Search found 12 matches

by epicurius7
Thu May 31, 2018 1:09 pm
Forum: Community
Topic: Pre-Release/Demo Screenshot Links
Replies: 8
Views: 1016

Re: Pre-Release/Demo Screenshot Links

I took a crack at dating the prerelease images a while back:
https://drive.google.com/drive/folders/ ... sp=sharing
by epicurius7
Mon Feb 05, 2018 9:52 am
Forum: Community
Topic: Arena's engine also used in Terminator: Rampage
Replies: 11
Views: 2635

Re: Arena's engine also used in Terminator: Rampage

There is no screenshot evidence of an Arena-engine Daggerfall, but... https://web.archive.org/web/20040407020037/http://www.elderscrolls.com/tenth_anniv/tenth_anniv-daggerfall.htm Quote: Daggerfall initially was developed using an updated Arena raycast engine similar to Doom's, where the world is re...
by epicurius7
Wed Oct 18, 2017 6:21 am
Forum: Community
Topic: Arena's engine also used in Terminator: Rampage
Replies: 11
Views: 2635

Re: Arena's engine also used in Terminator: Rampage

IIRC Underworld cut levels into 'cubes' that could have a single slope to allow for faster hidden surface culling. But yeah, I think it was the first fully texture mapped game that didn't use raycasting. It ran like a dog compared to Wolfenstein and DOOM though. I think Wolfenstein's techniques (and...
by epicurius7
Sun Oct 15, 2017 9:45 am
Forum: Community
Topic: Arena's engine also used in Terminator: Rampage
Replies: 11
Views: 2635

Re: Arena's engine also used in Terminator: Rampage

It looks like Bethesda's early 3D texture map engine lineage goes: Terminator: Rampage [Wolfenstein with floor textures] -> Arena [added variable height ground] -> Daggerfall (Early prototype) 'XnGine' games: Daggerfall / Terminator Future Shock (Concurrent development?) -> Terminator Skynet [High r...
by epicurius7
Mon Oct 02, 2017 6:31 am
Forum: General
Topic: Daggerfall Demo
Replies: 26
Views: 4622

Re: Daggerfall Demo

Related:
http://xlengine.com/forums/viewtopic.php?f=29&t=1188

A DaggerXL thread discussing the animation frames, the old demos and early promo screenshots.
by epicurius7
Fri Aug 18, 2017 9:58 am
Forum: Creator's Corner
Topic: DaggerXL texture replacement project
Replies: 174
Views: 33829

Re: DaggerXL texture replacement project

Ive converted and renamed all the files, its 248 textures now, its working in game - somehow... there are still some bugs Attached Screenshots: There is this bug on some of the ground textures, which has something to do with a texture resolution I guess: jnlknjkmnl.jpg Some of the remade NPCs have ...
by epicurius7
Sat Aug 05, 2017 7:55 am
Forum: Creator's Corner
Topic: (Vibrant) NPC Flats
Replies: 37
Views: 8172

Re: NPC Flats

The face is absolutely spot-on on this one. Good stuff.
by epicurius7
Sat Aug 05, 2017 7:47 am
Forum: Creator's Corner
Topic: DaggerXL texture replacement project
Replies: 174
Views: 33829

Re: DaggerXL texture replacement project

Dug up the handful I managed to do, plus an unfinished one:
https://drive.google.com/open?id=0B2uO_ ... FlzZjFURjQ
I'd re-do these from scratch were I to try again. But here they are FWIW.
by epicurius7
Mon Sep 28, 2015 7:33 am
Forum: Released Mods
Topic: [MOD] Realtime Reflections
Replies: 109
Views: 29444

Re: Investigations on Realtime Reflections in Unity

Interkarma wrote:That is beautiful! I actually feel sorry for the fictional cleaners who have to keep that level of shine with grubby adventurers stomping all through the place. :D
We need a 'Muddy Footprints' mod now, and janitors that shout 'halt!'
by epicurius7
Thu Aug 27, 2015 6:43 am
Forum: Community
Topic: BREAKING NEWS: Classic titles now on GOG!
Replies: 9
Views: 2730

Re: BREAKING NEWS: Classic titles now on GOG!

I don't know if any of them patch in the Dos/32A(?) Extender? It appeared to cut the crashing down on DF last time I mucked around with it.