Search found 347 matches

by BansheeXYZ
Sat Jun 15, 2019 1:13 pm
Forum: Bug Reports
Topic: Coven child escort bug (q0c00y03)
Replies: 2
Views: 41

Re: Coven child escort bug

I'll add that: -DFU apparently hasn't implemented child escorts. The faces it's supposed to use for this are in KIDS00I0.CIF. -DFU is having trouble with the %g3 macro here. "her people" shows up as "hers people". I don't know if classic's macro system resolves this his/his her/hers english quirk in...
by BansheeXYZ
Sat Jun 15, 2019 12:52 pm
Forum: Bug Reports
Topic: Ebony Mail with 0 armor rating.
Replies: 3
Views: 48

Re: Ebony Mail with 0 armor rating.

DFU isn't done yet. If you look at the effects roadmap, half of the artifacts haven't been implemented yet.
by BansheeXYZ
Sat Jun 15, 2019 11:09 am
Forum: Mods & Features General
Topic: Populate the underwater areas with unused water sprites
Replies: 1
Views: 71

Re: Populate the underwater areas with unused water sprites

It's pretty clear they weren't used because there isn't any depth to oceans. Starfish, reef plants, anchors... these are things that would exist on a seabed, not an inside pool blocked from sunlight and ship access.
by BansheeXYZ
Sun Jun 09, 2019 8:22 am
Forum: Bug Reports
Topic: Dev build/Linux: A0C10Y05: betrothed NPC appears on top of priest if you go directly to the temple
Replies: 5
Views: 228

Re: Dev build/Linux: A0C10Y05: betrothed NPC appears on top of priest if you go directly to the temple

In classic, if you go to the temple before fetching the woman, the priest is not clickable. In DFU, he is and the quest ends as if you had gotten both lovers. I think that's the main issue that needs fixed. Spacing out the npc placement would also be a nice fix. I'm guessing placement of two npc bil...
by BansheeXYZ
Sat Jun 08, 2019 8:46 am
Forum: Quest Hub
Topic: Quest format questions
Replies: 5
Views: 253

Re: Quest format questions

Thems some good ol margins there, classic...
logmrgn.png
logmrgn.png (23.06 KiB) Viewed 66 times
by BansheeXYZ
Sat Jun 08, 2019 7:47 am
Forum: Bug Reports
Topic: Dev build/Linux: A0C10Y05: betrothed NPC appears on top of priest if you go directly to the temple
Replies: 5
Views: 228

Re: Dev build/Linux: A0C10Y05: betrothed NPC appears on top of priest if you go directly to the temple

Here's a save. It took me a while, but I got it. The quests requiring higher rep than 0 to trigger can be hard to get.
SAVE0.zip
(50.44 KiB) Downloaded 4 times
by BansheeXYZ
Thu Jun 06, 2019 8:58 am
Forum: Modder Discussion
Topic: Guild Quest List Menu
Replies: 10
Views: 344

Re: Guild Quest List Menu

I remember talking about this in another thread. I like the idea of giving quests names and seeing new quests appear as you are promoted. It solves the problem of being unaware what quests just got unlocked via promotion, which happens silently in classic. However, I don't like the idea of being abl...
by BansheeXYZ
Thu Jun 06, 2019 8:11 am
Forum: General
Topic: Automap (indoor & dungeon) implementation
Replies: 226
Views: 44647

Re: Automap (indoor & dungeon) implementation

Well, you got it to the point that I could make a quick n dirty photoshop of what I had in mind, although there's no way for me to put lines down only where there are walls, so there is lots of wrong linework and coloring here. But yeah, each layer having its own shade gives a superior sense of dept...
by BansheeXYZ
Wed Jun 05, 2019 11:59 pm
Forum: General
Topic: Automap (indoor & dungeon) implementation
Replies: 226
Views: 44647

Re: Automap (indoor & dungeon) implementation

update: I tried out a quick shader hack to hide all walls by face normal test: That's MUCH better, but as I expected, without replacing the textures with a color (shaded-per-dungeon-layer), and without outlines, there is still the problem of floors kind of blending in with those behind them, like t...
by BansheeXYZ
Wed Jun 05, 2019 5:28 pm
Forum: General
Topic: Automap (indoor & dungeon) implementation
Replies: 226
Views: 44647

Re: Automap (indoor & dungeon) implementation

While there is likely more room for optimized automap rendering strategies I honestly think that daggerfall dungeons will always be hard to read on any automap rendering implementation. That's such a non-reply reply again. Your own latest screenshot shows a giant wall obstructing the hell out of th...