Search found 25 matches

by ShortBeard
Sat Aug 17, 2019 10:23 am
Forum: Creator's Corner
Topic: BT Headbob Mod
Replies: 9
Views: 194

Re: BT Headbob Mod

This looks really cool, and I think would work well in conjunction with an overhauled combat system, which is also being discussed in the Creator's Corner as we speak. :)
by ShortBeard
Sat Aug 17, 2019 10:20 am
Forum: Creator's Corner
Topic: Combat Overhaul Alpha
Replies: 4
Views: 145

Re: Combat Overhaul Alpha

This looks like a great idea! Have you thought about throwing this project up onto GitHub if it already isn't? I'm sure quite a few modders would love to help out on this, especially if the mod is ultimately intended to completely overhaul the combat system. I'm not sure if it has already been menti...
by ShortBeard
Sat Aug 17, 2019 7:55 am
Forum: Released Mods
Topic: [MOD] Improved Interior Lighting
Replies: 22
Views: 2054

Re: [MOD] Improved Interior Lighting

This looks beautiful, but I have two little issues / questions. Also, just out of curiosity, why were flickering player torch lights considered a bug? Did the script just not work properly? It would be a perfect option when combined with item-based torchlight. Hey, thanks a lot for pointing that ou...
by ShortBeard
Mon Aug 12, 2019 2:39 pm
Forum: Mods & Features General
Topic: Saving Custom Classes
Replies: 13
Views: 431

Re: Saving Custom Classes

Awesome, thankfully that's probably the easier one to do too. I can't guarantee I can get it done, but I'm making decent progress so far, so time will tell!

Thanks for the input guys :)
by ShortBeard
Sun Aug 11, 2019 7:52 pm
Forum: Creator's Corner
Topic: [MOD] Longer Loiter
Replies: 42
Views: 1272

Re: [MOD] Longer Loiter

Just throwing ideas in the air, what do you think of possible extensions to such mod: (from less automated to more automated) finer grained wait (unit smaller than 1 hour). Probably easier to implement with a slider; wait until some specific time of day instead of a duration; wait until nearest bui...
by ShortBeard
Sun Aug 11, 2019 6:31 pm
Forum: Released Mods
Topic: [MOD] Improved Interior Lighting
Replies: 22
Views: 2054

Re: [MOD] Improved Interior Lighting

I'm unable to open the archive from the latest direct download. Is it something on my end or the archive's? I've re-added the .rar file to the original post but got rid of the v1.0.1 part off the end of the file name in case whatever archive program you were using got confused by the version number...
by ShortBeard
Sun Aug 11, 2019 5:34 pm
Forum: Creator's Corner
Topic: [MOD] Longer Loiter
Replies: 42
Views: 1272

Re: [MOD] Longer Loiter

Thanks for the explanation, ShortBeard. Would you be interested in having this moved to the "Released Mods" forum, assuming you'd be willing to keep the mod updated, since some players may still like to use your 24-hour version? Now that there's a built-in loiter limit remover for up to 12h in DFU ...
by ShortBeard
Sun Aug 11, 2019 3:51 pm
Forum: Creator's Corner
Topic: [MOD] Longer Loiter
Replies: 42
Views: 1272

Re: [MOD] Longer Loiter

Since I had set it to 12 hours I didn't even think about loitering for 13, but I am able to replicate what you are saying mikeprichard. Here is an interesting thing if you enable the longer loiter mod and type 25 hours the message will read you can't loiter for more then 24 hours. The way my mod wo...
by ShortBeard
Sun Aug 11, 2019 3:45 pm
Forum: Mods & Features General
Topic: Saving Custom Classes
Replies: 13
Views: 431

Re: Saving Custom Classes

Hey guys, I'm looking into being able to add this now. I've had the idea to just add "Save Class" and "Load Class" buttons on the custom class creation window A question for you guys, would you like classes saved BEFORE adding the additional bonus points & choosing background? Or should additional p...
by ShortBeard
Sun Aug 11, 2019 8:01 am
Forum: Released Mods
Topic: [MOD] Improved Interior Lighting
Replies: 22
Views: 2054

Re: [MOD] Improved Interior Lighting

The customizable player torch color seems to reset its setting to default upon entering and exiting a building. Hi Wongo, Could you tell me what mod settings you have changed - if any at all? Or tell me what steps you took to reproduce the bug? I'm having some trouble reproducing it. If anyone else...