Search found 1432 matches

by Jay_H
Thu Sep 20, 2018 8:06 pm
Forum: Community
Topic: Re Twitter
Replies: 180
Views: 22205

Re: Re Twitter

High climbing skill characters in #DaggerfallUnity will love @MeteoricDragon's Advanced Climbing System. Now you can leap and grab walls in mid-air, hold in place, wall jump, climb in any direction, and even wrap around corners! Mindblowing! This is fantastic! I can see a lot of real use for thief ...
by Jay_H
Thu Sep 20, 2018 1:53 am
Forum: Community
Topic: Re Twitter
Replies: 180
Views: 22205

Re: Re Twitter

Sorry pango, looks like I overestimated myself this time. I won't be able to limit it to streets only. To compensate, I could drastically reduce the spawn rate, or also reduce the spawn hours (like only from 11 PM to 2 AM for example). Let me know if either of those options is acceptable.
by Jay_H
Wed Sep 19, 2018 11:04 pm
Forum: Bug Reports
Topic: Linux #127: "The Crow" NPC opens conversation when not logical [RESOLVED]
Replies: 8
Views: 148

Re: Linux #127: "The Crow" NPC opens conversation when not logical [RESOLVED]

I tried just "named The_Crow" and it's working well. Maybe this'll cause problems down the road, but I can fix it down the road :lol: I agree "get item" would be a catch-all solution but I like the thematic element of the gold delivery for now. If it's irretrievable, I'll be happy to alter it.
by Jay_H
Wed Sep 19, 2018 11:01 pm
Forum: Quest Hub
Topic: Syntax highlighting
Replies: 72
Views: 4007

Re: Syntax highlighting

Hazelnut wrote:
Wed Sep 19, 2018 10:54 pm
Jay, can you change that person definition again and check it works?
Yep, just "named The_Crow" is enough, and it works fine in TheLacus' editor. We'll go with this simple iteration then.
by Jay_H
Wed Sep 19, 2018 10:54 pm
Forum: Bug Reports
Topic: Linux #127: "The Crow" NPC opens conversation when not logical [RESOLVED]
Replies: 8
Views: 148

Re: Linux #127: "The Crow" NPC opens conversation when not logical [RESOLVED]

I'll give it a try. The solution Hazelnut suggested is working well, but if code regressions make it not work well, I'll take a look around and see what'll be more universally compatible :)
by Jay_H
Wed Sep 19, 2018 10:52 pm
Forum: Community
Topic: Re Twitter
Replies: 180
Views: 22205

Re: Re Twitter

Yeah, I can make it only happen on the streets. I'm using the "send foe" command which I mistakenly assumed only spawns enemies outdoors. I'll create a new version when I get a chance.
by Jay_H
Wed Sep 19, 2018 4:59 am
Forum: Community
Topic: Re Twitter
Replies: 180
Views: 22205

Re: Re Twitter

I don't remember what was enemies' mix in Arena, I think it was very random (humanoids and non humanoids), but in Daggerfall that would be redundant with attacks in the wilderness, and also make Lysandus' attacks in Daggerfall City a non-event, So if you really mean it, I'd go with humanoids only, ...
by Jay_H
Tue Sep 18, 2018 7:54 pm
Forum: Community
Topic: Re Twitter
Replies: 180
Views: 22205

Re: Re Twitter

I remember having dreams of waiting outside of a closed mages guild at night, watching for incoming enemies, in Arena even towns were dangerous places. I could actually write a quest you can activate permanently on your character which would spawn enemies during the night time when you're not in a ...
by Jay_H
Mon Sep 17, 2018 2:16 pm
Forum: Community
Topic: Re Twitter
Replies: 180
Views: 22205

Re: Re Twitter

If you like dark games, I've added options to INI file for changing ambient light scale of dungeons, night-time, and player's personal light. Here are some comparisons between 0.0 (scaled to nothing) and 1.0 (normal ambient light). https://pbs.twimg.com/media/DnHnheqVAAABr3H.jpg YES! A totally unex...