Search found 53 matches

by DFIronman
Mon Oct 14, 2019 10:16 pm
Forum: Released Mods
Topic: Tedious Travel 0.4.2 (2019-10-16)
Replies: 230
Views: 47106

Re: Tedious Travel 0.4.1 (2019-06-08)

You don't need to use a MessageBox to pause the game. You can call GameManager.Instance.PauseGame(true) to pause it and use false to unpause it when ready. Alternately, you can block input for a set amount of time using InputManager.Instance.IsPaused - or write some sort of pausing/resuming into you...
by DFIronman
Mon Oct 14, 2019 9:43 pm
Forum: Released Mods
Topic: Ironman and Ironman Game Systems v0.2.2 (10/13/2019)
Replies: 56
Views: 8202

Re: Ironman and Ironman Game Systems v0.2.2 (10/13/2019)

Hey, Ralzar, glad you're enjoying the mod! Ironman adds executions to the court system, so you may want to leave Ironman enabled, but just select "No" on the Ironman game mode question at the start of a new game. You won't lose any saves with the mod enabled when playing non-Ironman characters (as l...
by DFIronman
Mon Oct 14, 2019 9:39 pm
Forum: Released Mods
Topic: Tedious Travel 0.4.2 (2019-10-16)
Replies: 230
Views: 47106

Re: Tedious Travel 0.4.1 (2019-06-08)

Do a DaggerfallUI.Instance.PopupMessage() instead of a MessageBox so you have the best of both worlds. The PopupMessage (text at the top of the screen like "You see Rat") is unobtrusive and can still convey information to the player. Will you consider disabling weather particles during accelerated t...
by DFIronman
Mon Oct 14, 2019 5:43 am
Forum: Released Mods
Topic: Ironman and Ironman Game Systems v0.2.2 (10/13/2019)
Replies: 56
Views: 8202

Re: Ironman and Ironman Game Systems v0.2.2 (10/13/2019)

Updated to v0.2.2. Disabling the "Enemies Transition With You" setting didn't do anything. Whoops, sorry.
by DFIronman
Mon Oct 14, 2019 5:26 am
Forum: Released Mods
Topic: Ironman and Ironman Game Systems v0.2.2 (10/13/2019)
Replies: 56
Views: 8202

Re: Ironman and Ironman Game Systems v0.2.1 (10/13/2019)

Updated to v0.2.1. This version now enables (non-quest-generated) enemies to chase you in and out of dungeons/buildings! This is expected to be quirky/buggy, but has worked with no issues so far with my minimal playtesting. Give it a try with Persistent Dungeons! Additionally, the "Disable Exiting N...
by DFIronman
Mon Oct 07, 2019 10:40 pm
Forum: Released Mods
Topic: Ironman and Ironman Game Systems v0.2.2 (10/13/2019)
Replies: 56
Views: 8202

Re: Ironman and Ironman Game Systems v0.2.0 (10/07/2019)

Vondur wrote:
Mon Oct 07, 2019 10:31 pm
Great! So is there a way to actually enable full ironman mode on a already existing character or is it only available for a new one?
I'll PM you.

Edit: Message sent.
by DFIronman
Mon Oct 07, 2019 10:21 pm
Forum: Released Mods
Topic: Ironman and Ironman Game Systems v0.2.2 (10/13/2019)
Replies: 56
Views: 8202

Re: Ironman and Ironman Game Systems v0.2.0 (10/07/2019)

I want to doubly emphasize that Ironman Game Systems is an independent mod from Ironman, so you don't need to sign up for permadeath just to have more realistic shoplifting. You can choose the one, the other, or both. Remember that we'll probably run into some bugs now that it's released, but I for...
by DFIronman
Mon Oct 07, 2019 10:15 pm
Forum: Released Mods
Topic: Ironman and Ironman Game Systems v0.2.2 (10/13/2019)
Replies: 56
Views: 8202

Re: Ironman and Ironman Game Systems v0.2.0 (10/07/2019)

Blimey, that's a very impressive list of modifications.. good job! I'm amazed you managed to achieve all this without needing to request support code to the core and just using reflection. Do you have the code in a repo somewhere? I'm quite curious to take a look, if you don't mind of course. Not y...
by DFIronman
Mon Oct 07, 2019 9:41 pm
Forum: Released Mods
Topic: Ironman and Ironman Game Systems v0.2.2 (10/13/2019)
Replies: 56
Views: 8202

Re: Ironman and Ironman Game Systems v0.2.0 (10/07/2019)

v0.2.0 is out! This release is huge and adds a new .dfmod as well. Check the original post for more info!
by DFIronman
Sun Oct 06, 2019 11:55 pm
Forum: Developer Discussion
Topic: Modding UI suggestion
Replies: 10
Views: 275

Re: Modding UI suggestion

Yeah, you'd have to replace those scripts at runtime OR (if the variable is available at the class-level) use reflection to set the target variable to point to your new window.