Search found 245 matches

by BansheeXYZ
Thu Mar 21, 2019 3:50 pm
Forum: Help & Support
Topic: Issues seen during IndigoGaming streams
Replies: 22
Views: 528

Re: Issues seen during IndigoGaming streams

Looks for gold in inventory, missing the GOLD button It really shouldn't require any clicks to see an item as important as gold. Reifying doesn't solve that since dfall categorizes items. But there's this thing called a gold counter. Most rpgs do it. So I hear. Monsters disappearing as you cross zo...
by BansheeXYZ
Thu Mar 21, 2019 3:47 pm
Forum: Bug Reports
Topic: 0.7.65: No string limits on library shelves
Replies: 0
Views: 12

0.7.65: No string limits on library shelves

Bookshelves in libraries and mage's guilds can have rather long book names that exceed the graphical window width. Classic cut these strings off at a certain point, similar to how long spell names get cut off in the spellbook.
SAVE30.zip
(142.67 KiB) Downloaded 4 times
by BansheeXYZ
Thu Mar 21, 2019 3:42 pm
Forum: Bug Reports
Topic: 0.7.65: Random encounters happen on water tiles & enemies waterwalk
Replies: 0
Views: 13

0.7.65: Random encounters happen on water tiles & enemies waterwalk

Enemies probably shouldn't spawn near the player when he is swimming in a water tile. Whatever check is done to disable sleeping while swimming, the same check should be used against enemy spawning. This would prevent enemies from popping up in the ocean. Also (if it hasn't been done already) pursui...
by BansheeXYZ
Thu Mar 21, 2019 2:15 pm
Forum: Bug Reports
Topic: 0.7.65: Wilderness enemies can't chase into new zones, disappear
Replies: 0
Views: 16

0.7.65: Wilderness enemies can't chase into new zones, disappear

Save attached. Go up the hill and watch the pursuing bear disappear. If you go back into his zone, he reappears.
SAVE29.zip
(153.34 KiB) Downloaded 3 times
by BansheeXYZ
Wed Mar 20, 2019 12:56 pm
Forum: General
Topic: DFU vs Classic Differences: Master List
Replies: 36
Views: 1487

Re: DFU vs Classic Differences: Master List

Added Bugfixes -Exiting certain dungeons will cause your movement become diagonal until you toggle the cursor. (Example: The Citadel of Hawking) -Any damage received after committing a crime triggers the surrender prompt, even if that damage didn't come from guards. -Surrendering to guards after com...
by BansheeXYZ
Wed Mar 20, 2019 11:21 am
Forum: Bug Reports
Topic: Dev build/Linux: swimming continues after levitating off water
Replies: 6
Views: 246

Re: Dev build/Linux: swimming continues after levitating off water

Yeah, I don't use head-bob. That's what it is. With head-bobbing enabled, DFU does some stuff in the water that classic doesn't, and it doesn't go away when you levitate.
by BansheeXYZ
Wed Mar 20, 2019 8:10 am
Forum: Help & Support
Topic: Isues seen during Calyptic G streams
Replies: 16
Views: 365

Re: Isues seen during Calyptic G streams

I can't find it anymore, so either I forgot to report it in the end, or I made a editing mistake... :/ Interestingly, I read a 4 years old message from somebody reporting this issue about classic Daggerfall, so does it happen in classic too? I tried to reproduce it, but where is dungeon water when ...
by BansheeXYZ
Wed Mar 20, 2019 8:06 am
Forum: Bug Reports
Topic: 0.7.65: Water breath meter sometimes doesn't pause on pause screens
Replies: 0
Views: 39

0.7.65: Water breath meter sometimes doesn't pause on pause screens

Save attached. Since you can't see the meter on the stats/inventory screens, the best way to see this happening is to use the exit(esc) screen where the meter is still visible. Sometimes when you hit esc, the meter pauses as it should. But sometimes it keeps declining even more rapidly than normal. ...
by BansheeXYZ
Wed Mar 20, 2019 7:51 am
Forum: Bug Reports
Topic: Dev build/Linux: swimming continues after levitating off water
Replies: 6
Views: 246

Re: Dev build/Linux: swimming continues after levitating off water

I guess I'm not understanding the issue then. If I cast levitate while in the ocean and float up, the swimming sounds stop and I move the same as when I levitate off ground.