Search found 19 matches

by jimfcarroll
Wed Sep 18, 2019 12:28 pm
Forum: Developer Discussion
Topic: Mod Texture Load failures
Replies: 5
Views: 92

Re: Mod Texture Load failures

Maybe the tool that packs the mod components into the .dfmod file can check the textures before putting them in? If you point me to the code where that's done I can take a look.
by jimfcarroll
Tue Sep 17, 2019 11:34 pm
Forum: Developer Discussion
Topic: Mod Texture Load failures
Replies: 5
Views: 92

Re: Mod Texture Load failures

Which mods have this problem? Good question. With only the DREAM mod installed (though I know there's a bunch of dfmod files as part of this) I get 40 of these as the startup screen is loading (Note: I added my own log statement so the line numbers for TextureReader.cs are slightly off): Texture at...
by jimfcarroll
Tue Sep 17, 2019 1:09 pm
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 1132
Views: 104076

Re: KoW - D.R.E.A.M.

I'm not sure where to report bugs with mods so I'll start here. Adding this mod incorrectly relabels the Sneak key to Look Around on the screen where you can configure your key mappings. If this is in the wrong place, my apologies. Please point me to the right place and I'll delete this and move it....
by jimfcarroll
Tue Sep 17, 2019 1:01 pm
Forum: Developer Discussion
Topic: Mod Texture Load failures
Replies: 5
Views: 92

Mod Texture Load failures

I decided to try to debug some of the texture load failures that happen when you load textures from a Mod that haven't been prepared correctly with the editor. I get (eventually) thousands of errors that read Texture atlas needs textures to have Readable flag set! There's a 1/2 dozen posts on this o...
by jimfcarroll
Mon Sep 16, 2019 4:30 pm
Forum: Developer Discussion
Topic: itemInfoPanel for gold
Replies: 17
Views: 202

Re: itemInfoPanel for gold

Maybe I'll give the mod a shot. I always wanted a display in the inventory screen that shows the weight-to-value ratio (or at LEAST the value for weapons and armor) for items in your inventory. It makes it easy (probably too easy) to maximize the selling value of what you can carry.
by jimfcarroll
Sun Sep 15, 2019 7:17 pm
Forum: Developer Discussion
Topic: itemInfoPanel for gold
Replies: 17
Views: 202

Re: itemInfoPanel for gold

... They're many subsystem that I barely understand, and I don't have a working debugger so I don't get to see dynamic behaviors, I'm only using source code to understand what's going on. Are you on Windows? It's pretty easy to set up Unity (the free version) with VisualStudio (the free version) as...
by jimfcarroll
Sun Sep 15, 2019 5:48 pm
Forum: Developer Discussion
Topic: itemInfoPanel for gold
Replies: 17
Views: 202

Re: itemInfoPanel for gold

No big deal. It was a 1 liner. Glad it helped.
by jimfcarroll
Sun Sep 15, 2019 2:46 pm
Forum: Developer Discussion
Topic: itemInfoPanel for gold
Replies: 17
Views: 202

Re: itemInfoPanel for gold

@pango, I submitted a PR against your branch. If you take it it will fix the display issue. I don't know the entire codebase well enough to say whether or not it will have other side effects but it actually seems more correct than it was before.
by jimfcarroll
Sun Sep 15, 2019 2:21 pm
Forum: Developer Discussion
Topic: itemInfoPanel for gold
Replies: 17
Views: 202

Re: itemInfoPanel for gold

This looks fixable by adding a case statement to ItemHelper.GetItemInfo for ItemGroup.Currency. [EDIT] Alternatively you could have the ItemBuilder.CreateGoldPieces correctly set the value as well as the stackCount. I'm not sure if this would have other side effects. [EDIT2] If you set the stackCoun...
by jimfcarroll
Sun Sep 15, 2019 12:30 pm
Forum: Help & Support
Topic: Classic Save Load issues
Replies: 4
Views: 100

Re: Classic Save Load issues

Thanks. I must have the hack installed since I had all of the fixes/patches/etc installed with DaggerfallSetup.

Is there a preferred place to report bugs? Issues on Github? I have a save file with what appears to be an incompletable quest.