Search found 5 matches

by hedgelord
Mon Jun 10, 2019 8:07 pm
Forum: Creator's Corner
Topic: Roads of Daggerfall
Replies: 101
Views: 23617

Re: Roads of Daggerfall

Does anybody know if Uncanny_Valley uploaded the roadmapReader he was talking about, or how you would paint the road textures in the world?
by hedgelord
Mon Jun 10, 2019 7:50 pm
Forum: Creator's Corner
Topic: Roads of Daggerfall
Replies: 101
Views: 23617

Re: Roads of Daggerfall

@hurleybird thanks a ton for the source code, it's helping a lot! I've already noticed a couple problems (I forgot to sort the roads by length, for one). There's still some problems but it's getting better. The big issue I have right now is that if we have two clusters of towns next to each other, w...
by hedgelord
Wed Jun 05, 2019 9:24 pm
Forum: Creator's Corner
Topic: Roads of Daggerfall
Replies: 101
Views: 23617

Re: Roads of Daggerfall

Yeah, there's a lot of steps where I could've implemented something wrong, so I've been debugging trying to figure out what's going wrong.
by hedgelord
Sat Jun 01, 2019 7:13 pm
Forum: Creator's Corner
Topic: Roads of Daggerfall
Replies: 101
Views: 23617

Re: Roads of Daggerfall

I started working on another implementation of the road network in Daggerfall. I broke the locations into four categories, marking them as Major, Standard, Minor, or Offroad locations. For now, Major locations include only major cities, while standard and minor locations are for smaller towns, taver...
by hedgelord
Fri May 31, 2019 7:31 pm
Forum: Creator's Corner
Topic: Roads of Daggerfall
Replies: 101
Views: 23617

Re: Roads of Daggerfall

Did Uncanny_Valley ever release the original roadEditor tool? If we had that to start with it would be a lot easier that starting from scratch.