Search found 9 matches

by greenlight
Sun Sep 15, 2019 10:12 pm
Forum: Released Mods
Topic: Villager Immersion Overhaul
Replies: 56
Views: 21955

Re: Villager Immersion Overhaul

As a feedback: for me it works fine when I put the villager overhaul below DREAM - Commoners. I have the most recent version of DFU and DREAM installed. I am using Win7-64 bit.
by greenlight
Fri Sep 13, 2019 12:22 pm
Forum: Mods & Features General
Topic: Populate the underwater areas with unused water sprites
Replies: 14
Views: 1228

Re: Populate the underwater areas with unused water sprites

Was thinking of getting to doing a heightmap mod for the ocean areas and populating them waay down the road. If someone else is planning on this, great! I suspect the current heightmaps lowest point is sea level, meaning you'd need a completely new (reverse) height map for the water areas. Populati...
by greenlight
Fri Sep 13, 2019 2:18 am
Forum: Mods & Features General
Topic: (NSFW Mod) Prostitution
Replies: 31
Views: 7684

Re: (NSFW Mod) Prostitution

Lots of good ideas in this thread, but also some I am not very fond of. To clarify: I think it would be best to implement prostitution/sex in a way that is consistent with whats already in the game, and not to force our own ideas of prostitution too much into the game. As I see it, the society in th...
by greenlight
Tue Sep 10, 2019 11:47 pm
Forum: News
Topic: September Builds 0.10.6
Replies: 19
Views: 900

Re: September Builds 0.10.6

Amazing work, I am happily roaming dungeons (and the wilderness), and I am pleased that there are much less bugs already than in the original game. And jet it has just entered alpha stage :lol: Two minor issues I've noticed: A female (named) NPC walking in a village had a male sprite, but in the dia...
by greenlight
Tue Sep 10, 2019 11:36 pm
Forum: Released Mods
Topic: [MOD] Improved Interior Lighting
Replies: 27
Views: 7540

Re: [MOD] Improved Interior Lighting

For me the mod is working just fine. I am using a few of the released mods, all in their most recent version (DREAM, Enhanced Sky, ...). I have not messed with any post-processing effects.
by greenlight
Tue Sep 10, 2019 7:35 pm
Forum: Mods & Features General
Topic: More Local quest targets
Replies: 0
Views: 76

More Local quest targets

In classic Daggerfall, quest locations like towns or dungeons are randomly selected from those within the current region. Thus for many simple quests (e.g. retrieve object X from a dungeon, give friend A this letter,...) you often have to travel for several days to reach the target location. It woul...
by greenlight
Tue Sep 10, 2019 6:47 pm
Forum: Mods & Features General
Topic: Player sprite casts shadows
Replies: 3
Views: 367

Re: Player sprite casts shadows

I like the idea a lot, and it should be rather simple to implement. A most basic version could just use a generic humanoid sprite, regardless of which weapon/shield the player is wielding.
by greenlight
Sun Sep 08, 2019 8:53 pm
Forum: Community
Topic: The Big Hello Thread
Replies: 166
Views: 37540

Re: The Big Hello Thread

I did some beta testing and also writing/lorefixing/translating for Enderal - The Shards of Order (a very large total conversion mod project for Skyrim), so that might help me to look at DF/DFU from a new perspective. There's a lot of lore to dig up in Daggerfall :lol:
by greenlight
Sun Sep 08, 2019 8:26 pm
Forum: Community
Topic: The Big Hello Thread
Replies: 166
Views: 37540

Re: The Big Hello Thread

Hello! Even though Daggerfall is almost as old as me, I've started playing it around 2010 and grew fascinated with the scope and atmosphere of the game. It's simply great in more than one sense. From around 2011 to 2013/14 I've been active in the old DaggerXL forums and its IRC channel, and shortly ...