Search found 11 matches

by OMightyBuggy
Tue Sep 24, 2019 10:52 pm
Forum: Released Mods
Topic: [MOD] Daggerfall Skyshards
Replies: 10
Views: 1929

Re: [MOD] Daggerfall Skyshards

pango wrote:
Tue Sep 24, 2019 6:12 am
One in an obvious place...
Spoiler!
In Daggerfall Castle, no less!
2019-09-24 08-10-52.jpg
I guess I should of checked there. XD
by OMightyBuggy
Tue Sep 24, 2019 5:13 am
Forum: Released Mods
Topic: [MOD] Daggerfall Skyshards
Replies: 10
Views: 1929

Re: [MOD] Daggerfall Skyshards

More content is always nice but this is GREAT!
by OMightyBuggy
Fri Aug 23, 2019 7:06 pm
Forum: Released Mods
Topic: [MOD] Mountains and Hills
Replies: 64
Views: 42350

Re: [MOD] Mountains and Hills

Jay_H wrote:
Fri Aug 23, 2019 3:17 am
Only if you compile it yourself ;)
Awwww you. ;) XD

Should be able to use TortoiseSVN right?
by OMightyBuggy
Fri Aug 23, 2019 2:39 am
Forum: Released Mods
Topic: [MOD] Mountains and Hills
Replies: 64
Views: 42350

Re: [MOD] Mountains and Hills

pango wrote:
Thu Aug 22, 2019 11:40 am
On that front, hopefully 0.10.5 will fix this issue and the previous regressions.
At least that's the plan... It wasn't planned to have regressions before either :)
Are there night builds to test out?
by OMightyBuggy
Thu Aug 22, 2019 2:05 am
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 1224
Views: 132006

Re: KoW - D.R.E.A.M.

King of Worms wrote:
Wed Aug 21, 2019 5:39 pm

Anyway, look at those paperdolls!
When it works, its awesome!
:o :shock: :o Just wow!
by OMightyBuggy
Thu Aug 22, 2019 2:03 am
Forum: Mods & Features General
Topic: My list of suggestions for Daggerfall Unity mods
Replies: 6
Views: 1899

Re: My list of suggestions for Daggerfall Unity mods

Welcome to the forums! You might want to look around the forums and see what mods are already in the works, and then figure out what idea of yours relates to which project; because as nice as some of these ideas are, you can't really expect people to go sifting through a giant list like this. The m...
by OMightyBuggy
Tue Aug 20, 2019 5:13 am
Forum: Mods & Features General
Topic: My list of suggestions for Daggerfall Unity mods
Replies: 6
Views: 1899

My list of suggestions for Daggerfall Unity mods

My list of suggestions for Daggerfall Unity mods. :o -Droppable tent that acts like a small house with bed or bedroll. -Droppable fireplace (act as light), droppable items (placeables) to place in your house, droppable boat (dinghy) and spikes (enemies walk over them and you can too)! :lol: -Place b...
by OMightyBuggy
Tue Aug 20, 2019 3:48 am
Forum: Released Mods
Topic: [MOD] Real Grass 2
Replies: 186
Views: 49768

Re: [MOD] Real Grass 2

W00t! I just saw that Real Grass updated. Thanks for keeping up on it. :)
by OMightyBuggy
Tue Aug 20, 2019 3:38 am
Forum: Released Mods
Topic: [MOD] Archaeologists
Replies: 183
Views: 47682

Re: [MOD] Archaeologists

There are two guilds in quite a few places because the block I modified is used twice in those places. The building I converted to the guild was a house before and looks like the quest system assigned it for a target. Could that have occurred before you installed the mod by any chance? If not I wil...
by OMightyBuggy
Fri Aug 16, 2019 1:10 am
Forum: Released Mods
Topic: [MOD] Archaeologists
Replies: 183
Views: 47682

Re: [MOD] Archaeologists

Not sure if this is relevant to what is going on but there are two Archaeologists Guilds in Reytry of Orsinium Area and the second one is made up of "The Copperham Residence ". The other problem is I have is a quest for "The Copperham Residence " but it is a guild. :lol: The quest could also be else...