Search found 16 matches
- Fri Dec 01, 2017 11:07 pm
- Forum: Creator's Corner
- Topic: NPC Flats - Waifu upscaling
- Replies: 198
- Views: 34654
I see this kind of smoothing and scaling as a jumping off point, and not as a permanent solution. They'd need some further hand-drawn refinement, I think, before they're ready for prime-time.
- Fri Feb 24, 2017 7:12 am
- Forum: Community
- Topic: Best starting character build?
- Replies: 7
- Views: 2536
Yep,I have read this guide =D I just realized that i Unity version mobs won't even hit you if you walk away. Making game super-easy to play... It just becomes punch-dodge,punch-dodge. First dungeon is waay easier. I remember I was walking in first dungeon for a hour finding way to exit, it was hard...
- Wed Jun 22, 2016 6:14 am
- Forum: Community
- Topic: Picked up an Elder Scrolls novel at the bookstore
- Replies: 1
- Views: 1146
I think there are two novels, aren't there? The Infernal City and something else. They're supposed to take place between Oblivion and Skyrim. Let us know how it is when you're through!!
I'm a huge fan of Games Done Quick (SDGQ starts July 3 ), but I'm not familiar with RPG limit break. Really looking forward to watching this! Thanks for posting, speedruns -- especially those that utterly break a game -- are a ton of fun!
- Thu Dec 24, 2015 9:49 pm
- Forum: Mods & Features General
- Topic: So I thought a little about multiplayer...
- Replies: 17
- Views: 6874
One thing you can do is just have a normal world, with every player doing their own quests (with some PvP quests, such as bounty hunting), but have every player with thier own "clock". So fast traveling would only advance time for quests with that player. If a player is attacked while resting, it w...
A remastering should maintain as much of the original as possible while fixing bugs. Big cosmetic or gameplay changes I think ought to be optional, but I'd love to see 3D models replace the flats eventually :) Though - one thing - I really do think the minimal hud and mouselook control style should ...