Search found 7 matches

by Sandman
Sun Oct 06, 2019 6:29 am
Forum: Creator's Corner
Topic: Combat Overhaul Alpha
Replies: 67
Views: 9163

Re: Combat Overhaul Alpha

Yep, UABE works, but as I said, you can't replace scripts, only resources(text, textures etc). To replace scripts we need only edit the Assembly-CSharp.dll file, rewrite scripts in it by using intermediate language. The easier option is to create the custom build and to use Assembly-CSharp.dll as "i...
by Sandman
Fri Oct 04, 2019 4:39 pm
Forum: Creator's Corner
Topic: Combat Overhaul Alpha
Replies: 67
Views: 9163

Re: Combat Overhaul Alpha

Hello, l3lessed I found a way how to build the mod easier than constructing a custom build. First, if your mod replacing text files, textures or other DFUnity resources, you can use Unity Assets Bundle Extractor . This program is able to browse, to export and to import resources. After that, it will...
by Sandman
Wed Sep 18, 2019 7:08 pm
Forum: Creator's Corner
Topic: Combat Overhaul Alpha
Replies: 67
Views: 9163

Re: Combat Overhaul Alpha

Hi, l3lessed. As far as I know, in Daggerfall all weapon types have no differences, except damage and a required skill, and I think it would be great if somebody will make mod what brings the differences. I'm writing it here because a purpose of your mod is suited to my idea. For example: axes can c...
by Sandman
Sat Sep 14, 2019 12:51 pm
Forum: Modder Discussion
Topic: Unity setup
Replies: 1
Views: 113

Re: Unity setup

Take a look at this page . But that tutorial are for older version of Unity Editor - for now you need Unity 2018.2.21f1.
by Sandman
Fri Sep 13, 2019 4:59 pm
Forum: Modder Discussion
Topic: How to build a mod?
Replies: 8
Views: 321

Re: How to build a mod?

I'm new in coding and that's why I can understand nothing from "Mod Features" page. And what " interact with the public API" means? :|
by Sandman
Thu Sep 12, 2019 6:19 pm
Forum: Modder Discussion
Topic: How to build a mod?
Replies: 8
Views: 321

How to build a mod?

Hello to everyone! I edited some script files from DFTFU assets : "BuildingNames.cs", "NameHelper.cs" and "NameGen.txt" - but I can't get that to work in the game. In Unity Editor all changes work perfect(I mean if to launch the game from Editor), but after a mod is built and enabled nothing changes...
by Sandman
Mon Sep 02, 2019 6:37 pm
Forum: Modder Discussion
Topic: Battlespire enemies import mod and .bsi files open problem
Replies: 0
Views: 191

Battlespire enemies import mod and .bsi files open problem

Hi, I was planning to import enemies from Battlespire game in DU, but there is some problems with the textures file extension. I explored Battlespire files and discovered BSI.BSA archive, then extracted it using Total Commander and Game Archive UnPacker. That archive contains a lot of strange named ...