Search found 50 matches

by JorisVanEijden
Mon Sep 23, 2019 12:11 pm
Forum: Quest Hub
Topic: Quest Script readable by mere mortals?
Replies: 22
Views: 508

Re: Quest Script readable by mere mortals?

I'm going to try converting an entire guild's quests over to my format, just to see how long it takes. Doesn't really matter how long it takes. Rewriting the current QuestMachine to parse your format would take hundreds of hours of building, testing and fixing. That is not going to happen. But I gu...
by JorisVanEijden
Sun Sep 22, 2019 6:43 pm
Forum: Quest Hub
Topic: Quest Script readable by mere mortals?
Replies: 22
Views: 508

Re: Quest Script readable by mere mortals?

I like how terminology changes between sections. Clock becomes timer... Person becomes npc... I hate it. Since there is is no source code for daggerfall available a lot of different people have worked on figuring stuff out about it and they used different words for the same things and the same word...
by JorisVanEijden
Sun Sep 22, 2019 9:11 am
Forum: Mods & Features General
Topic: Paperdoll upscale shader
Replies: 5
Views: 1003

Re: Paperdoll upscale shader

Simply switching the paperdoll texture filter from Point to Bilinear:
bilinear-filter.png
bilinear-filter.png (826.07 KiB) Viewed 88 times
by JorisVanEijden
Sat Sep 21, 2019 2:30 pm
Forum: Mods & Features General
Topic: Paperdoll upscale shader
Replies: 5
Views: 1003

Re: Paperdoll upscale shader

Something like this?

Before:
before.png
before.png (195.38 KiB) Viewed 135 times
After:
after.png
after.png (716.67 KiB) Viewed 135 times
Different algo:
after2.png
after2.png (639.21 KiB) Viewed 135 times
Which is just the whole paperdoll texture upscaled with some online upscaler ;)

Or should each item be done separately?
by JorisVanEijden
Fri Sep 20, 2019 8:00 pm
Forum: Quest Hub
Topic: create npc at _place_
Replies: 9
Views: 175

Re: create npc at _place_

DFU creates a symbol for the location too.
I have not tested it yet but you should be able to reference the home location of a "_target_" npc by using "_target_home_" iirc.

I'm not at my pc now so you'll have to get that yourself.
by JorisVanEijden
Fri Sep 20, 2019 11:10 am
Forum: Quest Hub
Topic: Quest Script readable by mere mortals?
Replies: 22
Views: 508

Re: Use Prolog as Quest Script language?

I see two issues here: 1. People find the Template language difficult to read and write. 2. People want to add additional features to Template. For the 1st issue people need to understand that writing a tool that translates whatever easy quest script language they come up with to Template is much mu...
by JorisVanEijden
Thu Sep 19, 2019 7:25 pm
Forum: Quest Hub
Topic: create npc at _place_
Replies: 9
Views: 175

Re: create npc at _place_

Hell, I'm no expert. You've been doing this a lot longer than I have.
I just ran into this quirk when trying to recreate a person residence confusion bug.
by JorisVanEijden
Thu Sep 19, 2019 6:21 pm
Forum: Bug Reports
Topic: 0.10.7 - Wrong residence name
Replies: 13
Views: 220

Re: Wrong residence name

I have tested a little bit and did not reproduce the issue.
Do you happen to have a save game where this issue occurs?
by JorisVanEijden
Thu Sep 19, 2019 6:17 pm
Forum: Quest Hub
Topic: create npc at _place_
Replies: 9
Views: 175

Re: create npc at _place_

Actually, this is not entirely true. Npc's are automatically created at quest startup, and a home is created for them. However, they are not placed there until create npc or place npc at is used. Quest: _T4 QRC: QBN: Person _target_ group Local_4.0 In this quest the npc _target_ will be nowhere. Oth...
by JorisVanEijden
Thu Sep 19, 2019 5:08 pm
Forum: Help & Support
Topic: The Resolution of Z'en quest @ Gothway Garden
Replies: 4
Views: 85

Re: The Resolution of Z'en quest @ Gothway Garden

In that save you are standing in the Temple of Kynareth. The Resolution of Z'en is a different temple, a few hundred meters to the North-East.
You'll find Reverend Rodyrick Masterwing there, anxiously awaiting your return.