Search found 1346 matches

by Jay_H
Mon Aug 20, 2018 1:46 pm
Forum: Mods & Features General
Topic: Better referencing of hidden attributes
Replies: 3
Views: 59

Re: Better referencing of hidden attributes

BansheeXYZ wrote:
Mon Aug 20, 2018 10:08 am
Lastly, clicking CLASS could display your adv/disadv per the custom creator.
If you click on the "History" button on the F5 screen in classic, it'll tell you your advantages and disadvantages.
by Jay_H
Sun Aug 19, 2018 3:47 am
Forum: Quest Hub
Topic: Quest Showcase
Replies: 250
Views: 24513

Re: Quest Showcase

Archaeologists #10: "Permission to Speak" https://preview.ibb.co/jDHHce/Screenshot_at_2018_08_18_20_35_15.png https://preview.ibb.co/gDxNAz/Screenshot_at_2018_08_18_20_37_56.png I wonder whether the direction I've chosen for some Archaeologist quests is in harmony with Hazelnut's vision for them as ...
by Jay_H
Sun Aug 19, 2018 12:59 am
Forum: General
Topic: Upgrading to Unity 2018.2.x
Replies: 3
Views: 113

Re: Upgrading to Unity 2018.2.x

Nothing to contribute but to say thank you for your dedication. Your unpaid work will translate into something magnificent for a lot of people :D
by Jay_H
Sat Aug 18, 2018 7:20 pm
Forum: Quest Hub
Topic: Jay_H's quest writing tutorial
Replies: 66
Views: 10752

Re: Jay_H's quest writing tutorial

Part Seven: Item Usage; make item permanent Quest: TESTING6 DisplayName: Usage -- Message panels QRC: QuestorOffer: [1000] <ce> _object_ is working well. RefuseQuest: [1001] <ce> No dice. AcceptQuest: [1002] <ce> Go test it in _res_. QuestFail: [1003] <ce> QuestComplete: [1004] <ce> Told you it work...
by Jay_H
Sat Aug 18, 2018 2:20 pm
Forum: Quest Hub
Topic: Syntax highlighting
Replies: 41
Views: 2426

Re: Syntax highlighting

Ah, darn it. I don't read instructions well on the first try :D Thanks for letting me know.
by Jay_H
Sat Aug 18, 2018 7:48 am
Forum: Bug Reports
Topic: Linux 115: Fighters Guild questor changing factions during quest
Replies: 13
Views: 698

Re: Linux 115: Fighters Guild questor changing factions during quest

There, I've finally come back and tried this again without a repositioning mod on. It isn't unique to the Fighters Guild, as shown here in my save game. The Knights of the Dragon are now offering quests for some temple I'm not a member of called The Yeoming Residence :lol: https://preview.ibb.co/dRO...
by Jay_H
Sat Aug 18, 2018 7:44 am
Forum: Quest Hub
Topic: Quest Showcase
Replies: 250
Views: 24513

Re: Quest Showcase

Knightly Order #14: "Wartime Negotiations"

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by Jay_H
Sat Aug 18, 2018 6:36 am
Forum: Quest Hub
Topic: Syntax highlighting
Replies: 41
Views: 2426

Re: Syntax highlighting

The _itemsymbol_ used do _tasksymbol_ condition isn't implemented in the editor, but it works in DFU. It's the only reason I have red marks on my quests :D
by Jay_H
Sat Aug 18, 2018 6:28 am
Forum: Quest Hub
Topic: Quest Showcase
Replies: 250
Views: 24513

Re: Quest Showcase

Thieves Guild #7: "Arm Twisting" https://preview.ibb.co/nEy12e/Screenshot_at_2018_08_17_23_25_32.png https://preview.ibb.co/ndHHaz/Screenshot_at_2018_08_17_23_25_40.png More fun usage of the "item used" condition. I can see so many possibilities opening before me right now. I wasn't sure whether to ...
by Jay_H
Sat Aug 18, 2018 4:08 am
Forum: Community
Topic: Other Elder Scrolls
Replies: 57
Views: 9714

Re: Other Elder Scrolls

Lots of Bethesda games on sale this weekend at GOG: http://www.gog.com/promo/20180817_bethesda_weekend