Search found 2008 matches

by Jay_H
Fri Apr 19, 2019 2:45 pm
Forum: Developer Discussion
Topic: Fix (most) duplicate doors
Replies: 10
Views: 479

Re: Fix (most) duplicate doors

Merging :)
by Jay_H
Fri Apr 19, 2019 2:00 am
Forum: Help & Support
Topic: DFU won't exit
Replies: 1
Views: 30

Re: DFU won't exit

Let's get your OS, build, player log, and mod status.
by Jay_H
Fri Apr 19, 2019 1:38 am
Forum: Resolved
Topic: win_64 0.7.91 A0C00Y07 Extermination quest [RESOLVED]
Replies: 6
Views: 64

Re: win_64 0.7.91 A0C00Y07 Extermination quest

Indeed. The quest has a curious quirk that'll cause swarm spawning if you re-enter the building. I've fixed it so that spawning is only possible until the requisite number of monsters is slain. Likewise, they'll only spawn in the building. Finally, you'll get an alert when you've slain enough enemie...
by Jay_H
Thu Apr 18, 2019 1:55 am
Forum: Quest Hub
Topic: Quest Editor
Replies: 93
Views: 13754

Re: Quest Editor

An expression executes properly in DFU but the editor doesn't recognize it:

Code: Select all

give pc _reward1_ and _reward2_ and _reward3_
Source quest is Q0C10Y00.
by Jay_H
Thu Apr 18, 2019 1:33 am
Forum: Quest Hub
Topic: Classic quest bugs
Replies: 16
Views: 2541

Re: Classic quest bugs

Bug report #15: create foe _warrior_ every 15 minutes 40 times with 100% success msg 1012 Source: Q0C00Y03 Description of problem: Message 1012 is intended to display upon first spawn of _warrior_. Message: 1012 <ce> "Witch lover! Child of <ce> _daedra_!" a voice <ce> shrieks. There is currently no...
by Jay_H
Wed Apr 17, 2019 11:45 pm
Forum: Released Mods
Topic: Tedious Travel 0.3.0
Replies: 142
Views: 14327

Re: Tedious Travel 0.3.0

Welcome to the forums! :) That reminds me a little of this post I saw about Minecraft's Jens :lol: https://imgur.com/UXZpQct
by Jay_H
Wed Apr 17, 2019 9:06 pm
Forum: Creator's Corner
Topic: Perpetual Quest Pack
Replies: 30
Views: 2839

Re: Perpetual Quest Pack

I could edit Ryteller's original post to include the link but that'd be an anomaly on these forums. I think we're getting by pretty well with word of mouth, now that you guys are arriving :)
by Jay_H
Wed Apr 17, 2019 6:49 pm
Forum: Creator's Corner
Topic: Perpetual Quest Pack
Replies: 30
Views: 2839

Re: Perpetual Quest Pack

The thread's been over in Community for a month now, so I refuse any blame for its obscurity :lol:
by Jay_H
Wed Apr 17, 2019 5:24 am
Forum: Creator's Corner
Topic: Roads of Daggerfall
Replies: 53
Views: 16899

Re: Roads of Daggerfall

Here's a quick drawing of a hub-and-spokes model for roads. https://i.imgur.com/Zzv9i7u.png?1 The yellow roads connect major cities in the region. The red roads are smaller and reach out from the cities to the lesser settlements. The idea is that everyone out in the ranches and temples will occasion...
by Jay_H
Wed Apr 17, 2019 3:38 am
Forum: Bug Reports
Topic: Dev build/LInux: climbing state not restored by saving/reloading
Replies: 3
Views: 82

Re: Dev build/LInux: climbing state not restored by saving/reloading

I know that, at least with the Advanced Climbing System, you grip to the wall without button presses once climbing mode activates. This does indeed fail when reloading, which can be extremely dangerous.