Search found 43 matches

by Jaiysaun
Sun Aug 25, 2019 1:41 pm
Forum: General
Topic: To buy or to make
Replies: 9
Views: 2439

Re: To buy or to make

Daggerfall could really use a mod that adds in new recipes or gives ingredients a new purpose. I always seem to end up with a bunch of ingredients and a bunch of recipes, but rarely do they match up, so I'm always carrying piles of useless ingredients I'm hesitant to sell because "What if they're us...
by Jaiysaun
Sun Aug 25, 2019 11:49 am
Forum: Modder Discussion
Topic: Custom Book Support?
Replies: 6
Views: 949

Re: Custom Book Support?

Something like Oblivion's Black Horse Courier would be awesome. It could really help flesh out main quest characters and various things happening in the bay.
by Jaiysaun
Tue Aug 20, 2019 8:17 pm
Forum: Released Mods
Topic: [MOD] Archaeologists
Replies: 183
Views: 48236

Re: [MOD] Archaeologists

Been looking at this and although I have old saves with similar wierdness, when starting a new game w/o mod and then adding it everything seems to be setup correctly. Not sure if there's a difference affecting this in older builds of DFU or what is going on. All I can say is the mod appears to be w...
by Jaiysaun
Sun Aug 18, 2019 11:40 am
Forum: Help & Support
Topic: FactionData Questions
Replies: 2
Views: 272

FactionData Questions

I have no idea how any of this works, and I'm terrible at trying to put thoughts into words to begin with, so sorry if what I'm asking makes no sense. So, I'm comparing the FactionData.txt between two saves and I notice that the enemies and allies listed for each faction is different between the sav...
by Jaiysaun
Sun Aug 18, 2019 10:52 am
Forum: Help & Support
Topic: Daedra Seducer Winged Form
Replies: 8
Views: 679

Daedra Seducer Winged Form

I can never get a Daedra Seducer to transform. Is this implemented?
by Jaiysaun
Sun Aug 18, 2019 1:29 am
Forum: Released Mods
Topic: [MOD] Archaeologists
Replies: 183
Views: 48236

Re: [MOD] Archaeologists

I've seen a temple and an inn have their names get overwritten and mislabeled as residences recently so that might be a bug coming from somewhere else.
by Jaiysaun
Tue Aug 13, 2019 12:08 am
Forum: Released Mods
Topic: [MOD] Archaeologists
Replies: 183
Views: 48236

Re: [MOD] Archaeologists

Every merchant or innkeeper I talk to won't talk to me. They say it's because I'm a member of the Thieves Guild, which are allied to the Archaeologists Repairers, who are an enemy of The Merchants. I can still buy/sell/rent/etc, but I can no longer get quests from them.
by Jaiysaun
Sat Aug 03, 2019 7:55 pm
Forum: Mods & Features General
Topic: Saving Custom Classes
Replies: 13
Views: 1454

Re: Saving Custom Classes

Would save a lot of time in Character Creation. I'm always remaking the same ones each time. Could make it easier to share custom builds as well.
by Jaiysaun
Fri Aug 02, 2019 9:19 pm
Forum: Help & Support
Topic: Tone no longer remains checked
Replies: 9
Views: 1135

Re: Tone no longer remains checked

Ah, so that's what was going on. Keep up the good work!
by Jaiysaun
Fri Aug 02, 2019 6:27 pm
Forum: General
Topic: What does the spell effect "charm" do?
Replies: 5
Views: 178

Re: What does the spell effect "charm" do?

Thanks for the info. It's as if this game just likes to argue against itself sometimes.