Search found 25 matches

by Kaedius
Thu Oct 03, 2019 7:44 pm
Forum: Released Mods
Topic: [WIP]Airships Mod Update 0.2.0 - Charter Flights (9/27)
Replies: 41
Views: 7522

Re: [WIP]Airships Mod Update 0.2.0 - Charter Flights (9/27)

Heya Kaedius! About the flying guy... it also happened to me, it seems to happen when you're teleported via normal travel to the city entrances (i.e. for me it happens when I use Mage's guild teleport or normal ship travel) and they seem to spawn just on top of your char at the same location, at le...
by Kaedius
Thu Oct 03, 2019 7:02 pm
Forum: Released Mods
Topic: [WIP]Airships Mod Update 0.2.0 - Charter Flights (9/27)
Replies: 41
Views: 7522

Re: [WIP]Airships Mod Update 0.2.0 - Charter Flights (9/27)

That's the guy I had used at first! Ultimately though, without the back/side view like the enemies have I thought it looked even stranger having this immobile fella who rotates/stares at you the whole time. The thief is still a bit of a place-holder, I'd like to use one of the more civilian looking ...
by Kaedius
Tue Oct 01, 2019 12:08 am
Forum: Released Mods
Topic: [WIP]Airships Mod Update 0.2.0 - Charter Flights (9/27)
Replies: 41
Views: 7522

Re: [WIP]Airships Mod Update 0.2.0 - Charter Flights (9/27)

Hi Kaedius, I think you might be the one to let know about this mod idea I had... its about the flying horse, the pegasus :D You can see a vid and some info about it here if interrested. https://forums.dfworkshop.net/viewtopic.php?f=12&t=2082 Very cool idea! A creative way of obtaining one is proba...
by Kaedius
Sat Sep 28, 2019 3:17 am
Forum: Released Mods
Topic: [WIP]Airships Mod Update 0.2.0 - Charter Flights (9/27)
Replies: 41
Views: 7522

Re: [WIP]Airships Mod Update 0.2.0 - Charter Flights (9/27)

Just posted a new update! I didn't get to test this as thoroughly as I'd like, please let me know if there are any oddities regarding loot storage as I made some changes. Also curious to hear opinions on charter flight restrictions and costs. It's fairly cheap at the moment. but I'm heavily biased t...
by Kaedius
Fri Sep 06, 2019 6:18 pm
Forum: Released Mods
Topic: [WIP]Airships Mod Update 0.2.0 - Charter Flights (9/27)
Replies: 41
Views: 7522

Re: Airship Video

Holy crap, this is amazing. Your video on the first page is so impressive! Is this compatible with Tedious Travel? Yes, it'll be compatible with tedious travel. I added an Airship option to the transport menu, so it conflicts with DREAMs transport menu however. I might just use a version that promp...
by Kaedius
Fri Sep 06, 2019 6:09 pm
Forum: Released Mods
Topic: Roleplay & Realism mod pack
Replies: 107
Views: 21501

Re: Roleplay & Realism mod pack

It's amazing what a difference the horse change makes, looks great! Always disliked that horse plastered to the screen wherever I looked.
by Kaedius
Wed Sep 04, 2019 12:49 am
Forum: Mods & Features General
Topic: My list of suggestions for Daggerfall Unity mods
Replies: 6
Views: 1744

Re: My list of suggestions for Daggerfall Unity mods

Hazelnut wrote:
Sat Aug 24, 2019 1:25 pm
Well someone will need to model a tent then. Pretty sure if you don't have a fire and sleep in wilds you will stand a chance of being attacked by wildlife. :twisted:
There are tents already actually, check out models 41606-41611. At least I think that big pink thing 41611 is a tent...
by Kaedius
Mon Sep 02, 2019 4:39 am
Forum: Released Mods
Topic: [WIP]Airships Mod Update 0.2.0 - Charter Flights (9/27)
Replies: 41
Views: 7522

Re: Airship Video

Just wanted to give an update on the progress of this mod. I've had less time than I'd like to work on this (isn't that always the case...), but the past few days I've tried hammering out the issues that were preventing me from an initial release. Mostly it was serializing things like ship position ...
by Kaedius
Sun Aug 11, 2019 8:54 pm
Forum: Released Mods
Topic: [MOD] Improved Interior Lighting
Replies: 31
Views: 12284

Re: [MOD] Improved Interior Lighting

This looks great, good work! Love having darkened dungeons with this lighting.
by Kaedius
Sun Aug 11, 2019 8:35 pm
Forum: Creator's Corner
Topic: Drafty Secret Doors Mod
Replies: 20
Views: 5515

Re: Drafty Secret Doors Mod

I submitted a PR to change sound pitch, I prefer lower volume but higher pitch myself, closer to a whistling sound. It also helps sound differently from random wind draft sounds. Thanks for that, it's a great addition I hadn't considered. After playing with it I actually like it a bit lower than 1....