Search found 9 matches

by Orbarth
Mon Aug 19, 2019 12:03 am
Forum: General
Topic: Experimental Smaller Dungeons
Replies: 43
Views: 5714

Re: Experimental Smaller Dungeons

I've been running a character with smaller dungeons enabled in the ini and so far of the half a hundred quests i ran with that setting , i always found the quest target (with of course more or less difficulty depending on where the game spawned it). To me it seems ready to get out of experimental an...
by Orbarth
Thu Aug 15, 2019 1:16 pm
Forum: Released Mods
Topic: [MOD] Archaeologists
Replies: 167
Views: 28525

Re: [MOD] Archaeologists

@Obarth: No, unfortunately not. That's not something I've even looked at doing, although it would be nice. I think that I'd need to understand a lot more about the talk and rumour systems to even begin to think about how to do that. Maybe as a workaround, making a book about the Archaeologist guild...
by Orbarth
Wed Aug 14, 2019 4:53 pm
Forum: Released Mods
Topic: [MOD] Improved Interior Lighting
Replies: 22
Views: 2626

Re: [MOD] Improved Interior Lighting

Thank you very much
Can't believe after playing for a while how it is making everything a lot more atmospheric when lowering a bit the default light settings.
And the ability to customise the effect is another great addition.
by Orbarth
Sun Aug 11, 2019 5:06 pm
Forum: Released Mods
Topic: [MOD] Archaeologists
Replies: 167
Views: 28525

Re: [MOD] Archaeologists

Is it possible to find the location of an archaeologist guild during gameplay (i mean without having to look to the location spoilers in the 2nd post of this thread) ?
I can't seem to find any reference to archaelogists (unless i'm in a town that has one) in the dialogues with random town npc .
by Orbarth
Sun Aug 11, 2019 11:15 am
Forum: News
Topic: Daggerfall Unity 0.10.4 Release
Replies: 22
Views: 2029

Re: Daggerfall Unity 0.10.4 Release

thanks for all the good work !
by Orbarth
Sat Aug 10, 2019 10:47 pm
Forum: Quest Hub
Topic: City Watch to fight Quest Foes
Replies: 9
Views: 510

Re: City Watch to fight Quest Foes

I don't think there's a problem of immersion when the action is in a dungeon, after all it's easy to imagine on a mission where there's a mad wizard to target that everything you see in his lair has been somehow enslaved to serve him or fear the target power enough to leave him alone, so the quest t...
by Orbarth
Sat Aug 10, 2019 8:46 pm
Forum: General
Topic: The Daggerfall Unity Meme Thread
Replies: 5
Views: 629

Re: The Daggerfall Unity Meme Thread

Probably the best magic item ever

Image

:D
by Orbarth
Sat Aug 10, 2019 4:47 pm
Forum: Quest Hub
Topic: City Watch to fight Quest Foes
Replies: 9
Views: 510

Re: City Watch to fight Quest Foes

Hello, Please, can we have an option (so people not wanting it or being concerned with killing quests target themselves could keep it off) to have quests generated monsters not being protected from the infighting system anymore ? I mean by example as i play with the most excellent Warm Ashes, i ofte...
by Orbarth
Wed Aug 07, 2019 10:47 pm
Forum: News
Topic: Daggerfall Unity Alpha Release
Replies: 22
Views: 1147

Re: Daggerfall Unity Alpha Release

Thank you very much for all this amazing work on Daggerfall Unity, Daggerfall having been one of my favorite game ever in the past 20 years (can't believe so much times moved on since i first could install it on one of my first pc) And thank you so much for the inclusion of that retro-rendering that...