Search found 5 matches

by SubPixel-Chris
Fri May 24, 2019 10:41 pm
Forum: Modder Discussion
Topic: PBR Materials for classic textures
Replies: 17
Views: 868

Re: PBR Materials for classic textures

Thanks for those links! Sorry for my delays lately, I've spent the last week working a massive gig for E3 so i havent had any time to devote to this. We just wrapped filming yesterday so i'm going to take time this weekend to myself and might do some DFU texture work in that time. I might also work ...
by SubPixel-Chris
Thu May 16, 2019 8:24 pm
Forum: Modder Discussion
Topic: Spriter: Real-Time Sprite Imposter System
Replies: 24
Views: 2989

Re: Spriter: Real-Time Sprite Imposter System

#want ( for more than DFU ) lmao this looks great.
by SubPixel-Chris
Thu May 16, 2019 6:34 am
Forum: Modder Discussion
Topic: PBR Materials for classic textures
Replies: 17
Views: 868

Re: PBR Materials for classic textures

Oh Unity is not a problem for me. I'm a game developer full time so I've plenty of experience. I'm honestly contemplating creating custom materials from the ground up for this mod, since I'm not really liking the oversaturation of the classic textures. I think what I'll likely do is use something li...
by SubPixel-Chris
Wed May 15, 2019 6:19 pm
Forum: Modder Discussion
Topic: PBR Materials for classic textures
Replies: 17
Views: 868

Re: PBR Materials for classic textures

Thanks for the replies guys. The one problem I'm seeing so far is that there's no evidence of combined metallicgloss and normal actually working together. The realtime reflections look great, however the materials are still flat. Do these two things just not work with eachother? Does the engine stop...
by SubPixel-Chris
Wed May 15, 2019 7:25 am
Forum: Modder Discussion
Topic: PBR Materials for classic textures
Replies: 17
Views: 868

PBR Materials for classic textures

Hey guys, thanks for checking out my thread. So I'm working (slowly) on putting together a material mod for Daggerfall Unity that incorporates the PBR (physically based rendering) material workflow utilizing slightly modified versions of the classic DF textures. To give you an idea of the kind of ef...