Search found 47 matches

by kingOfWyrms
Tue Sep 11, 2018 3:18 pm
Forum: Resolved
Topic: Windows/64 Build #131, Swimming Crush Detection Lethal Ceilings [RESOLVED]
Replies: 1
Views: 132

Windows/64 Build #131, Swimming Crush Detection Lethal Ceilings [RESOLVED]

Swimming into a ceiling in DFU, from what I've experienced, seems to cause an immediate game-over by apparently being "crushed" by the ceiling. It's like every time I bump my head while swimming I get knocked out and drown. I'm not sure if this also affects levitation if we have that yet though, hav...
by kingOfWyrms
Tue Sep 11, 2018 3:06 pm
Forum: Bug Reports
Topic: Windows/64 Build #131, Tavern Keeper Quest Crashes
Replies: 5
Views: 228

Re: Windows/64 Build #131, Tavern Keeper Quest Crashes

I've tested a bit more, using the new build, #132, and can confirm the issue is not remedied. I do however have further insight as to it's circumstances now. I have had the issue occur from accepting quests from not only tavernkeeps, but also shopkeeps, so seemingly anyone who has one of those multi...
by kingOfWyrms
Mon Sep 10, 2018 11:02 pm
Forum: Bug Reports
Topic: Windows/64 Build #131, Tavern Keeper Quest Crashes
Replies: 5
Views: 228

Windows/64 Build #131, Tavern Keeper Quest Crashes

I've been repeatedly running into this problem where "talk"ing to a tavernkeeper and getting a quest causes the UI to disappear, and the game to subsequently crash. Definitely reproducible since it happens every time, and I've tested it with no mods active, but there is the possibility that it may b...
by kingOfWyrms
Sun Feb 19, 2017 10:28 pm
Forum: General
Topic: Hi! And - main download version obsolete?
Replies: 3
Views: 1413

Re: Hi! And - main download version obsolete?

I do have one question for Interkarma; apologies if it's been answered elsewhere. I noticed in the Daggerfall Unity "Roadmap" and news posts that version 0.3 seems to have been completed last fall, with work gradually progressing on the quest components under version 0.4. However, the current "stab...
by kingOfWyrms
Sat Feb 04, 2017 12:32 pm
Forum: Modder Discussion
Topic: Modding Tutorials: Asset-Injection
Replies: 131
Views: 35223

Re: Mesh and Texture replacement - guide

TheLacus wrote:The name of the Mod must be the id of the model (modelID or Archive_record).
Once we have built the Mod we can find three folders, one for each operating system. What's important it's the modelID.dfmod file.
Does this mean we'll need to have a separate asset pack for each item we're replacing?
by kingOfWyrms
Fri Feb 03, 2017 12:38 am
Forum: Creator's Corner
Topic: Daggerfall Unity Models Overhaul
Replies: 108
Views: 28620

Re: Daggerfall Unity Models Overhaul [beta]

Is this supposed to show up in the mods list? I tried installing it the way you instructed, but it didn't show up there, so I placed it into the streamingassets folder in my up-to-date copy of Daggerfall Tools for Unity. That got it to appear in the mods list, but the model didn't change in-game. I'...
by kingOfWyrms
Mon Jan 30, 2017 10:09 pm
Forum: Resolved
Topic: Windows #53: Classic import always faces last save's direction [resolved]
Replies: 3
Views: 1330

Windows #53: Classic import always faces last save's direction [resolved]

Well, I'm not sure I should even be putting this here, as it has no detrimental effects since classic saves would otherwise start facing west, I think? But I thought it might be something to note that if you import a classic save after loading any other save that you will face the direction the prev...
by kingOfWyrms
Mon Jan 30, 2017 9:35 pm
Forum: Resolved
Topic: Windows #53: Song player crash [RESOLVED]
Replies: 2
Views: 883

Windows #53: Song player crash [RESOLVED]

This has happened twice when loading from this save. I've walked around Daggerfall, entered some interiors, and after a little while the playlists stop. If I'm in an interior, the current song will finish, and then nothing else plays. If I leave the building after that, the song that was previously ...
by kingOfWyrms
Mon Jan 30, 2017 4:38 am
Forum: Resolved
Topic: Windows #53: Wrong music after classic import [RESOLVED]
Replies: 1
Views: 813

Windows #53: Wrong music after classic import [RESOLVED]

Okay, this bug happens when your first game load after starting the program is a classic save import. After that, if I load a regular DFU save, I think it fails to change the music playlist for the new save. It doesn't continue playing the song that started in the classic save, mind you, but it just...
by kingOfWyrms
Mon Jan 30, 2017 4:19 am
Forum: Resolved
Topic: Windows #53: Snow particles always face sun [CLOSED]
Replies: 1
Views: 938

Windows #53: Snow particles always face sun [CLOSED]

Okay, so I've noticed that when it snows, the particles face the sun. As in, if it's noon, the particles are horizontal, dawn or dusk they're vertical, and they rotate as time passes. Is the particle system attached to the sky? All of my settings are the defaults, so I am using enhanced sky, if that...