Search found 1595 matches

by Jay_H
Fri Nov 16, 2018 3:16 pm
Forum: Quest Hub
Topic: Custom quest support
Replies: 118
Views: 10968

Re: Custom quest support

For CastSpellDo : Daggerfall Unity will support custom and standard versions of spells provided all effects match classic spell. This does not match classic but seems to overcome a classic limitation more than intended design. Can be rebuilt to work like classic if needed. I tested this out with a n...
by Jay_H
Fri Nov 16, 2018 3:11 pm
Forum: Released Mods
Topic: Daggerfall Unity Quest Pack #1
Replies: 71
Views: 5963

Re: Daggerfall Unity Quest Pack #1

That's the Perpetual Quests, which are also mine. One of the things I was dying for in classic was for the game to reach out and try to find you. I want to make a lot more Perpetuals, but good ideas for them are few and far between.
by Jay_H
Fri Nov 16, 2018 1:51 pm
Forum: Released Mods
Topic: Daggerfall Unity Quest Pack #1
Replies: 71
Views: 5963

Re: Daggerfall Unity Quest Pack #1

Thank you! :) I really agree, I'm trying to find more pacifist quest ideas. One of the things that bugged me about classic DF quests was this: Thieves Guild: All in towns, never combat Knightly Order: All in dungeons, always combat Dark Brotherhood: All in dungeons, always combat Fighters Guild: Mos...
by Jay_H
Fri Nov 16, 2018 1:43 pm
Forum: Bug Reports
Topic: Win 10, 64 bit, #139: Recall Spell Back Into Guild Hall Bug
Replies: 5
Views: 35

Re: Win 10, 64 bit, #139: Recall Spell Back Into Guild Hall Bug

Yep, this is my experience. Good eye pango :)
by Jay_H
Fri Nov 16, 2018 6:27 am
Forum: Quest Hub
Topic: Quest Showcase
Replies: 302
Views: 34161

Re: Quest Showcase

Knightly Order #20: "Subterfuge"

Image
Image

The idea occurred to me while cleaning the house. A nice break from an otherwise persistent writer's block.
by Jay_H
Thu Nov 15, 2018 10:05 pm
Forum: Released Mods
Topic: Tedious Travel 0.2.0
Replies: 67
Views: 3854

Re: Tedious Travel 0.2.0

pango wrote:
Thu Nov 15, 2018 9:30 pm
Maybe that would only happen with reckless speed. I don't remember if that's how it worked in Arena, it's been a very long time since I played it...
That sounds great! :) Reckless travel needs more risk for its reward.
by Jay_H
Thu Nov 15, 2018 10:01 pm
Forum: Community
Topic: The DFU Character Thread
Replies: 22
Views: 2484

Re: The DFU Character Thread

I needed a break from the typical Daggerfall scene, so here's a pacifist! https://preview.ibb.co/jBMuqL/Screenshot-at-2018-11-15-13-09-47.png The only rules are to not die and not kill anything :) Enemy infighting is disabled. Privateer's Hold was a rush, where I just grabbed as much loot as I could...
by Jay_H
Thu Nov 15, 2018 9:24 pm
Forum: Bug Reports
Topic: Linux #139: Spellbook persists across characters
Replies: 0
Views: 21

Linux #139: Spellbook persists across characters

I killed one of my seasoned characters and made a new one. The new one inherited the old one's spells to cast.
by Jay_H
Thu Nov 15, 2018 9:14 pm
Forum: Bug Reports
Topic: [Hazelnut] Linux #139: Light state persists among characters
Replies: 1
Views: 25

[Hazelnut] Linux #139: Light state persists among characters

Steps to reproduce:

1. Light a lantern on character A.

2. Let character A die.

3. Create new character B.

4. Character B will have A's light source.
by Jay_H
Thu Nov 15, 2018 8:47 pm
Forum: Modder Discussion
Topic: Reworking found items
Replies: 3
Views: 406

Re: Reworking found items

For both of you who seem interested in making a loot mod, could I suggest enemy-appropriate ingredients? It seems odd to kill a hundred werewolves and get no werewolf blood. Same for imps and imp blood, or nymphs and nymph hair.