Search found 1306 matches

by Jay_H
Sat Jul 07, 2018 8:53 pm
Forum: Released Mods
Topic: Daggerfall Unity Quest Pack #1
Replies: 25
Views: 2132

Re: Daggerfall Unity Quest Pack #1

Ha, darn, somehow I made that mistake when I uploaded it. Thank you for telling me, and for your feedback.
by Jay_H
Sat Jul 07, 2018 5:45 pm
Forum: Developer Discussion
Topic: Outdoor swimming
Replies: 29
Views: 1048

Re: Outdoor swimming

Wow. Dang, that's something entirely new to me. I suppose that's because they're stationary, which never happened to me in classic. Thanks Nystul.
by Jay_H
Sat Jul 07, 2018 5:15 am
Forum: Developer Discussion
Topic: Outdoor swimming
Replies: 29
Views: 1048

Re: Outdoor swimming

Enemies in classic simply don't submerge outdoors. They all walk on outdoor water.
by Jay_H
Fri Jul 06, 2018 4:55 am
Forum: Released Mods
Topic: Daggerfall Unity Quest Pack #1
Replies: 25
Views: 2132

Re: Daggerfall Unity Quest Pack #1

Those'll be problems with the quest markers, and my quests can't do anything about them. It's good to hear you found workarounds for them.
by Jay_H
Wed Jul 04, 2018 5:56 pm
Forum: Released Mods
Topic: KoW - Daggerfall Remaster 3.0
Replies: 11
Views: 1418

Re: KoW - Daggerfall Remaster 3.0

Turn off compressed textures in the Daggerfall Unity configuration :) And welcome to the forums!
by Jay_H
Sun Jul 01, 2018 5:04 am
Forum: General
Topic: Playthrough Comments
Replies: 3
Views: 227

Re: Playthrough Comments

Welcome to the forums! Quest Markers: I know that this might sound like heresy to classic TES fans, but the quest markers of Oblivion and Skyrim very much impacted the playability of the game in a positive fashion. Given the hidden doors and unending dungeons in Daggerfall, it might be nice for ther...
by Jay_H
Thu Jun 28, 2018 11:14 pm
Forum: Released Mods
Topic: [MOD]Shut those damn crickets up!
Replies: 4
Views: 333

Re: [MOD]Shut those damn crickets up!

Ooh, now I'm wondering about replacing the crickets with a soft evening breeze...
by Jay_H
Thu Jun 28, 2018 3:16 am
Forum: Bug Reports
Topic: Build #122 - One of the repair messages showing "%pct[srcDataUnknown]" instead of name.
Replies: 13
Views: 290

Re: Build #122 - One of the repair messages showing "%pct[srcDataUnknown]" instead of name.

%pct is usually for guild rank. Where was this? Inside a Fighters Guild, when you were a member? An armory?
by Jay_H
Wed Jun 27, 2018 1:37 am
Forum: Quest Hub
Topic: Classic quests in DFU
Replies: 63
Views: 4819

Re: Classic quests in DFU

I suppose it would be good to share my progress fixing quests. I'm posting it here since I don't know whether Hazelnut wants to keep being my liaison to getting them implemented (hasn't said anything for or against it, and I hate assuming).

Download link
by Jay_H
Fri Jun 22, 2018 2:42 am
Forum: General
Topic: Upgrading Project to Unity 2018.1.2f1
Replies: 33
Views: 2570

Re: Upgrading Project to Unity 2018.1.2f1

Once a year, Interkarma has a massive work pile-up. It usually lasts a couple of weeks. I wouldn't expect any major progress until mid-July.