Search found 17 matches

by TheHourMan
Thu Jun 06, 2019 3:50 am
Forum: Community
Topic: Daggerfall Spiritual Successor Project (Artists Needed!)
Replies: 41
Views: 8209

Re: Daggerfall Spiritual Successor Project (Artists Needed!)

So is this dead? I haven't seen indigogaming active on the itnernet at all since he made this post. Seriously, there is an actual person who worked on Daggerfall offering there services here
by TheHourMan
Sat May 11, 2019 6:42 am
Forum: Mods & Features General
Topic: Killable billboard NPC's
Replies: 2
Views: 426

Re: Killable billboard NPC's

You would have to make a sprite of their corpse, then just make it so they have a hitbox and an amount of hp, then make it so when their hp goes to 0, they become a corpse. You would also have to make it so interacting with them again opens up their inventory instead of dialogue, and make all relate...
by TheHourMan
Sat May 11, 2019 6:36 am
Forum: Mods & Features General
Topic: Dungeon nagivation: New spells/skills
Replies: 6
Views: 462

Re: Dungeon nagivation: New spells/skills

I think something like the Clairvoyance spell in Skyrim would be easier to implement
by TheHourMan
Sat May 11, 2019 5:22 am
Forum: General
Topic: Daggerfall Unity Launcher
Replies: 10
Views: 816

Re: Daggerfall Unity Launcher

I like this, but I hope by "download" you mean downloading updates for Daggerfall Unity. That would be nice. Any automated update system would be nice.
by TheHourMan
Fri May 10, 2019 7:18 pm
Forum: General
Topic: Optional Sneak Toggle
Replies: 36
Views: 1398

Re: Optional Sneak Toggle

I have the game manually added to Steam so I can use my ps4 controller's outer ring binding (inverted) to automatically hold alt when I move the left stick and let go of alt when the stick is centered or outside of the radius I set. This way I can tild the stick slightly to move slowly and sneak.
by TheHourMan
Fri May 10, 2019 3:32 pm
Forum: Community
Topic: Daggerfall Spiritual Successor Project (Artists Needed!)
Replies: 41
Views: 8209

Re: Daggerfall Spiritual Successor Project (Artists Needed!)

I recommend doing a crowdfunder asap. I'll definitely contribute a few dollars, that's for sure
by TheHourMan
Mon May 06, 2019 5:44 pm
Forum: Creator's Corner
Topic: AI Upscaled Textures
Replies: 478
Views: 37194

Re: AI Upscaled Textures

Google's new Raisr ai upscaler should be pretty perfect for this once it's finished
by TheHourMan
Mon May 06, 2019 3:46 pm
Forum: Creator's Corner
Topic: Replace Crickets with Ambient Owl Sounds
Replies: 15
Views: 797

Re: Replace Crickets with Ambient Owl Sounds

And that is really cool Pango! I'll be sure to look into that and see what I can do eventually.
by TheHourMan
Mon May 06, 2019 3:43 pm
Forum: Creator's Corner
Topic: Replace Crickets with Ambient Owl Sounds
Replies: 15
Views: 797

Re: Replace Crickets with Ambient Owl Sounds

Even though crickets make no sense in winter, insects are omnipresent and it makes sense that the sound would exist wherever you are (except in the middle of the ocean of something). Owls are rare creatures in comparison. Having an owl sound follow you around would be quite odd. A wolf sound every ...
by TheHourMan
Sun May 05, 2019 10:40 pm
Forum: Creator's Corner
Topic: Replace Crickets with Ambient Owl Sounds
Replies: 15
Views: 797

Re: Replace Crickets with Ambient Owl Sounds

Would it be possible to create a mod that changes the background sounds based on the time of year and location? That would be really cool. I'll wait until I better understand the way the seasons and locations are registered in-game first, but I would love to make more variation in the ambient sounds.