Search found 69 matches

by emmathepony
Wed Sep 04, 2019 6:02 am
Forum: General
Topic: Who here has finished this game?
Replies: 13
Views: 2326

Re: Who here has finished this game?

DF is my favourite RPG ever, hundreds and hundreds of hours, but have never actually "beaten" the game largely due to each time the main quest bugs out or the game itself bugs out and becomes slow to a crawl then I just restart. Now with DFU, when 1.0 finally arrives, I'll beat this game for my firs...
by emmathepony
Wed Sep 04, 2019 5:57 am
Forum: Community
Topic: Ted Peterson: Book Concepts and Plot Holes, How You Can Help
Replies: 9
Views: 3310

Re: Ted Peterson: Book Concepts and Plot Holes, How You Can Help

I wouldn't mind a book with Orcish scribbling all over it (as a foreshadow to the future Elder Scrolls games), or perhaps books written directly by creatures like the nymphs or Deadra... perhaps you need to talk to an NPC to get them translated!
by emmathepony
Wed Sep 04, 2019 5:33 am
Forum: Released Mods
Topic: Persistent Dungeons
Replies: 31
Views: 13251

Re: Persistent Dungeons

Well if you're on a timed quest you could fail it by running out of time.
by emmathepony
Wed Sep 04, 2019 5:29 am
Forum: Modder Discussion
Topic: Mods for nerfing the OP stealing?
Replies: 15
Views: 495

Re: Mods for nerfing the OP stealing?

Yeah I'm talking about after-hours when nobody's around, it makes stealing stupidly easy.

Although Banshee makes a good point about marking items and only selling them back to the thieves guild, but having said that how would other vendors know if they are stolen or not?
by emmathepony
Wed Sep 04, 2019 5:27 am
Forum: Released Mods
Topic: Ironman and Ironman Game Systems v0.2.2 (10/13/2019)
Replies: 51
Views: 7311

Re: [MOD] Ironman v0.1.3

Modified Shop Burglary - Currently, planning to call the guards if you fail some kind of pickpocket+stealth+luck check when attempting to steal any single item from a shop after hours. I also hope to make it so that if you fail a stealth+luck check while moving around in a shop (after hours), the g...
by emmathepony
Tue Sep 03, 2019 8:03 pm
Forum: Quest Hub
Topic: Quest Editor [0.11.0]
Replies: 118
Views: 29352

Re: Quest Editor [0.11.0]

Can we use Notepad++ for this? I'm not familiar with Visual Studios at all.
by emmathepony
Tue Sep 03, 2019 7:50 pm
Forum: Released Mods
Topic: Ironman and Ironman Game Systems v0.2.2 (10/13/2019)
Replies: 51
Views: 7311

Re: [MOD] Ironman v0.1.3

I'd LOVE to watch Ironman High Reflex speedruns of this game now. :shock:
by emmathepony
Tue Sep 03, 2019 7:47 pm
Forum: Released Mods
Topic: Roleplay & Realism mod pack
Replies: 107
Views: 21595

Re: Roleplay & Realism mod pack

Gonna download this, both clickable beds and hold arrow suit my playstyle. Would be also cool if you first had to buy a lockpick before you could go about picking doors open.
by emmathepony
Tue Sep 03, 2019 7:41 pm
Forum: Released Mods
Topic: Warm Ashes: Dangerous Dungeon Exteriors
Replies: 184
Views: 39024

Re: Warm Ashes: Dangerous Dungeon Exteriors

Hope it gets fixed, this mod is pretty much essential now for me.
by emmathepony
Tue Sep 03, 2019 7:36 pm
Forum: General
Topic: Experimental Smaller Dungeons
Replies: 47
Views: 11368

Re: Experimental Smaller Dungeons

I haven't noticed any bugs with this enabled, but a freaky coincidence I had when I first enabled it was I just happened to visit 3 dungeons in a row that all used the Privateer's Hold layout and I thought it was this that caused this "bug". Turned out it wasn't a bug as it was in vanilla DF! :ugeek: