Search found 18 matches

by AmmoniumDichromate
Fri Oct 11, 2019 4:44 am
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 1224
Views: 132012

Re: KoW - D.R.E.A.M.

Hi Adrinus, thanks a lot for this contribution, no worries its not all done, I will gladly finish that, it will be nice change to get back to some drawing, instead of dealing with technical aspects and coordination.. You did a great job, I appreciate it! To get you a bit in the picture, the works o...
by AmmoniumDichromate
Tue Oct 01, 2019 4:04 pm
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 1224
Views: 132012

Re: KoW - D.R.E.A.M.

I'm against an "horizontal load order" where you can have multiple files in a folder and don't know which one is used because it depends on an arbitrary format priority. Note that you should already be able to inject custom videos for all platform if you make a dfmod. I'm not against this notion, e...
by AmmoniumDichromate
Tue Oct 01, 2019 7:08 am
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 1224
Views: 132012

Re: KoW - D.R.E.A.M.

So thats the reason :X Thank you for testing it!!! I think this is a known "feature" unfortunatelly, thats why Pango who is on Linux was not able to solve that, so we rediscovered what was already known it seems :shock: I think it would be worth a while to sum it up in a report either in Help & Sup...
by AmmoniumDichromate
Mon Sep 30, 2019 12:50 am
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 1224
Views: 132012

Re: KoW - D.R.E.A.M.

After a bit of testing I've found that Daggerfall Unity requires the video file to have the mp4 extension to be streamed it in at all, if the video files have any other file extension it'll just be ignored and play the original cinematics. Unfortunately you can't trick the system and just rename a w...
by AmmoniumDichromate
Sun Sep 29, 2019 6:24 pm
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 1224
Views: 132012

Re: KoW - D.R.E.A.M.

Hi! Weapon sprites, horse etc is not released yet, so thats why its vanila. So.. u have linux? Can u try converting the vids to see if it works? I can send u all the animations. Ah, I saw some screenshots of the upscaled horse on the Roleplay and Realism thread and wrongly assumed it was already in...
by AmmoniumDichromate
Sun Sep 29, 2019 2:44 am
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 1224
Views: 132012

Re: KoW - D.R.E.A.M.

I mentioned earlier that the cinematics do not work on the linux build. I believe according to this page: https://docs.unity3d.com/Manual/VideoSources-FileCompatibility.html video has to be encoded in *.ogv, *.vp8, or *.webm formats in order to work on the Linux platform. I also noticed that on Linu...
by AmmoniumDichromate
Tue Sep 24, 2019 1:30 am
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 1224
Views: 132012

Re: KoW - D.R.E.A.M.

King of Worms wrote: ↑
Mon Sep 23, 2019 11:39 am
Nicely said :) I really like your work here , that right glass reflecting the text of a perchament for example, colored shadow, shadow bellow the candle etc. Thank you for this contribution!
Thanks, I appreciate the complements, and your welcome as well.
by AmmoniumDichromate
Mon Sep 23, 2019 9:17 am
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 1224
Views: 132012

Re: KoW - D.R.E.A.M.

Thank you, its really nice! Ive made a subtle color change towards red and a bit less lightness, I think it is a bit more similar to original this way, the light turns more towards orange and the scene get a hint bit darker. Not sure if you agree or like that tho.. https://imgur.com/6Csptlh It's in...
by AmmoniumDichromate
Sun Sep 22, 2019 1:31 am
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 1224
Views: 132012

Re: KoW - D.R.E.A.M.

King of Worms wrote: ↑
Sat Sep 21, 2019 8:32 am
No worries, thank you!
Righto, here you go.
https://i.imgur.com/DWsW39u.png
by AmmoniumDichromate
Fri Sep 20, 2019 8:52 pm
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 1224
Views: 132012

Re: KoW - D.R.E.A.M.

Hi Ammonium :) You deffo took it to another level, I like it very much and I will try how it looks in the game indeed! One thing about the resolution... would it be possible to render it in 1920 x 1200 ? Thats 6x the original 320x200 resolution. Its what I use. Thank you for considering it! Sure, I...