Search found 43 matches
Daggerfall could really use a mod that adds in new recipes or gives ingredients a new purpose. I always seem to end up with a bunch of ingredients and a bunch of recipes, but rarely do they match up, so I'm always carrying piles of useless ingredients I'm hesitant to sell because "What if they're us...
Been looking at this and although I have old saves with similar wierdness, when starting a new game w/o mod and then adding it everything seems to be setup correctly. Not sure if there's a difference affecting this in older builds of DFU or what is going on. All I can say is the mod appears to be w...
I have no idea how any of this works, and I'm terrible at trying to put thoughts into words to begin with, so sorry if what I'm asking makes no sense. So, I'm comparing the FactionData.txt between two saves and I notice that the enemies and allies listed for each faction is different between the sav...
- Tue Aug 13, 2019 12:08 am
- Forum: Released Mods
- Topic: [MOD] Archaeologists
- Replies: 183
- Views: 48236
Every merchant or innkeeper I talk to won't talk to me. They say it's because I'm a member of the Thieves Guild, which are allied to the Archaeologists Repairers, who are an enemy of The Merchants. I can still buy/sell/rent/etc, but I can no longer get quests from them.