Search found 16 matches

by haloterm
Thu Feb 21, 2019 10:22 am
Forum: General
Topic: Going back to start screen after quitting
Replies: 5
Views: 512

Going back to start screen after quitting

I have a minor request, which may be looked upon one day: Given that the initial loading time with many mods installed is quite noticable, it would be great if one could go back to DFU's start screen after game over or manual quit (I mean not Daggerfall's own start screen, but DFU's, where you selec...
by haloterm
Tue Feb 19, 2019 8:38 am
Forum: Released Mods
Topic: [MOD] Real Grass 2
Replies: 156
Views: 27182

Re: [MOD] Real Grass 2

Should be 0.65, not 65. :lol: Please try to reset settings with the reset button and check again if you get the dot. Does anybody else have this issue on Linux? I'm french so the decimal separator is the comma (,) not dot (.); I suspect some parser or printer should specify English locale to preven...
by haloterm
Mon Feb 18, 2019 9:30 pm
Forum: Released Mods
Topic: [MOD] Real Grass 2
Replies: 156
Views: 27182

Re: [MOD] Real Grass 2

Just something I noticed: If I set grass height to anything higher than 1, the grass becomes extremly high. The default settings have a min/max height of 65 (which is extremly high) -- I struggled a few days with that before I simply tried what happens when I change min/max height to 1. Then the gr...
by haloterm
Mon Feb 18, 2019 8:51 am
Forum: Creator's Corner
Topic: Tree replace Speedtree model
Replies: 24
Views: 2575

Re: Tree replace Speedtree model

That would be a great addition, if finished. Tried the preliminary download but got pink trees everywhere. Probably because I'm on Linux, and so far only a Windows build is included?
by haloterm
Mon Feb 18, 2019 8:50 am
Forum: Released Mods
Topic: [MOD] Real Grass 2
Replies: 156
Views: 27182

Re: [MOD] Real Grass 2

Just something I noticed: If I set grass height to anything higher than 1, the grass becomes extremly high. The default settings have a min/max height of 65 (which is extremly high) -- I struggled a few days with that before I simply tried what happens when I change min/max height to 1. Then the gra...
by haloterm
Sun Feb 17, 2019 8:59 pm
Forum: Released Mods
Topic: [Mod] Convenient Clock
Replies: 48
Views: 10379

Re: [Mod] Convenient Clock

pango wrote:
Sun Feb 17, 2019 8:46 pm
That worked for me, tested using dev build under Linux.
I added this workaround to my install script, until there's a better solution...
Okay, it was the case sensitivity of my folder name. It has to be "Img" on Linux, neither "IMG" nor "img" work. Now it works fine, thanks!
by haloterm
Sun Feb 17, 2019 8:58 pm
Forum: Released Mods
Topic: Tedious Travel 0.4.1 (2019-06-08)
Replies: 179
Views: 21402

Re: Tedious Travel 0.3.0

Really immersive mod! Sometimes, though, I'd prefer to decide if I want to use traditional fast travel or tedious travel. Because sometimes, well, it indeed feels tedious to need to wait for many minutes until I arrive and look at the repetitive landscapes. Even with time compression at high values,...
by haloterm
Sun Feb 17, 2019 8:24 pm
Forum: Released Mods
Topic: [Mod] Convenient Clock
Replies: 48
Views: 10379

Re: [Mod] Convenient Clock

There is, but you have to DIY it. Thank you! I have created the two files as you said: COMPASS.IMG.xml: <?xml version="1.0"?> <info> <width>322</width> <height>14</height> </info> and COMPBOX.IMG.xml: <?xml version="1.0"?> <info> <width>69</width> <height>17</height> </info> and saved them to the m...
by haloterm
Sun Feb 17, 2019 5:27 am
Forum: Released Mods
Topic: [Mod] Convenient Clock
Replies: 48
Views: 10379

Re: [Mod] Convenient Clock

I have the same question. Is it possible to adjust the size or has the mod developer to change it / provide a compatibility option?
by haloterm
Sat Feb 16, 2019 7:54 pm
Forum: Modder Discussion
Topic: Custom conversations with NPCs?
Replies: 8
Views: 502

Re: Custom conversations with NPCs?

Hmhm, I see. Is it possible to add custom rumors?