Search found 83 matches

by BansheeXYZ
Sat Nov 10, 2018 2:06 pm
Forum: Community
Topic: Ultima Underworld Unity - UnderworldExporter
Replies: 12
Views: 770

Re: Ultima Underworld Unity - UnderworldExporter

UW has indeed aged a bit badly in terms of the UI and graphics System reqs probably forced them to cover 2/3 of the screen with ui. Which then further influenced them to have the game control like a Dungeon Master clone despite having no party. This game predates Wolfenstein 3d, it would be a few y...
by BansheeXYZ
Fri Nov 09, 2018 4:58 pm
Forum: Resolved
Topic: Build # 138 - Player Health Does Not Update Graphically On HUD Upon Level Up [RESOLVED]
Replies: 7
Views: 125

Re: Build # 138 - Player Health Does Not Update Graphically On HUD Upon Level Up

Negative, I know what you are talking about though. It is working normally in terms of the actual health value, but the HUD does not seem to update after leveling up to show that you are not actually at your new health value. Like the health bar on the HUD says you are at max health, when you are n...
by BansheeXYZ
Fri Nov 09, 2018 4:51 pm
Forum: Bug Reports
Topic: Duel quest bug daggerfallunity_windows_x64-61
Replies: 9
Views: 424

Re: Duel quest bug daggerfallunity_windows_x64-61

"hide npc" is implemented now, but not in current builds. Besides the issue of NPC flat not being hidden, it sounds like the duelist isn't spawning. I'll take a look at this and confirm bug soon. The last time I performed the duel quest, the duelist did spawn at the inn, but not within 3 hours. So ...
by BansheeXYZ
Mon Nov 05, 2018 6:44 pm
Forum: Mods & Features General
Topic: Build #138: Cart before the horse
Replies: 9
Views: 320

Re: Build #138: Cart before the horse

I agree that this is something worth overhauling. The cart makes very little logical sense and is too "OP". It's a really cool feature but very poorly implemented, in my opinion. Honestly, having the cart be a transport option is what makes no sense. Nobody wants to just be slower and hear rattling...
by BansheeXYZ
Mon Nov 05, 2018 11:53 am
Forum: Community
Topic: Ultima Underworld Unity - UnderworldExporter
Replies: 12
Views: 770

Re: Ultima Underworld Unity - UnderworldExporter

As a huge Ultima fan, I learned about this years ago. It's great to see old 3d games getting redone in Unity. Unfortunately, UU hasn't aged well despite being technologically innovative. Ultima VI and VII have aged much better in terms of fun. The developer also hasn't attempted to modernize the ove...
by BansheeXYZ
Fri Nov 02, 2018 1:53 pm
Forum: Bug Reports
Topic: Build #138: Delivered letter doesn't display first use
Replies: 4
Views: 321

Build #138: Delivered letter doesn't display first use

I don't know if it's all letters or just this one from the Thieves Guild. But the first time you use it, it doesn't display. Subsequent uses, it does. See attachment.
SAVE7.zip
(137.69 KiB) Downloaded 10 times
by BansheeXYZ
Fri Nov 02, 2018 1:44 pm
Forum: General
Topic: Automap (exterior) implementation
Replies: 73
Views: 12380

Re: Automap (exterior) implementation

Ok, so every dev likes the nostalgia of scrolling. But that doesn't explain why the zoom levels are resetting after travel or program close. Vanilla doesn't have zoom levels, and none of you zoom out in favor of scrolling. That's making it hard on those of us who prefer to be zoomed out and see more...
by BansheeXYZ
Thu Nov 01, 2018 9:49 am
Forum: General
Topic: Automap (exterior) implementation
Replies: 73
Views: 12380

Re: Automap (exterior) implementation

Well vanilla always zooms in heavily. The exact opposite of what you want. I meant I wanted to achieve similar zoom level as vanilla for small locations I don't think vanilla zooms past 2x. Again... the image was bigger than the window they had and they created scroll buttons (and focus on the play...
by BansheeXYZ
Wed Oct 31, 2018 4:26 pm
Forum: Mods & Features General
Topic: Build #138: Cart before the horse
Replies: 9
Views: 320

Re: Build #138: Cart before the horse

Yeah, I get that rpg backpacks are bottomless pits that also carry horses. I just didn't see why the game was selling horses separate of carts, and then appearing to give you one anyway.
by BansheeXYZ
Wed Oct 31, 2018 3:58 pm
Forum: General
Topic: Automap (exterior) implementation
Replies: 73
Views: 12380

Re: Automap (exterior) implementation

Adjusting the initial zoom seems sufficient, I don't see there being a rationale for getting rid of the map controls for exterior maps. It's like drawing a scrollbar in a browser when there are no pages to scroll. If the resolution is sufficient to show the map, hide the buttons. If it's not suffic...