Search found 58 matches

by meritamas
Sun Aug 11, 2019 7:59 pm
Forum: Mods & Features General
Topic: About faces and coloration system
Replies: 2
Views: 373

Re: About faces and coloration system

I like the custom face creator in Oblivion. Would appreciate a move in this direction, too.
by meritamas
Sat Aug 10, 2019 5:51 am
Forum: Creator's Corner
Topic: Roads of Daggerfall
Replies: 101
Views: 24083

Re: Roads of Daggerfall

Still no response form hedgelord. For now, I will assume that he is away indefinitely. If he should return or if anybody else is working on this or would like to take charge, I'll respect that. If so, please let me know. Not expecting a lot of such notes so I'll go ahead now and lay out my plans. I'...
by meritamas
Sat Aug 03, 2019 8:02 pm
Forum: Mods & Features General
Topic: there could be more to magic
Replies: 8
Views: 873

Re: there could be more to magic

Narf the Mouse wrote:
Sat Jul 27, 2019 12:50 am
You have a lot of good ideas, but perhaps a few too many to start with. ;)
Thanks for the feedback.
I don't mind discussing only one of the ideas at a time, this has been going on mostly in other threads. Just keeping them here for easier reference.
by meritamas
Sun Jul 28, 2019 9:03 am
Forum: Mods & Features General
Topic: Expanded court system
Replies: 10
Views: 430

Re: Expanded court system

would be really good, Id like to see the choices you cant reach because of too low stats greyed out, so u know what is going on, what u need to improve etc. I like systems like this being transparent, so Id like to see that for example this reply needs INT, that reply needs STREETWISE etc Bigger co...
by meritamas
Sat Jul 27, 2019 6:55 am
Forum: Released Mods
Topic: Roleplay & Realism mod pack
Replies: 23
Views: 5298

Re: Roleplay & Realism mod pack

This is gonna be awesome. Like I said in one of the last episodes, Daggerfall Unity could very well become the greatest RPG of all time. Thank you Hazelnut and all other modders. Yes, this would indeed add a lot to the game. There have been discussions in the past to include food/drink enhancements...
by meritamas
Sun Jul 21, 2019 8:07 pm
Forum: Creator's Corner
Topic: Roads of Daggerfall
Replies: 101
Views: 24083

Re: Roads of Daggerfall

22-July-2019 UPDATES highlighted in this color. 24-July-2019 UPDATES highlighted in this color. 27-July-2019 UPDATES highlighted in this color. 29-July-2019 UPDATES highlighted in this color. Should we really argue about something being unrealistic in a series where the imperial province completely...
by meritamas
Sun Jul 21, 2019 6:40 am
Forum: Released Mods
Topic: [MOD] Archaeologists
Replies: 167
Views: 29079

Re: [MOD] Archaeologists

Just a few words of encouragement and support.
This mod is a great idea. I hope to see it developed in full one day.
by meritamas
Fri Jul 12, 2019 6:02 am
Forum: Creator's Corner
Topic: Roads of Daggerfall
Replies: 101
Views: 24083

Re: Roads of Daggerfall

I hope this comment isn't misinterpreted, but I'm really curious - is any concrete work (coding etc.) being done on this admittedly gigantic task, or is this still in the planning stages? No coding done on my part so far. All I was doing so far apart from writing and posting comments was research i...
by meritamas
Thu Jul 11, 2019 12:00 pm
Forum: Creator's Corner
Topic: Roads of Daggerfall
Replies: 101
Views: 24083

Re: Roads of Daggerfall

Honestly I'm less interested in the road system as an atmospheric addition to the game but more as a foundation to build further mods around. Having traveling merchants and tying random encounters such as brigand raids to the road system is what gets me excited. Hate to say it like this but the soo...
by meritamas
Tue Jul 09, 2019 6:52 am
Forum: General
Topic: Magic skill increases
Replies: 5
Views: 423

Re: Magic skill increases

This is a good idea.
Agree with jayhova, it should be a mod.
Added it to my collection of magic related ideas here.