Search found 33 matches

by l3lessed
Mon Aug 19, 2019 3:29 am
Forum: Modder Discussion
Topic: Cracking Open Combat
Replies: 56
Views: 934

Re: Cracking Open Combat

Trying to figure out how to rework the animation system to have weapon collision simulations. Right now, the engine detects hitrays hitting all objects, including walls. It just has nothing built to simulate collisions with animations. I found a way to short circuit animations to possible simulate a...
by l3lessed
Mon Aug 19, 2019 12:25 am
Forum: Modder Discussion
Topic: Cracking Open Combat
Replies: 56
Views: 934

Re: Cracking Open Combat

Yep, you are correct. So, dynamic range, fatigue, and attack speed are officially in the df unity engine. After two days of pounding my head with overly complicated coding solutions, I found a public int variable connected to the fpsWeapon.cs object was all that was needed. Now, all you need to do i...
by l3lessed
Sun Aug 18, 2019 7:44 pm
Forum: Modder Discussion
Topic: Cracking Open Combat
Replies: 56
Views: 934

Re: Cracking Open Combat

thanks for the link on armor. Kind of what I was already saying about it not being a 1 to 1 because mechanics is considering more than armor. Thanks for pointing me to the thread. Adjusting attack speed is easy in thoery. Injecting a dynamic variable has been far more difficult because of how the sc...
by l3lessed
Sun Aug 18, 2019 6:28 am
Forum: Modder Discussion
Topic: Cracking Open Combat
Replies: 56
Views: 934

Re: Cracking Open Combat

First off, your d20 ratios are correct. That is exactly how it is right now. I have dreamed about one day adding multiple hitboxes to the player to remove the random chance from body location hits. Also, I imagine -1/none is used for missed hits in some way. Not 100% what for, unless I dig into it, ...
by l3lessed
Sat Aug 17, 2019 11:38 pm
Forum: Modder Discussion
Topic: Cracking Open Combat
Replies: 56
Views: 934

Re: Cracking Open Combat

Here is what the body parts mean by number directly from code. public enum BodyParts { None = -1, Head = 0, RightArm = 1, LeftArm = 2, Chest = 3, Hands = 4, Legs = 5, Feet = 6, } Here is how the engine decides what is hit by code, including if the shield or hands/arms need to take the damage. First ...
by l3lessed
Sat Aug 17, 2019 6:30 am
Forum: Modder Discussion
Topic: Cracking Open Combat
Replies: 56
Views: 934

Re: Cracking Open Combat

Interesting discovery about how armor is used. So, armor value is merely added the the hit chance value, which contrary to though, the higher it is, the less likely you will be hit. There is no damage reduction from armor in any form. However, an interesting note, the engine will randomly pick from ...
by l3lessed
Fri Aug 16, 2019 10:22 pm
Forum: Creator's Corner
Topic: BT Headbob Mod
Replies: 9
Views: 287

Re: BT Headbob Mod

This is wonderful. I'll be recommending this to players using my combat overhaul mod, whenever I get it released. Thanks for the work. Feels far more realistic and natural.
by l3lessed
Fri Aug 16, 2019 10:06 pm
Forum: Modder Discussion
Topic: Cracking Open Combat
Replies: 56
Views: 934

Re: Cracking Open Combat

I have began an official mod tracking thread. Please refer to it for any update news. However, lease keep in depth discussion in this thread, so my tracking thread doesn't get swamped with posts. I have put up descriptions of features and where they are at, bug and coding changes, and some screensho...
by l3lessed
Fri Aug 16, 2019 9:57 pm
Forum: Creator's Corner
Topic: Combat Overhaul Alpha
Replies: 4
Views: 262

Re: Combat Overhaul Alpha

Here are screenshots of features in action. Youtube video of all features in action, and some peaks at my c# coding. https://youtu.be/eZWi61TZgV8 Screenshots of Range feature, with debug readout. ADjusted Broadsword range of 2.5f, as shown by debug message. https://imgshare.io/images/2019/08/16/rang...
by l3lessed
Fri Aug 16, 2019 7:54 pm
Forum: Creator's Corner
Topic: Combat Overhaul Alpha
Replies: 4
Views: 262

Combat Overhaul Alpha

Hey everyone, if you haven't noticed me, I've been fiddling away under modder discussion. I have been digging into and researching the weapon and combat system in daggerfall in order to start developing a combat overhaul mod. I am in the very early stages, so nothing is set. However, I am at a point...