Search found 17 matches

by Kaedius
Sun Aug 11, 2019 8:54 pm
Forum: Released Mods
Topic: [MOD] Improved Interior Lighting
Replies: 22
Views: 2661

Re: [MOD] Improved Interior Lighting

This looks great, good work! Love having darkened dungeons with this lighting.
by Kaedius
Sun Aug 11, 2019 8:35 pm
Forum: Creator's Corner
Topic: Drafty Secret Doors Mod
Replies: 20
Views: 1840

Re: Drafty Secret Doors Mod

I submitted a PR to change sound pitch, I prefer lower volume but higher pitch myself, closer to a whistling sound. It also helps sound differently from random wind draft sounds. Thanks for that, it's a great addition I hadn't considered. After playing with it I actually like it a bit lower than 1....
by Kaedius
Fri Aug 02, 2019 4:28 am
Forum: Creator's Corner
Topic: Airship Video
Replies: 23
Views: 1695

Re: Airship Video

I love the ideas you've already got with the spyglass and cargo, but in case you need some more inspiration, here's a few things that spur to my mind: Good ideas, especially the customization such as banners and flags. I probably should be focusing on how the player obtains the ship and customizati...
by Kaedius
Fri Aug 02, 2019 3:46 am
Forum: Creator's Corner
Topic: Drafty Secret Doors Mod
Replies: 20
Views: 1840

Re: Drafty Secret Doors Mod

Been using this mod and it works even better when you lower the dungeon ambient lighting, hearing that whistling in near complete darkness is so good. Yeah, I was surprised at how well that whistling adds to the atmosphere. I didn't test it with low ambient lighting, but I love that feature as well...
by Kaedius
Fri Jul 26, 2019 6:13 am
Forum: Creator's Corner
Topic: Airship Video
Replies: 23
Views: 1695

Re: Airship Video

This is unbelievably cool! If you could add a bed into the captain's quarters, you could truly live in the skies :lol: Absolutely! I planned on allowing the player to make various upgrades, and a bed that maybe fast-forwards time to the destination is on the list. I'd love to hear suggestions for t...
by Kaedius
Fri Jul 26, 2019 5:43 am
Forum: Released Mods
Topic: [MOD] Archaeologists
Replies: 167
Views: 28551

Re: [MOD] Archaeologists

Now that's a fine looking sign! I'm glad I could help, I spent a lot of time fuming at Blender trying to get scale and rotation to import properly. And definitely props to Zadroter for the texture, it's so perfectly classic it hurts.
by Kaedius
Wed Jul 24, 2019 11:37 pm
Forum: Creator's Corner
Topic: Airship Video
Replies: 23
Views: 1695

Re: Airship Video

Uncanny_Valley wrote:
Wed Jul 24, 2019 12:53 pm
That is just stupid cool. :lol: It is time to take to the sky!
That song and this one have been on constant loop in my head for the past few weeks!

by Kaedius
Wed Jul 24, 2019 10:59 pm
Forum: Released Mods
Topic: [MOD] Archaeologists
Replies: 167
Views: 28551

Re: [MOD] Archaeologists

I hear you, I just went through this recently with the airship I'm working on. Learning blender was a massive pain at first, especially when it came to textures and basic controls. If you're willing to give it another shot, here's what I found out about scaling, rotation, textures/materials as relat...
by Kaedius
Wed Jul 24, 2019 4:25 am
Forum: Creator's Corner
Topic: Airship Video
Replies: 23
Views: 1695

Airship Video

I've been messing around with adding airships to the game. Here's a quick video of how it works so far: https://youtu.be/TjUVv7sYZWM The autopilot still slams into mountains sometimes, and I'd like to figure out the best way for the player to acquire one. At the moment I'm leaning towards a new guil...
by Kaedius
Tue Jun 18, 2019 5:23 pm
Forum: General
Topic: New To Daggerfall
Replies: 32
Views: 1396

Re: New To Daggerfall

From a game design standpoint, attributes don't have to work this way with low=penalty, high=bonus. They can simply be bonuses where the lowest value = no bonus at all. Every other attribute in daggerfall works this way except PER. That's not true though. You get a negative penalty to attack with l...