest build removes associations with Archaeologists
Replies: 4
Views: 89

Re: Latest build removes associations with Archaeologists

Thanks.

If you want I can run both bleeding edge versions and let you know how it goes. I don't mind being a beta-tester.
by jimfcarroll
Thu Oct 17, 2019 12:40 pm
Forum: Help & Support
Topic: Latest build removes associations with Archaeologists
Replies: 4
Views: 89

Latest build removes associations with Archaeologists

I'm not sure at what point since the Alpha release this bug was introduced, or if this is a problem with the mod, but I was removed from the Archaeologists guild and cannot rejoin it. The buildings and signs are still there but when I enter them the NPCs are just normal NPCs and not guild members. I...
by jimfcarroll
Thu Oct 03, 2019 12:54 am
Forum: Developer Discussion
Topic: Mod script compiler vs Unity's .NET framwork
Replies: 6
Views: 362

Re: Mod script compiler vs Unity's .NET framwork

First, make sure you're not using a newer version of Unity than the one the project files are from (2018.2.21f1).

Second make sure you have the .NET framework set to 3.5 and NOT 4.x. (Edit->Project Settings->Player->Scripting Runtime Version)

Third: GOTO "First"; // What can possibly go wrong?
by jimfcarroll
Tue Sep 24, 2019 8:38 pm
Forum: Questing
Topic: 0.10.7 - Wrong residence name
Replies: 21
Views: 722

Re: 0.10.7 - Wrong residence name

I've seen this happen several times. I can grab a save the next time it happens if you need more info.
by jimfcarroll
Tue Sep 24, 2019 4:26 am
Forum: Help & Support
Topic: Strange Lycanthrope Behavior
Replies: 5
Views: 197

Re: Strange Lycanthrope Behavior

If I understand what you're saying, I believe your first paragraph answers the question in the second. Queueing and dequeueing the dream is part of the LycanthropyInfection class. The state of whether or not you got the disease is tracked there. What I did was: 1. get the disease 2. LycanthropyInfec...
by jimfcarroll
Tue Sep 24, 2019 3:33 am
Forum: Help & Support
Topic: Strange Lycanthrope Behavior
Replies: 5
Views: 197

Re: Strange Lycanthrope Behavior

What if I save the game after getting the infection but before the full blown disease, shutdown, then reload? Am I cured? Actually, it may be, since the code seems to avoid the case where you can contract lycanthrope if you already have it, that doing this may make you immune. The disease is (I'm a...