Search found 321 matches

by BansheeXYZ
Fri May 24, 2019 1:28 pm
Forum: Resolved
Topic: 0.7.145: Holding down shift drains stamina [RESOLVED]
Replies: 2
Views: 38

0.7.145: Holding down shift drains stamina [RESOLVED]

Dunno how long this has been there, but if you hold down shift, you lose stamina, even if you're not running.
by BansheeXYZ
Fri May 24, 2019 3:06 am
Forum: Bug Reports
Topic: 0.7.126: %n missing implementation
Replies: 4
Views: 82

Re: 0.7.126: %n missing implementation

Yeah, it appears to change based on region. If I go to a desert region with the note and use the note, the name changes to stuff like "C'ertke" and "Serpka". But in Daggerfall region, it was stuff like "Belladanna Kingsley".

The names were also male or female.
by BansheeXYZ
Fri May 24, 2019 2:53 am
Forum: Community
Topic: Re Twitter
Replies: 257
Views: 35954

Re: Re Twitter

I'd also like to thank those responsible for the update some time back that highlighted recently improved skills in blue font; I always liked that in vanilla as it highlighted even the smallest progress of a character. I hate to play the role of Debbie Downer again, but we may have to rethink this ...
by BansheeXYZ
Thu May 23, 2019 2:27 am
Forum: Bug Reports
Topic: 0.7.126: %n missing implementation
Replies: 4
Views: 82

Re: 0.7.126: %n missing implementation

For clarification, the name is of no concern in the quest. The purpose of the note is to lead you to the employer of the assassin you just killed, whose name is on the bottom of the note and that's the name that counts. So yes, %n is just a random name. Nothing specific at all. I just played through...
by BansheeXYZ
Wed May 22, 2019 11:03 pm
Forum: Help & Support
Topic: Stretched or repeating textures
Replies: 56
Views: 1698

Re: Stretched or repeating textures

Dungeon wall bricks following the slope of the floor instead of being horizontal: Screenshot.jpg Walls that are recessed like this have a crease that lines up with the mortar. I'm not sure it would look very good otherwise. I have, however, seen the two blocks transition the same horizontal texture...
by BansheeXYZ
Wed May 22, 2019 1:16 am
Forum: General
Topic: DFU vs Classic Differences: Master List
Replies: 47
Views: 2465

Re: DFU vs Classic Differences: Master List

Added classic bugs -Pursuant monsters in the wilderness will disappear once they cross the threshold of a new zone. -Quests can use the houses that are used for underground guilds like the Thieves' Guild and Dark Brotherhood. -If the player receives a quest item or reward while in lycanthrope form, ...
by BansheeXYZ
Wed May 22, 2019 12:38 am
Forum: Mods & Features General
Topic: Endless wagon prompts on exit
Replies: 10
Views: 202

Re: Endless wagon prompts on exit

It's this way to match classic, but I understand what you guys are getting at. I get it, I do. You're just trying to remake the game right now, you're not necessarily thinking about everything as you do it. It's not expected of you to notice all of the design problems in that process. However, I se...
by BansheeXYZ
Tue May 21, 2019 7:30 am
Forum: Help & Support
Topic: Stretched or repeating textures
Replies: 56
Views: 1698

Re: Stretched or repeating textures

Yup, but that's still my feeling of why the modeller did that for those doors specifically. Your reason is that they did it on purpose to hide the worn bottom even though: 1. They could've simply used a different door texture. 2. It almost never happens on any door in the world. 3. The texture isn'...
by BansheeXYZ
Tue May 21, 2019 6:11 am
Forum: Help & Support
Topic: Stretched or repeating textures
Replies: 56
Views: 1698

Re: Stretched or repeating textures

For the exterior static doors, my feeling is this was intentional by whoever designed the model to hide mildew and corrosion visible at the bottom of texture 474.3. This isn't that obvious until you become really familiar with the textures elsewhere. This model is used in 8 other places on castle d...
by BansheeXYZ
Tue May 21, 2019 5:30 am
Forum: Help & Support
Topic: Stretched or repeating textures
Replies: 56
Views: 1698

Re: Stretched or repeating textures

This is the entrance to castle Daggerfall. The outer doors are overstretched. See texture 474 for how it should look. There are also two sets of doors with the same error on the balcony above this door. Once inside, you'll notice that the right door's texture is upside down and needs vertically flip...