Search found 1436 matches

by Jay_H
Sun Sep 23, 2018 12:00 am
Forum: Quest Hub
Topic: PC at _place_ do _task [Dungeon Exteriors]
Replies: 27
Views: 1308

Re: PC at _place_ do _task [Dungeon Exteriors]

Indeed. No rush though, I don't want you to lose any time you could be spending on spells or other important features :)
by Jay_H
Sat Sep 22, 2018 8:01 pm
Forum: Quest Hub
Topic: PC at _place_ do _task [Dungeon Exteriors]
Replies: 27
Views: 1308

Re: PC at _place_ do _task [Dungeon Exteriors]

Something I recently attempted for pango showed me a difference between how pc at and pc enters treat towns. With pc at , the quest action detects only the town's exterior (all streets and so on). WIth pc enters , the quest action detects all town exteriors and interiors. This is of very little impo...
by Jay_H
Sat Sep 22, 2018 3:14 pm
Forum: Modder Discussion
Topic: How would you implement an auto-walk function?
Replies: 24
Views: 503

Re: How would you implement an auto-walk function?

Something to consider is to grant the PC no-clip status. Every once in a while there'll be a town with a building, like those in L-shape, that'll trap him or her and make the journey endless. It'll be rare, but something sufficiently important to think about, I believe.
by Jay_H
Fri Sep 21, 2018 10:07 pm
Forum: Modder Discussion
Topic: How would you implement an auto-walk function?
Replies: 24
Views: 503

Re: How would you implement an auto-walk function?

Looking forward to this! Sounds like something people have wanted for awhile :)
by Jay_H
Thu Sep 20, 2018 8:06 pm
Forum: Community
Topic: Re Twitter
Replies: 180
Views: 22410

Re: Re Twitter

High climbing skill characters in #DaggerfallUnity will love @MeteoricDragon's Advanced Climbing System. Now you can leap and grab walls in mid-air, hold in place, wall jump, climb in any direction, and even wrap around corners! Mindblowing! This is fantastic! I can see a lot of real use for thief ...
by Jay_H
Thu Sep 20, 2018 1:53 am
Forum: Community
Topic: Re Twitter
Replies: 180
Views: 22410

Re: Re Twitter

Sorry pango, looks like I overestimated myself this time. I won't be able to limit it to streets only. To compensate, I could drastically reduce the spawn rate, or also reduce the spawn hours (like only from 11 PM to 2 AM for example). Let me know if either of those options is acceptable.
by Jay_H
Wed Sep 19, 2018 11:04 pm
Forum: Bug Reports
Topic: Linux #127: "The Crow" NPC opens conversation when not logical [RESOLVED]
Replies: 8
Views: 161

Re: Linux #127: "The Crow" NPC opens conversation when not logical [RESOLVED]

I tried just "named The_Crow" and it's working well. Maybe this'll cause problems down the road, but I can fix it down the road :lol: I agree "get item" would be a catch-all solution but I like the thematic element of the gold delivery for now. If it's irretrievable, I'll be happy to alter it.
by Jay_H
Wed Sep 19, 2018 11:01 pm
Forum: Quest Hub
Topic: Syntax highlighting
Replies: 72
Views: 4141

Re: Syntax highlighting

Hazelnut wrote:
Wed Sep 19, 2018 10:54 pm
Jay, can you change that person definition again and check it works?
Yep, just "named The_Crow" is enough, and it works fine in TheLacus' editor. We'll go with this simple iteration then.
by Jay_H
Wed Sep 19, 2018 10:54 pm
Forum: Bug Reports
Topic: Linux #127: "The Crow" NPC opens conversation when not logical [RESOLVED]
Replies: 8
Views: 161

Re: Linux #127: "The Crow" NPC opens conversation when not logical [RESOLVED]

I'll give it a try. The solution Hazelnut suggested is working well, but if code regressions make it not work well, I'll take a look around and see what'll be more universally compatible :)