Search found 272 matches

by BansheeXYZ
Thu Apr 25, 2019 9:02 pm
Forum: Mods & Features General
Topic: Banshee's UI WIP
Replies: 2
Views: 47

Re: Banshee's UI WIP

This is very impressive, I did not know things like this are even possible atm! :shock: They're almost certainly not, unfortunately. I'm just an artist, so I can't tell you what kind of changes would have to happen under the hood, but... it's a fixed size design that's meant to display at this size...
by BansheeXYZ
Thu Apr 25, 2019 1:18 pm
Forum: Mods & Features General
Topic: Banshee's UI WIP
Replies: 2
Views: 47

Banshee's UI WIP

This is a mockup of a modernized Daggerfall UI I've been working on in photoshop. The order of things is generally the same, but many changes have been made for usability and aesthetics. (Sorry for the Dark Souls portrait, it's a good placeholder.) 1. The inventory is windowed so as to not fully obs...
by BansheeXYZ
Mon Apr 22, 2019 9:38 pm
Forum: Resolved
Topic: win_64 0.7.91 A0C00Y07 Extermination quest [RESOLVED]
Replies: 16
Views: 190

Re: win_64 0.7.91 A0C00Y07 Extermination quest [RESOLVED]

Seems odd to me that the spawns would be based on timers. It would be less confusing to the player if the first spawn happened on entry, and subsequent spawns on killing the prior spawn.
by BansheeXYZ
Sat Apr 20, 2019 1:17 pm
Forum: Resolved
Topic: Dev build/Linux: magic "missiles" not cleared while loading gamesave [RESOLVED]
Replies: 4
Views: 300

Re: Dev build/Linux: magic "missiles" not cleared while loading gamesave [RESOLVED]

Does this also make missiles something that is part of the world and can be saved? For example, if I fire a fireball at a house in classic, save the game with it in mid-air, then load that save, the fireball will still be in the same place and continue forward.
by BansheeXYZ
Wed Apr 17, 2019 6:41 am
Forum: Bug Reports
Topic: Dev build/LInux: climbing state not restored by saving/reloading
Replies: 3
Views: 92

Re: Dev build/LInux: climbing state not restored by saving/reloading

I also know that in classic climbing (both classic and DFU), the moment you hit esc to save, you drop, so you'd be saving in mid-air. In other words, it's only possible to save in the usual climb mode via quicksaving in DFU. As for advanced climb mode, yeah, there is no held key, so it's possible to...
by BansheeXYZ
Wed Apr 17, 2019 2:57 am
Forum: Bug Reports
Topic: Dev build/LInux: climbing state not restored by saving/reloading
Replies: 3
Views: 92

Re: Dev build/LInux: climbing state not restored by saving/reloading

Hmmm. Anything that requires a key to be held down is going to stop when you load a save. That seems normal.
by BansheeXYZ
Tue Apr 16, 2019 11:46 am
Forum: Developer Discussion
Topic: Selling horses & carts
Replies: 19
Views: 1706

Re: Selling horses & carts

The "wagon" button doesn't allow to specify which cart to use, so I see two options: we allow to use all the carts you have, wagon capacity grows with the number of carts. Assuming you pack your stuff in the minimum number of carts needed, the others are empty and sellable. Beside implementation di...
by BansheeXYZ
Tue Apr 16, 2019 11:18 am
Forum: General
Topic: Just to say how amazing this is...
Replies: 9
Views: 356

Re: Just to say how amazing this is...

Combat in Daggerfall - you just look at the enemy and wave your mouse until the enemy is dead. Well, you're not going to get 3d mechanics from a 2d fps. There's definitely some kiting, though, against enemies stronger than you. There's also the occasional mob. I definitely don't like the huge role ...
by BansheeXYZ
Tue Apr 16, 2019 9:23 am
Forum: Help & Support
Topic: Stretched or repeating textures
Replies: 27
Views: 941

Re: Stretched or repeating textures

Ferital wrote:
Sun Apr 14, 2019 1:44 pm
@Banshee, this is not the same model as the other General store, this one is a specific building with a flat roof used only in desertic countries.
K, good to know.

3 more textures for you:
moretextures.zip
(392.19 KiB) Downloaded 4 times
by BansheeXYZ
Mon Apr 15, 2019 12:49 pm
Forum: Bug Reports
Topic: 0.7.91: Mobile town NPCs spawning in front of player
Replies: 5
Views: 75

Re: 0.7.91: Mobile town NPCs spawning in front of player

Is there a lot of overhead in just spawning all the townsfolk at once the moment the player is in the city or in sight of it? They're not 3d models, so why is the code trying so hard to conditionally show them?