Search found 25 matches

by BansheeXYZ
Tue Jul 03, 2018 9:48 am
Forum: Bug Reports
Topic: Build #124: Footstep sound effects wrong
Replies: 1
Views: 122

Build #124: Footstep sound effects wrong

Something screwy is happening with how the program is determining what footstep sounds to play. -Load save in Aldingwall with snow on ground. Snow sound (correct) -Travel to Yeomwing Towerr dungeon. Snow sound (correct) -Enter Yeomowing Tower dungeon. Pavement sound (correct) -Leave Yeomwing Towerr ...
by BansheeXYZ
Tue Jul 03, 2018 9:31 am
Forum: Bug Reports
Topic: Build #124 - Mouse isn't locked in game window when playing [RESOLVED]
Replies: 5
Views: 317

Re: Build #124 - Mouse isn't locked in game window when playing

This happens for me too, Im on the latest Windows 10. Obviously, it's only a problem in Windowed mode since the mouse can leave the draw window.
by BansheeXYZ
Sat Jun 02, 2018 1:25 pm
Forum: Community
Topic: OpenTESArena 0.7.0 Released!
Replies: 13
Views: 1555

Re: OpenTESArena 0.7.0 Released!

Is there a tool out there for extracting art and tiles from TES1?

Of course, it's probably planned for the new engine to externalize this data into pngs for modders at some point. Just thinking it would be fun to tinker on this game's art as we wait for the engine to mature.
by BansheeXYZ
Tue May 15, 2018 12:18 am
Forum: Released Mods
Topic: [Mod] Convenient Clock
Replies: 21
Views: 2050

Re: [Mod] Convenient Clock

I think I found a few bugs. Right now my i screen says "Fredas the 13th", but the mod says "Fredas the 12nd". So 12 is wrong, and putting "nd" after 12 is wrong.
by BansheeXYZ
Mon May 14, 2018 10:37 am
Forum: Released Mods
Topic: [Mod] Convenient Clock
Replies: 21
Views: 2050

Re: [Mod] Convenient Clock

This is a great idea, I was thinking about requesting it last week. Time plays a huge role in the game, with all the shops and guilds having hours of operation, and it's very annoying in vanilla to have to hit a hotkey to know how long you need to loiter/sleep. The "i" screen also tells you where yo...
by BansheeXYZ
Mon May 07, 2018 8:13 pm
Forum: Community
Topic: OpenTESArena 0.7.0 Released!
Replies: 13
Views: 1555

Re: OpenTESArena 0.7.0 Released!

I really appreciate your work on this. Seems weird to say this, but I think Arena has more mod potential than Daggerfall. Daggerfall has soooo much art to replace. Arena is quite a bit more sane for small manpower and reminds me of Dungeon Master with its grid-like design. Please consider revising t...
by BansheeXYZ
Fri May 04, 2018 3:10 am
Forum: Bug Reports
Topic: Build #107 Minor map bug [RESOLVED]
Replies: 19
Views: 1061

Re: Build #107 Minor map bug [RESOLVED]

As a side note, does anyone know why the original programmers bothered with the sidebars on the unzoomed provincial map?
by BansheeXYZ
Thu May 03, 2018 11:09 pm
Forum: Bug Reports
Topic: Build #107 - Can climb up enemies
Replies: 2
Views: 228

Re: Build #107 - Can climb up enemies

Seems like it's also way too sensitive to trigger on walls. If you brush up against walls while running through dungeon tunnels or searching for secret doors, it triggers climbing. It was much harder in original (some might say too hard). Ideally, your character should have to be facing the wall alm...
by BansheeXYZ
Wed May 02, 2018 10:03 am
Forum: Mods & Features General
Topic: Mod request: Alternate Swing Mechanics
Replies: 3
Views: 401

Re: Mod request: Alternate Swing Mechanics

Ohhh, I see it now. "Click to attack". Thank you so much for adding that. After 20 years, the worst part of vanilla has been defeated!
by BansheeXYZ
Tue May 01, 2018 9:52 am
Forum: Mods & Features General
Topic: Mod request: Alternate Swing Mechanics
Replies: 3
Views: 401

Mod request: Alternate Swing Mechanics

I know I talked about this before a loooong time ago when DFUnity was fledgling, but now it can have it's own thread here. One of the few things that truly bugs me about vanilla is the weapon swing mechanics. For some reason, vanilla locks your viewpoint when you swing your weapon. Don't. It's bad. ...