Search found 5 matches

by Calistex
Tue Apr 02, 2019 11:35 pm
Forum: Resolved
Topic: 0.7.91 (Win 10 x64) Strange door texture [GAME-DATA RELATED] [RESOLVED]
Replies: 5
Views: 193

0.7.91 (Win 10 x64) Strange door texture [GAME-DATA RELATED] [RESOLVED]

I was in Wayrest and i decided to hit one of the doors of the city wall, until I entered automatically, and once inside I saw this: strange door sprite.png The outer door looked like this, so I can only think there could be an error in the rendering of the inside door: normal door texture.png No mod...
by Calistex
Thu Feb 14, 2019 8:11 pm
Forum: Resolved
Topic: 0.7.36 (Win 10 x64) Arrows stuck in midair [RESOLVED]
Replies: 2
Views: 219

Re: 0.7.36 (Win 10 x64) Arrows stuck in midair

I've entered the dungeon again and I noticed that the arrow that you see in the screenshot without mods, the one near the dead body, is still there :? It's not going away, not by reloading nor by exiting and re entering. And now there's even a second arrow that wont disappear. They're physical and c...
by Calistex
Thu Feb 14, 2019 7:51 pm
Forum: Resolved
Topic: 0.7.36 (Win 10 x64) Arrows stuck in midair [RESOLVED]
Replies: 2
Views: 219

0.7.36 (Win 10 x64) Arrows stuck in midair [RESOLVED]

After entering in the first room of a dungeon with some archers in the distance, and killing the first enemy, I notice that some of the enemies' arrows remain stuck in midair. I've tried several times, with and without mods, but nothing changed. The dungeon is Tower Hearthhart. I can also provide sa...
by Calistex
Wed Feb 13, 2019 5:44 pm
Forum: Resolved
Topic: 0.7.36 (Win 10 x64) %rn[unhandled] when talking to the King of Daggerfall [RESOLVED]
Replies: 9
Views: 496

Re: 0.7.36 (Win 10 x64) %rn[unhandled] when talking to the King of Daggerfall

Thank you, and sorry for useless post if the issue is already known :(
by Calistex
Wed Feb 13, 2019 2:26 pm
Forum: Resolved
Topic: 0.7.36 (Win 10 x64) %rn[unhandled] when talking to the King of Daggerfall [RESOLVED]
Replies: 9
Views: 496

0.7.36 (Win 10 x64) %rn[unhandled] when talking to the King of Daggerfall [RESOLVED]

If I ask the King at Castle Daggerfall about The Underking, the string shows "%rn[unhandled].

Screenshot:
Spoiler!
error_no_mod.png
error_no_mod.png (770.21 KiB) Viewed 496 times

I can also provide a save right before the King, if it can be of any help.