Search found 1599 matches

by Jay_H
Mon Nov 19, 2018 1:38 pm
Forum: Mods & Features General
Topic: Bow use and movement speed
Replies: 4
Views: 73

Re: Crouching archery: accuracy and damage improvements

These sound good! :) Anything that helps balance bow use is good in my opinion.
by Jay_H
Sun Nov 18, 2018 6:21 am
Forum: Mods & Features General
Topic: Bow use and movement speed
Replies: 4
Views: 73

Bow use and movement speed

Just a mod idea: to make archery more strategic, crouching while aiming could increase to-hit rate and/or damage. The idea of running backwards while firing arrows at hapless enemies just seems to have no proper risk/reward balance ;)
by Jay_H
Fri Nov 16, 2018 8:04 pm
Forum: Quest Hub
Topic: Custom quest support
Replies: 120
Views: 11162

Re: Custom quest support

Perfectly fine, this is sailing along right as I want it to :) This is exactly what I'd hope for to write quests. Thank you.
by Jay_H
Fri Nov 16, 2018 7:56 pm
Forum: Released Mods
Topic: Daggerfall Unity Quest Pack #1
Replies: 77
Views: 6362

Re: Daggerfall Unity Quest Pack #1

Hmm, I mean when you say perpetual, do you mean they never have an end, or that they are always running in the background and eventually pop up to be done at some point? The perpetual quest pack runs itself forever. Daggerfall doesn't offer any mechanism for the player to turn a quest on or off dir...
by Jay_H
Fri Nov 16, 2018 3:16 pm
Forum: Quest Hub
Topic: Custom quest support
Replies: 120
Views: 11162

Re: Custom quest support

For CastSpellDo : Daggerfall Unity will support custom and standard versions of spells provided all effects match classic spell. This does not match classic but seems to overcome a classic limitation more than intended design. Can be rebuilt to work like classic if needed. I tested this out with a n...
by Jay_H
Fri Nov 16, 2018 3:11 pm
Forum: Released Mods
Topic: Daggerfall Unity Quest Pack #1
Replies: 77
Views: 6362

Re: Daggerfall Unity Quest Pack #1

That's the Perpetual Quests, which are also mine. One of the things I was dying for in classic was for the game to reach out and try to find you. I want to make a lot more Perpetuals, but good ideas for them are few and far between.
by Jay_H
Fri Nov 16, 2018 1:51 pm
Forum: Released Mods
Topic: Daggerfall Unity Quest Pack #1
Replies: 77
Views: 6362

Re: Daggerfall Unity Quest Pack #1

Thank you! :) I really agree, I'm trying to find more pacifist quest ideas. One of the things that bugged me about classic DF quests was this: Thieves Guild: All in towns, never combat Knightly Order: All in dungeons, always combat Dark Brotherhood: All in dungeons, always combat Fighters Guild: Mos...
by Jay_H
Fri Nov 16, 2018 1:43 pm
Forum: Bug Reports
Topic: Win 10, 64 bit, #139: Recall Spell Back Into Guild Hall Bug
Replies: 5
Views: 83

Re: Win 10, 64 bit, #139: Recall Spell Back Into Guild Hall Bug

Yep, this is my experience. Good eye pango :)
by Jay_H
Fri Nov 16, 2018 6:27 am
Forum: Quest Hub
Topic: Quest Showcase
Replies: 302
Views: 34454

Re: Quest Showcase

Knightly Order #20: "Subterfuge"

Image
Image

The idea occurred to me while cleaning the house. A nice break from an otherwise persistent writer's block.
by Jay_H
Thu Nov 15, 2018 10:05 pm
Forum: Released Mods
Topic: Tedious Travel 0.2.0
Replies: 67
Views: 4004

Re: Tedious Travel 0.2.0

pango wrote:
Thu Nov 15, 2018 9:30 pm
Maybe that would only happen with reckless speed. I don't remember if that's how it worked in Arena, it's been a very long time since I played it...
That sounds great! :) Reckless travel needs more risk for its reward.