Search found 30 matches

by charlieg
Thu Sep 20, 2018 11:44 am
Forum: Released Mods
Topic: KoW - Daggerfall Remaster 3.0
Replies: 61
Views: 6939

Re: KoW - Daggerfall Remaster 3.0

Wow, looking fantastic.
by charlieg
Tue Sep 11, 2018 12:00 pm
Forum: News
Topic: Updated Builds September 2018
Replies: 9
Views: 598

Re: Updated Builds September 2018

Looking at the roadmap, you might have to skip releases 0.5/0.6 and bump straight to 0.7 or maybe even 0.8!

https://www.dfworkshop.net/projects/dag ... y/roadmap/
by charlieg
Thu Sep 06, 2018 9:18 am
Forum: Community
Topic: OpenMW, Morrowind remakes
Replies: 14
Views: 840

Re: OpenMW, Morrowind remakes

Ah, thanks for the clarification. That makes scrawl's position make a bit more sense. Sorry for the misrepresentation - I wasn't following it "live" and somewhat scanread the thread to work out what the hullaballoo was about. I do remember the clashing to be mostly caused by non-openmw-developers wh...
by charlieg
Tue Sep 04, 2018 9:20 am
Forum: Community
Topic: OpenMW, Morrowind remakes
Replies: 14
Views: 840

Re: OpenMW, Morrowind remakes

The recent controversy was not really about OpenMW. There were 2 issues. Firstly, one of the developers - who had been one of the most important but in recent times had somewhat stepped back - took an ideologically pure position influenced by Microsoft's recent acquisition of Github. He wanted off o...
by charlieg
Wed Aug 29, 2018 11:54 am
Forum: Mods & Features General
Topic: The Future for Daggerfall Unity
Replies: 8
Views: 353

Re: The Future for Daggerfall Unity

This is the wrong place for this thread. This is more you asking a question. There are already mods to improve Daggerfall. If you want a mod that provides some simpler, more lineal dungeon experiences then I recommend you have a go at implementing one! Every developer was an ordinary person once upo...
by charlieg
Fri Aug 17, 2018 9:31 am
Forum: Released Mods
Topic: KoW - Daggerfall Remaster 3.0
Replies: 61
Views: 6939

Re: KoW - Daggerfall Remaster 3.0

Ive transported texts and the ornaments from the menu mod by Arl to my upscaled one, this way we have IMO the best result, original upscaled background and new sharp texts and ornaments. I hope Arl is ok with this swap :oops: PICK03I0.IMG.png I'll just link this here since it's pretty awesome: http...
by charlieg
Wed Aug 01, 2018 1:19 pm
Forum: Community
Topic: Which engine for a new Daggerfall game?
Replies: 10
Views: 1072

Re: Which engine for a new Daggerfall game?

If you were to create a spiritual successor to Daggerfall - or a game of a similar size and scope - that included new and original content (so you wouldn't need to use Daggerfall files), which game engine would you choose and why? There is not sufficient detail in the question to provide an answer....
by charlieg
Tue Jun 26, 2018 12:43 pm
Forum: Released Mods
Topic: NPC Flats Addendum
Replies: 68
Views: 11336

Re: NPC Flats Addendum

Don't forget not to stick with the pixel-limited borders. I mean, you don't always - the spear head is good, for example - but the shapes of the arms are very strange. Been gone for a minute but now I'm back :) https://i.imgur.com/Mc7oMTl.png I'm a bit rusty so it's not 100% where I want it to be bu...
by charlieg
Thu Apr 19, 2018 5:48 am
Forum: Released Mods
Topic: [MOD] Handpainted model replacement project (Release v1.42b)
Replies: 256
Views: 47988

Re: Handpainted model replacement project

I really look forward to the day I replay Daggerfall in HD with your hard work driving the immersion to another level. This is really nice looking stuff, please keep up the good work.